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[Keyboard] Sol 3 Keyboard from RGBKB (#15687)

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Franklyn Tackitt <franklyn@tackitt.net>
XScorpion2 3 years ago
parent
commit
ad702096a9

+ 3 - 3
keyboards/rgbkb/common/touch_encoder.c

@@ -292,7 +292,7 @@ void touch_encoder_calibrate(void) {
     write_register8(QT_CALIBRATE, 0x01);
 }
 
-bool touch_encoder_calibrating(void) {
+bool touch_encoder_is_calibrating(void) {
     return touch_raw[0] & CALIBRATION_BIT;
 }
 
@@ -300,8 +300,8 @@ void touch_encoder_toggle(void) {
     touch_disabled = !touch_disabled;
 }
 
-bool touch_encoder_toggled(void) {
-    return touch_disabled;
+bool touch_encoder_is_on(void) {
+    return !touch_disabled;
 }
 
 void touch_encoder_slave_sync(uint8_t initiator2target_buffer_size, const void* initiator2target_buffer, uint8_t target2initiator_buffer_size, void* target2initiator_buffer) {

+ 2 - 2
keyboards/rgbkb/common/touch_encoder.h

@@ -34,10 +34,10 @@ void touch_encoder_init(void);
 void touch_encoder_update(int8_t transaction_id);
 
 void touch_encoder_calibrate(void);
-bool touch_encoder_calibrating(void);
+bool touch_encoder_is_calibrating(void);
 
 void touch_encoder_toggle(void);
-bool touch_encoder_toggled(void);
+bool touch_encoder_is_on(void);
 
 // Called when touch encoder is tapped, weak function overridable by the kb
 bool touch_encoder_tapped_kb(uint8_t index, uint8_t section);

+ 3 - 3
keyboards/rgbkb/mun/config.h

@@ -21,8 +21,8 @@
 
 /* Matrix Configuration - Rows are doubled up */
 #define MATRIX_ROWS 14
-// B1, A2 reserved for encoder / touch encoder support
-#define MATRIX_ROW_PINS { A1, A3, B3, A13, B15, B1, A2 }
+// Last pins reserved for encoder / touch encoder support
+#define MATRIX_ROW_PINS { A1, A3, B3, A13, B15, NO_PIN, NO_PIN }
 #define MATRIX_COLS 7
 #define MATRIX_COL_PINS { A0, B11, B0, B10, B12, B2, A8 }
 #define MATRIX_IO_DELAY 5
@@ -35,11 +35,11 @@
 #define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
 #define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
 #define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
+#define TOUCH_SEGMENTS 3
 
 /* Encoder Configuration */
 #define ENCODERS_PAD_A { B8, B9 }
 #define ENCODERS_PAD_B { A14, A15 }
-#define TOUCH_SEGMENTS 3
 
 /* COL2ROW or ROW2COL */
 #define DIODE_DIRECTION COL2ROW

+ 2 - 2
keyboards/rgbkb/mun/keymaps/default/keymap.c

@@ -226,8 +226,8 @@ static void render_leds(void)
 static void render_touch(void)
 {
     // Host Touch LED Status
-    oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH")  : PSTR("     "), false);
-    oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT")  : PSTR("     "), false);
+    oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH")  : PSTR("     "), false);
+    oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT")  : PSTR("     "), false);
 }
 
 bool oled_task_user(void) {

+ 2 - 2
keyboards/rgbkb/mun/keymaps/via/keymap.c

@@ -226,8 +226,8 @@ static void render_leds(void)
 static void render_touch(void)
 {
     // Host Touch LED Status
-    oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH")  : PSTR("     "), false);
-    oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT")  : PSTR("     "), false);
+    oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH")  : PSTR("     "), false);
+    oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT")  : PSTR("     "), false);
 }
 
 bool oled_task_user(void) {

+ 2 - 2
keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c

@@ -189,8 +189,8 @@ static void render_leds(void)
 static void render_touch(void)
 {
     // Host Touch LED Status
-    oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH")  : PSTR("     "), false);
-    oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT")  : PSTR("     "), false);
+    oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH")  : PSTR("     "), false);
+    oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT")  : PSTR("     "), false);
 }
 #else
 static uint32_t scan_counter = 0;

+ 0 - 0
keyboards/rgbkb/sol3/.noci


+ 182 - 0
keyboards/rgbkb/sol3/config.h

@@ -0,0 +1,182 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID       0x3535
+#define PRODUCT_ID      0x3510
+#define MANUFACTURER    RGBKB
+#define PRODUCT         Sol 3
+
+#define USB_POLLING_INTERVAL_MS 1
+
+/* Matrix Configuration - Rows are doubled up */
+#define MATRIX_ROWS 12
+// Last pins reserved for encoder / touch encoder support
+#define MATRIX_ROW_PINS       { B15,  A8, A15, B12, A3, NO_PIN }
+#define MATRIX_ROW_PINS_RIGHT { B15, B14,  A8, A13, A7, NO_PIN }
+#define MATRIX_COLS 8
+// Empty matrix entries used for encoder / touch encoder support
+#define MATRIX_COL_PINS       { A6, A7, B0, B2, B1,  B9,  B3,  B4 }
+#define MATRIX_COL_PINS_RIGHT { B9, B8, B4, A6, A3, B10, B12, B11 }
+#define MATRIX_IO_DELAY 5
+
+#define BUSY_WAIT
+#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time.
+#define GPIO_INPUT_PIN_DELAY 10
+
+/* Touchbar adjustments */
+#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
+#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
+#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
+#define TOUCH_SEGMENTS 3
+
+/* Encoder Configuration */
+//      Matrix Entries  k36/k35(E1SW>B13), k33/k32, k7/k28
+#define ENCODERS_PAD_A { A1, B10, A13 }
+#define ENCODERS_PAD_B { A2, B11, B14 }
+//      Matrix Entries  k72/k71(E5SW>B0), k69/k68, k43/k64
+#define ENCODERS_PAD_A_RIGHT { A1, C15,  B3 }
+#define ENCODERS_PAD_B_RIGHT { A2, C14, B13 }
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* CRC Configuration */
+#define CRC8_OPTIMIZE_SPEED
+#define CRC8_USE_TABLE
+
+/* Split Keyboard Configuration */
+#define SPLIT_HAND_PIN C13
+#define SPLIT_USB_DETECT
+// also handles the SERIAL_USART_TX_PIN define
+#define SOFT_SERIAL_PIN A9
+#define SERIAL_USART_TX_PAL_MODE 7
+#define SERIAL_USART_TIMEOUT 5
+#define SERIAL_USART_DRIVER SD1
+//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr
+#if SERIAL_USART_FULL_DUPLEX
+    #define SERIAL_USART_RX_PIN A10
+    #define SERIAL_USART_RX_PAL_MODE 7
+    // Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex
+    #define SERIAL_USART_PIN_SWAP
+    #define SERIAL_USART_SPEED (2 * 1024 * 1024)
+#else
+    #define SERIAL_USART_SPEED (1 * 1024 * 1024)
+#endif
+
+/* Split Transport Features */
+#define SPLIT_TRANSPORT_MIRROR
+#define SPLIT_LAYER_STATE_ENABLE
+#define SPLIT_LED_STATE_ENABLE
+#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
+
+/* LED Turbo DIP Switch */
+#define DIP_SWITCH_PINS { A14, B13 }
+#define DIP_SWITCH_PINS_RIGHT { A14, B0 }
+
+/* RGB LED Configuration */
+#define RGB_DI_PIN B5
+#define RGBLED_NUM 156
+#define RGBLED_SPLIT { 78, 78 }
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_SNAKE
+#define RGBLIGHT_EFFECT_KNIGHT
+#define RGBLIGHT_EFFECT_CHRISTMAS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RGB_TEST
+#define RGBLIGHT_EFFECT_ALTERNATING
+#define RGBLIGHT_EFFECT_TWINKLE
+
+#define DRIVER_LED_TOTAL RGBLED_NUM
+#define RGB_MATRIX_SPLIT RGBLED_SPLIT
+#define RGB_MATRIX_CENTER { 81, 28 }
+#define RGB_MATRIX_LED_FLUSH_LIMIT 33
+#define RGB_MATRIX_LED_PROCESS_LIMIT 10
+#define RGB_MATRIX_KEYPRESSES
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS
+#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_BREATHING
+#define ENABLE_RGB_MATRIX_BAND_SAT
+#define ENABLE_RGB_MATRIX_BAND_VAL
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define ENABLE_RGB_MATRIX_CYCLE_ALL
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+#define ENABLE_RGB_MATRIX_DUAL_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#define ENABLE_RGB_MATRIX_RAINDROPS
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#define ENABLE_RGB_MATRIX_HUE_BREATHING
+#define ENABLE_RGB_MATRIX_HUE_PENDULUM
+#define ENABLE_RGB_MATRIX_HUE_WAVE
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN
+#define ENABLE_RGB_MATRIX_PIXEL_FLOW
+#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#define ENABLE_RGB_MATRIX_SPLASH
+#define ENABLE_RGB_MATRIX_MULTISPLASH
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+#if RGB_UNLIMITED_POWER
+  #define RGBLIGHT_LIMIT_VAL 255
+#else
+  #define RGBLIGHT_LIMIT_VAL 127
+#endif
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
+
+#define WS2812_PWM_DRIVER PWMD3
+#define WS2812_PWM_CHANNEL 2
+#define WS2812_PWM_PAL_MODE 2
+#define WS2812_DMA_STREAM STM32_DMA1_STREAM3
+#define WS2812_DMA_CHANNEL 3
+
+#define TOUCH_UPDATE_INTERVAL 33
+#define OLED_UPDATE_INTERVAL 33
+#define TAP_CODE_DELAY 5
+
+/* Audio Configuration */
+#define AUDIO_PIN A4
+#define AUDIO_PIN_ALT A5
+#define AUDIO_PIN_ALT_AS_NEGATIVE
+#define AUDIO_CLICKY
+#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE
+#define AUDIO_DAC_OFF_VALUE 0

+ 22 - 0
keyboards/rgbkb/sol3/halconf.h

@@ -0,0 +1,22 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#define HAL_USE_DAC TRUE
+
+#define HAL_USE_GPT TRUE
+
+#define HAL_USE_I2C TRUE
+
+#define HAL_USE_PWM TRUE
+
+#define HAL_USE_SERIAL TRUE
+
+#include_next <halconf.h>

+ 24 - 0
keyboards/rgbkb/sol3/keymaps/default/config.h

@@ -0,0 +1,24 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#undef ENABLE_RGB_MATRIX_SPLASH
+#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
+

+ 173 - 0
keyboards/rgbkb/sol3/keymaps/default/keymap.c

@@ -0,0 +1,173 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+
+/* Qwerty
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐  ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
+ * │ GESC │   1  │   2  │   3  │   4  │   5  │   -  │  │   =  │   6  │   7  │   8  │   9  │   0  │ BkSp │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Tab  │   Q  │   W  │   E  │   R  │   T  │   [  │  │   ]  │   Y  │   U  │   I  │   O  │   P  │   \  │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │FNCAPS│   A  │   S  │   D  │   F  │   G  │   (  │  │   )  │   H  │   J  │   K  │   L  │   ;  │   '  │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │Shift │   Z  │   X  │   C  │   V  │   B  │   {  │  │   }  │   N  │   M  │   ,  │   .  │   /  │Enter │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Ctrl │  Win │  Alt │  RGB │ ADJ  │      │ DEL  │  │ Enter│      │  FN  │ Left │ Down │ Up   │Right │
+ * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤  ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
+ *                                    │      │ DEL  │  │ Enter│      │
+ *                                    └──────┴──────┘  └──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┐                ┌──────┬──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│                │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
+ * └──────┴──────┴──────┴──────┴──────┴──────┘                └──────┴──────┴──────┴──────┴──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┐                              ┌──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│ Prev │ Play │ Next │                              │Vol Dn│Vol Up│ Prev │ Play │ Next │
+ * └──────┴──────┴──────┴──────┴──────┘                              └──────┴──────┴──────┴──────┴──────┘
+ */
+
+enum sol_layers {
+    _QWERTY,
+    _COLEMAK,
+    _GAME,
+    _FN,
+    _ADJUST
+};
+
+enum sol_keycodes {
+    // Disables touch processing
+    TCH_TOG = SAFE_RANGE,
+    MENU_BTN,
+    MENU_UP,
+    MENU_DN,
+    RGB_RST
+};
+
+#define FN       MO(_FN)
+#define ADJUST   MO(_ADJUST)
+#define COLEMAK  DF(_COLEMAK)
+#define GAME     DF(_GAME)
+#define QWERTY   DF(_QWERTY)
+#define FN_CAPS  LT(_FN, KC_CAPS)
+//#define RGB_ADJ  LT(_ADJUST, RGB_TOG)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+    [_QWERTY] = LAYOUT(
+        KC_GESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_MINS,                  KC_EQL,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
+        KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_LBRC,                  KC_RBRC, KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
+        FN_CAPS,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_LPRN,                  KC_RPRN, KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
+        KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_LCBR,                  KC_RCBR, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_SFTENT,
+        KC_LCTL,  KC_LGUI, KC_LALT, RGB_TOG, ADJUST,  KC_SPC,  KC_PGDN, KC_DEL, KC_ENT,  KC_PGUP, KC_SPC,  KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, KC_RCTL,
+
+        KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,                                     KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
+        KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV,                                                       KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
+    ),
+
+    [_COLEMAK] = LAYOUT(
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    _______,                   _______, KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, _______,
+        _______, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    _______,                   _______, KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    _______,
+        _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    _______,                   _______, KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
+        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
+    ),
+
+    [_GAME] = LAYOUT(
+        _______, _______, _______, _______, _______, _______, KC_F1,                     KC_F5,   _______, _______, _______, _______, _______, _______,
+        _______, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_F2,                     KC_F6,   KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    _______,
+        _______, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_F3,                     KC_F7,   KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, _______,
+        _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_F4,                     KC_F8,   KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
+        _______, KC_NO,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
+    ),
+
+    [_FN] = LAYOUT(
+        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,                    KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
+        _______, KC_HOME, KC_UP,   KC_END,  _______, _______, _______,                   _______, _______, KC_HOME, KC_UP,   KC_END,  KC_PSCR, KC_PGUP,
+        _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______,                   _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS,  KC_PGDN,
+        _______,  AU_TOG,  MU_TOG,  MU_MOD, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, CK_TOGG,   CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
+
+        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
+    ),
+
+    [_ADJUST] = LAYOUT(
+        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,                    KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
+        _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET,   _______, _______,                   _______, _______, KC_P7,   KC_P8,   KC_P9,   _______, _______,
+        _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1,                   _______, _______, KC_P4,   KC_P5,   KC_P6,   _______, _______,
+        _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP,                   _______, _______, KC_P1,   KC_P2,   KC_P3,   _______, GAME,
+        _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0,   KC_PDOT, KC_NLCK, QWERTY,  COLEMAK,
+
+        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
+    ),
+
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode)
+    {
+        case MENU_BTN:
+            if (record->event.pressed) {
+                rgb_menu_selection();
+            }
+            return false;
+        case MENU_UP:
+            if (record->event.pressed) {
+                rgb_menu_action(true);
+            }
+            return false;
+        case MENU_DN:
+            if (record->event.pressed) {
+                rgb_menu_action(false);
+            }
+            return false;
+        case RGB_RST:
+            if (record->event.pressed) {
+                eeconfig_update_rgb_matrix_default();
+            }
+            return false;
+        case TCH_TOG:
+            if (record->event.pressed) {
+                touch_encoder_toggle();
+            }
+            return false;  // Skip all further processing of this key
+        default:
+            return true;
+    }
+}
+
+void render_layer_status(void) {
+    // Host Keyboard Layer Status
+    oled_write_P(PSTR("Layer"), false);
+    switch (get_highest_layer(layer_state)) {
+        case _QWERTY:
+            oled_write_ln_P(PSTR("QWRTY"), false);
+            break;
+        case _COLEMAK:
+            oled_write_ln_P(PSTR("Colemk"), false);
+            break;
+        case _GAME:
+            oled_write_ln_P(PSTR("Game  "), false);
+            break;
+        case _FN:
+            oled_write_ln_P(PSTR("FN   "), false);
+            break;
+        case _ADJUST:
+            oled_write_ln_P(PSTR("Adjst"), false);
+            break;
+        default:
+            oled_write_ln_P(PSTR("Undef"), false);
+    }
+}

+ 32 - 0
keyboards/rgbkb/sol3/keymaps/kageurufu/config.h

@@ -0,0 +1,32 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/kageurufu> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define DISABLE_RGB_MATRIX_SPLASH
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+
+#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
+// 224B per layer right now
+#define DYNAMIC_KEYMAP_LAYER_COUNT 8
+#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
+
+#define VIA_QMK_RGBLIGHT_ENABLE
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
+

+ 61 - 0
keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c

@@ -0,0 +1,61 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/kageurufu> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+#include "kageurufu.h"
+
+extern keymap_config_t keymap_config;
+
+/* Base Layout
+  * ,------------------------------------------------.  ,------------------------------------------------.
+  * |   `  |      |      |      |      |      |      |  |      |      |      |      |      |      | BkSp |
+  * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
+  * | Tab  |      |      |      |      |      |      |  |      |      |      |      |      |      |   \  |
+  * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
+  * | Esc  |      |      |      |      |      |      |  |      |      |      |      |      |      |   '  |
+  * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
+  * | Sft( |      |      |      |      |      |      |  |      |      |      |      |      |      | Sft) |
+  * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
+  * | Ctrl |  Win |  Win |  Alt |  FN  | Space|  RGB |  |  FN  |  FN  |   -  |   =  | Down | PgUp | PgDn |
+  * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
+  *                                    | Space| Bksp |  | Enter| Space|
+  *                                    `-------------'  `--------=----'
+  */
+#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__, \
+      KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,                                     KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, \
+      KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU,                                                       KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU )
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+  [_QWERTY] = EXPAND_LAYOUT(
+      KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    RGB_MOD,                   KC_EQL,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
+      KC_TAB,  _________________QWERTY_L1_________________, KC_LBRC,                   KC_RBRC, _________________QWERTY_R1_________________, KC_BSLS,
+      FN_ESC,  _________________QWERTY_L2_________________, RGB_SAI,                   RGB_VAI, _________________QWERTY_R2_________________, KC_QUOT,
+      KC_LSPO, _________________QWERTY_L3_________________, RGB_SAD,                   RGB_VAD, _________________QWERTY_R3_________________, KC_RSPC,
+      KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN,      KC_SPC,  KC_MUTE, KC_BSPC, KC_ENT,  FN,      KC_SPC,  KC_MINS, KC_EQL,  KC_DOWN, KC_PGUP, KC_PGDN
+  ),
+
+  [_FN] = EXPAND_LAYOUT(
+      ________________FUNCTION_L1________________, _______,                   KC_PSCR, ________________FUNCTION_R1________________,
+      ________________FUNCTION_L2________________, _______,                   _______, ________________FUNCTION_R2________________,
+      ________________FUNCTION_L3________________, _______,                   _______, ________________FUNCTION_R3________________,
+      ________________FUNCTION_L4________________, _______,                   _______, ________________FUNCTION_R4________________,
+      ________________FUNCTION_L5________________, ADJ,     KC_DEL,  _______, ADJ,     ________________FUNCTION_R5________________
+      ),
+
+  [_ADJ] = EXPAND_LAYOUT(
+      _________________ADJUST_L1_________________, _______,                   _______, _________________ADJUST_R1_________________,
+      _________________ADJUST_L2_________________, _______,                   _______, _________________ADJUST_R2_________________,
+      _________________ADJUST_L3_________________, _______,                   _______, _________________ADJUST_R3_________________,
+      _________________ADJUST_L4_________________, _______,                   _______, _________________ADJUST_R4_________________,
+      _________________ADJUST_L5_________________, _______, _______, _______, _______, _________________ADJUST_R5_________________
+
+      )
+
+};

+ 1 - 0
keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk

@@ -0,0 +1 @@
+VIA_ENABLE = yes

+ 32 - 0
keyboards/rgbkb/sol3/keymaps/via/config.h

@@ -0,0 +1,32 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#undef ENABLE_RGB_MATRIX_SPLASH
+#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+
+#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
+// 224B per layer right now
+#define DYNAMIC_KEYMAP_LAYER_COUNT 8
+#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
+
+#define VIA_QMK_RGBLIGHT_ENABLE
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
+

+ 218 - 0
keyboards/rgbkb/sol3/keymaps/via/keymap.c

@@ -0,0 +1,218 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+
+/* Qwerty
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐  ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
+ * │ GESC │   1  │   2  │   3  │   4  │   5  │   -  │  │   =  │   6  │   7  │   8  │   9  │   0  │ BkSp │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Tab  │   Q  │   W  │   E  │   R  │   T  │   [  │  │   ]  │   Y  │   U  │   I  │   O  │   P  │   \  │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │FNCAPS│   A  │   S  │   D  │   F  │   G  │   (  │  │   )  │   H  │   J  │   K  │   L  │   ;  │   '  │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │Shift │   Z  │   X  │   C  │   V  │   B  │   {  │  │   }  │   N  │   M  │   ,  │   .  │   /  │Enter │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Ctrl │  Win │  Alt │  RGB │ ADJ  │      │ DEL  │  │ Enter│      │  FN  │ Left │ Down │ Up   │Right │
+ * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤  ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
+ *                                    │      │ DEL  │  │ Enter│      │
+ *                                    └──────┴──────┘  └──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┐                ┌──────┬──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│                │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
+ * └──────┴──────┴──────┴──────┴──────┴──────┘                └──────┴──────┴──────┴──────┴──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┐                              ┌──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│ Prev │ Play │ Next │                              │Vol Dn│Vol Up│ Prev │ Play │ Next │
+ * └──────┴──────┴──────┴──────┴──────┘                              └──────┴──────┴──────┴──────┴──────┘
+ */
+
+enum sol_layers {
+    _QWERTY,
+    _COLEMAK,
+    _GAME,
+    _FN,
+    _ADJUST,
+    _VIA1,
+    _VIA2,
+    _VIA3
+};
+
+enum sol_keycodes {
+    // Disables touch processing
+    TCH_TOG = SAFE_RANGE,
+    MENU_BTN,
+    MENU_UP,
+    MENU_DN,
+    RGB_RST
+};
+
+#define FN       MO(_FN)
+#define ADJUST   MO(_ADJUST)
+#define COLEMAK  DF(_COLEMAK)
+#define GAME     DF(_GAME)
+#define QWERTY   DF(_QWERTY)
+#define FN_CAPS  LT(_FN, KC_CAPS)
+//#define RGB_ADJ  LT(_ADJUST, RGB_TOG)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+    [_QWERTY] = LAYOUT(
+        KC_GESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_MINS,                  KC_EQL,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
+        KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_LBRC,                  KC_RBRC, KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
+        FN_CAPS,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_LPRN,                  KC_RPRN, KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
+        KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_LCBR,                  KC_RCBR, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_SFTENT,
+        KC_LCTL,  KC_LGUI, KC_LALT, RGB_TOG, ADJUST,  KC_SPC,  KC_PGDN, KC_DEL, KC_ENT,  KC_PGUP, KC_SPC,  KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, KC_RCTL,
+
+        KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,                                     KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
+        KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV,                                                       KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
+    ),
+
+    [_COLEMAK] = LAYOUT(
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    _______,                   _______, KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, _______,
+        _______, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    _______,                   _______, KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    _______,
+        _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    _______,                   _______, KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
+        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
+    ),
+
+    [_GAME] = LAYOUT(
+        _______, _______, _______, _______, _______, _______, KC_F1,                     KC_F5,   _______, _______, _______, _______, _______, _______,
+        _______, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_F2,                     KC_F6,   KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    _______,
+        _______, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_F3,                     KC_F7,   KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, _______,
+        _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_F4,                     KC_F8,   KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
+        _______, KC_NO,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
+    ),
+
+    [_FN] = LAYOUT(
+        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,                    KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
+        _______, KC_HOME, KC_UP,   KC_END,  _______, _______, _______,                   _______, _______, KC_HOME, KC_UP,   KC_END,  KC_PSCR, KC_PGUP,
+        _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______,                   _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS,  KC_PGDN,
+        _______,  AU_TOG,  MU_TOG,  MU_MOD, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, CK_TOGG,   CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
+
+        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
+    ),
+
+    [_ADJUST] = LAYOUT(
+        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,                    KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
+        _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET,   _______, _______,                   _______, _______, KC_P7,   KC_P8,   KC_P9,   _______, _______,
+        _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1,                   _______, _______, KC_P4,   KC_P5,   KC_P6,   _______, _______,
+        _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP,                   _______, _______, KC_P1,   KC_P2,   KC_P3,   _______, GAME,
+        _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0,   KC_PDOT, KC_NLCK, QWERTY,  COLEMAK,
+
+        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
+    ),
+
+    [_VIA1] = LAYOUT(
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
+    ),
+
+    [_VIA2] = LAYOUT(
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
+    ),
+
+    [_VIA3] = LAYOUT(
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
+        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
+    )
+
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode)
+    {
+        case MENU_BTN:
+            if (record->event.pressed) {
+                rgb_menu_selection();
+            }
+            return false;
+        case MENU_UP:
+            if (record->event.pressed) {
+                rgb_menu_action(true);
+            }
+            return false;
+        case MENU_DN:
+            if (record->event.pressed) {
+                rgb_menu_action(false);
+            }
+            return false;
+        case RGB_RST:
+            if (record->event.pressed) {
+                eeconfig_update_rgb_matrix_default();
+            }
+            return false;
+        case TCH_TOG:
+            if (record->event.pressed) {
+                touch_encoder_toggle();
+            }
+            return false;  // Skip all further processing of this key
+        default:
+            return true;
+    }
+}
+
+void render_layer_status(void) {
+    // Host Keyboard Layer Status
+    oled_write_P(PSTR("Layer"), false);
+    switch (get_highest_layer(layer_state)) {
+        case _QWERTY:
+            oled_write_ln_P(PSTR("QWRTY"), false);
+            break;
+        case _COLEMAK:
+            oled_write_ln_P(PSTR("Colemk"), false);
+            break;
+        case _GAME:
+            oled_write_ln_P(PSTR("Game  "), false);
+            break;
+        case _FN:
+            oled_write_ln_P(PSTR("FN   "), false);
+            break;
+        case _ADJUST:
+            oled_write_ln_P(PSTR("Adjst"), false);
+            break;
+        case _VIA1:
+            oled_write_ln_P(PSTR("VIA1 "), false);
+            break;
+        case _VIA2:
+            oled_write_ln_P(PSTR("VIA2 "), false);
+            break;
+        case _VIA3:
+            oled_write_ln_P(PSTR("VIA3 "), false);
+            break;
+        default:
+            oled_write_ln_P(PSTR("Undef"), false);
+    }
+}

+ 1 - 0
keyboards/rgbkb/sol3/keymaps/via/rules.mk

@@ -0,0 +1 @@
+VIA_ENABLE = yes

+ 30 - 0
keyboards/rgbkb/sol3/mcuconf.h

@@ -0,0 +1,30 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#include_next <mcuconf.h>
+
+#undef STM32_DAC_USE_DAC1_CH1
+#define STM32_DAC_USE_DAC1_CH1 TRUE
+
+#undef STM32_DAC_USE_DAC1_CH2
+#define STM32_DAC_USE_DAC1_CH2 TRUE
+
+#undef STM32_GPT_USE_TIM6
+#define STM32_GPT_USE_TIM6 TRUE
+
+#undef STM32_I2C_USE_I2C1
+#define STM32_I2C_USE_I2C1 TRUE
+
+#undef STM32_PWM_USE_TIM3
+#define STM32_PWM_USE_TIM3 TRUE
+
+#undef STM32_SERIAL_USE_USART1
+#define STM32_SERIAL_USE_USART1 TRUE

+ 12 - 0
keyboards/rgbkb/sol3/rev1/config.h

@@ -0,0 +1,12 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#define DEVICE_VER 0x0001

+ 287 - 0
keyboards/rgbkb/sol3/rev1/rev1.c

@@ -0,0 +1,287 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include "rev1.h"
+#include "split_util.h"
+
+#define NUMBER_OF_TOUCH_ENCODERS 2
+#define TOUCH_ENCODER_OPTIONS TOUCH_SEGMENTS + 2
+
+#define NUMBER_OF_ENCODERS 6
+#define ENCODER_OPTIONS 2
+
+typedef struct PACKED {
+    uint8_t r;
+    uint8_t c;
+} encodermap_t;
+
+// this maps encoders and then touch encoders to their respective electrical matrix entry
+// mapping is row (y) then column (x) when looking at the electrical layout
+const encodermap_t encoder_map[NUMBER_OF_ENCODERS][ENCODER_OPTIONS] = 
+{
+    { {  5, 0 }, {  5, 1 } }, // Encoder 0 matrix entries
+    { {  5, 2 }, {  5, 3 } }, // Encoder 1 matrix entries
+    { {  5, 4 }, {  5, 5 } }, // Encoder 2 matrix entries
+    { { 11, 0 }, { 11, 1 } }, // Encoder 3 matrix entries
+    { { 11, 2 }, { 11, 3 } }, // Encoder 4 matrix entries
+    { { 11, 4 }, { 11, 5 } }  // Encoder 5 matrix entries
+};
+
+const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPTIONS] = 
+{
+    { { 1, 7 }, { 0, 7 }, { 2, 7 }, {  5, 6 }, {  5, 7 }, }, // Touch Encoder 0 matrix entries
+    { { 7, 7 }, { 6, 7 }, { 8, 7 }, { 11, 6 }, { 11, 7 }, }  // Touch Encoder 1 matrix entries
+};
+
+static bool limit_lightning = false;
+
+RGB rgb_matrix_hsv_to_rgb(HSV hsv) {
+    if (limit_lightning) hsv.v /= 2;
+    return hsv_to_rgb(hsv); 
+}
+
+bool dip_switch_update_kb(uint8_t index, bool active) {
+    if (!dip_switch_update_user(index, active))
+        return false;
+
+    switch(index) {
+        case 0: {
+            limit_lightning = active;
+            break;
+        }
+        case 1: {
+            // Handle RGB Encoder switch press
+            action_exec((keyevent_t){
+                .key = (keypos_t){.row = isLeftHand ? 4 : 10, .col = 6},
+                .pressed = active, .time = (timer_read() | 1) /* time should not be 0 */
+            });
+            break;
+        }
+    }
+    return false;
+}
+
+static void process_encoder_matrix(encodermap_t pos) {
+    action_exec((keyevent_t){
+        .key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = true, .time = (timer_read() | 1) /* time should not be 0 */
+    });
+#if TAP_CODE_DELAY > 0
+    wait_ms(TAP_CODE_DELAY);
+#endif
+    action_exec((keyevent_t){
+        .key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = false, .time = (timer_read() | 1) /* time should not be 0 */
+    });
+}
+
+bool encoder_update_kb(uint8_t index, bool clockwise) {
+    if (!encoder_update_user(index, clockwise))
+        return false;
+
+    // Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
+    process_encoder_matrix(encoder_map[index][clockwise ? 0 : 1]);
+    return false;
+}
+
+bool touch_encoder_update_kb(uint8_t index, bool clockwise) {
+    if (!touch_encoder_update_user(index, clockwise))
+        return false;
+
+    // Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
+    process_encoder_matrix(touch_encoder_map[index][clockwise ? 0 : 1]);
+    return false;
+}
+
+bool touch_encoder_tapped_kb(uint8_t index, uint8_t section) {
+    if (!touch_encoder_tapped_user(index, section))
+        return false;
+
+    process_encoder_matrix(touch_encoder_map[index][section + 2]);
+    return false;
+}
+
+void matrix_slave_scan_kb() {
+    dip_switch_read(false);
+    matrix_slave_scan_user();
+}
+
+#ifdef RGB_MATRIX_ENABLE
+// clang-format off
+led_config_t g_led_config = { {
+    {  41,  42,  43,  44,  45,  46,  47 },
+    {  54,  53,  52,  51,  50,  49,  48 },
+    {  55,  56,  57,  58,  59,  60,  61 },
+    {  68,  67,  66,  65,  64,  63,  62 },
+    {  69,  70,  71,  72,  73,  74,  75,  76 },
+    { 119, 120, 121, 122, 123, 124, 125 },
+    { 132, 131, 130, 129, 128, 127, 126 },
+    { 133, 134, 135, 136, 137, 138, 139 },
+    { 146, 145, 144, 143, 142, 141, 140 },
+    { 147, 148, 149, 150, 151, 152, 153 }
+}, { // ALL XY VALUES DIVIDE BY 2, THEN ADD 5
+    {   1,   6 }, {   1,  13 }, {   1,  19 }, {   1,  25 }, {   1,  31 }, {   1,  37 }, {   1,  43 }, {   1,  49 }, {   4,  52 }, {  11,  52 },
+    {  17,  52 }, {  23,  52 }, {  29,  52 }, {  35,  52 }, {  41,  54 }, {  46,  57 }, {  52,  60 }, {  57,  63 }, {  62,  66 }, {  68,  69 },
+    {  73,  67 }, {  76,  62 }, {  79,  57 }, {  78,  51 }, {  77,  45 }, {  76,  39 }, {  76,  33 }, {  76,  27 }, {  76,  21 }, {  76,  14 },
+    {  76,   8 }, {  72,   3 }, {  59,   3 }, {  53,   3 }, {  46,   3 }, {  40,   3 }, {  34,   3 }, {  28,   3 }, {  22,   3 }, {  10,   3 }, {   3,   3 },
+    {   9,   6 }, {  21,   6 }, {  30,   6 }, {  40,   6 }, {  49,   6 }, {  59,   6 }, {  71,   6 },
+    {  71,  16 }, {  59,  16 }, {  49,  16 }, {  40,  16 }, {  30,  16 }, {  21,  16 }, {   9,  16 },
+    {   9,  25 }, {  21,  25 }, {  30,  25 }, {  40,  25 }, {  49,  25 }, {  59,  25 }, {  71,  25 },
+    {  71,  35 }, {  59,  35 }, {  49,  35 }, {  40,  35 }, {  30,  35 }, {  21,  35 }, {   9,  35 },
+    {   9,  44 }, {  21,  44 }, {  30,  44 }, {  40,  44 }, {  49,  44 }, {  66,  50 }, {  75,  54 }, {  70,  62 }, {  60,  60 },
+
+    { 160,   6 }, { 160,  13 }, { 160,  19 }, { 160,  25 }, { 160,  31 }, { 160,  37 }, { 160,  43 }, { 160,  49 }, { 157,  52 }, { 151,  52 },
+    { 145,  52 }, { 138,  52 }, { 132,  52 }, { 126,  52 }, { 120,  54 }, { 115,  57 }, { 110,  60 }, { 105,  63 }, {  99,  66 }, {  94,  69 },
+    {  89,  67 }, {  86,  62 }, {  83,  57 }, {  83,  51 }, {  85,  45 }, {  86,  39 }, {  86,  33 }, {  86,  27 }, {  86,  21 }, {  86,  14 },
+    {  86,   8 }, {  90,   3 }, { 103,   3 }, { 109,   3 }, { 115,   3 }, { 121,   3 }, { 127,   3 }, { 133,   3 }, { 140,   3 }, { 152,   3 }, { 158,   3 },
+    { 153,   6 }, { 141,   6 }, { 131,   6 }, { 122,   6 }, { 112,   6 }, { 103,   6 }, {  91,   6 },
+    {  91,  16 }, { 103,  16 }, { 112,  16 }, { 122,  16 }, { 131,  16 }, { 141,  16 }, { 153,  16 },
+    { 153,  25 }, { 141,  25 }, { 131,  25 }, { 122,  25 }, { 112,  25 }, { 103,  25 }, {  91,  25 },
+    {  91,  35 }, { 103,  35 }, { 112,  35 }, { 122,  35 }, { 131,  35 }, { 141,  35 }, { 153,  35 },
+    { 153,  44 }, { 141,  44 }, { 131,  44 }, { 122,  44 }, { 112,  44 }, {  96,  50 }, {  87,  54 }, {  92,  62 }, { 102,  60 },
+}, {
+    2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+    2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+    2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+    2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+    1, 4, 4, 4, 4, 4, 1,
+    1, 4, 4, 4, 4, 4, 1,
+    1, 4, 4, 4, 4, 4, 1,
+    1, 4, 4, 4, 4, 4, 1,
+    1, 1, 1, 1, 1, 1, 1, 1, 1,
+
+    2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+    2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+    2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+    2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+    1, 4, 4, 4, 4, 4, 1,
+    1, 4, 4, 4, 4, 4, 1,
+    1, 4, 4, 4, 4, 4, 1,
+    1, 4, 4, 4, 4, 4, 1,
+    1, 1, 1, 1, 1, 1, 1, 1, 1
+} };
+// clang-format on
+
+void rgb_matrix_increase_flags(void)
+{
+    switch (rgb_matrix_get_flags()) {
+        case LED_FLAG_ALL: {
+            rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
+            rgb_matrix_set_color_all(0, 0, 0);
+            }
+            break;
+        case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
+            rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
+            rgb_matrix_set_color_all(0, 0, 0);
+            }
+            break;
+        case LED_FLAG_UNDERGLOW: {
+            rgb_matrix_set_flags(LED_FLAG_NONE);
+            rgb_matrix_disable_noeeprom();
+            }
+            break;
+        default: {
+            rgb_matrix_set_flags(LED_FLAG_ALL);
+            rgb_matrix_enable_noeeprom();
+            }
+            break;
+    }
+}
+#endif
+
+
+__attribute__((weak)) 
+void render_layer_status(void) {
+    // Keymap specific, expected to be overridden
+    // Host Keyboard Layer Status
+    oled_write_P(PSTR("Layer"), false);
+    oled_write_ln_P(PSTR("Undef"), false);
+}
+
+__attribute__((weak))
+void render_leds_status(void)
+{
+    // Host Keyboard LED Status
+    static const char PROGMEM led_icon[] = {
+        0x0F,0x3A,0
+    };
+    oled_write_P(led_icon, false);
+    led_t led_state = host_keyboard_led_state();
+    oled_write_P(   led_state.num_lock ? PSTR("N") : PSTR(" "), false);
+    oled_write_P(  led_state.caps_lock ? PSTR("C") : PSTR(" "), false);
+    oled_write_P(led_state.scroll_lock ? PSTR("S") : PSTR(" "), false);
+}
+
+__attribute__((weak))
+void render_touch_status(void)
+{
+    // Host Touch LED Status
+    static const char PROGMEM touch_icon[] = {
+        0x12,0x3A,0
+    };
+    oled_write_P(touch_icon, false);
+    oled_write_P(         touch_encoder_is_on() ? PSTR("T") : PSTR(" "), false);
+    oled_write_P(touch_encoder_is_calibrating() ? PSTR("C") : PSTR(" "), false);
+    oled_write_P(PSTR(" "), false);
+}
+
+__attribute__((weak))
+void render_audio_status(void)
+{
+    // Host Audio Status
+    static const char PROGMEM audio_icon[] = {
+        0x0E,0x3A,0
+    };
+    oled_write_P(audio_icon, false);
+    oled_write_P( audio_is_on() ? PSTR("A")  : PSTR(" "), false);
+    oled_write_P(is_clicky_on() ? PSTR("C")  : PSTR(" "), false);
+    oled_write_P( is_music_on() ? PSTR("M")  : PSTR(" "), false);
+}
+
+oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
+    // Sol 3 uses OLED_ROTATION_270 for default rotation on both halves
+    return oled_init_user(OLED_ROTATION_270);
+}
+
+bool oled_task_kb(void) {
+    if (!oled_task_user())
+        return false;
+    
+    if (is_keyboard_left()) {
+        render_icon();
+        oled_write_P(PSTR("     "), false);
+        render_layer_status();
+        oled_write_P(PSTR("     "), false);
+        render_leds_status();
+        oled_write_P(PSTR("     "), false);
+        render_touch_status();
+        oled_write_P(PSTR("     "), false);
+        render_audio_status();
+    }
+    else {
+        render_icon();
+        oled_write_P(PSTR("     "), false);
+        render_rgb_menu();
+    }
+    return false;
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+    if (!process_record_user(keycode, record))
+        return false;
+
+    switch(keycode) {
+#ifdef RGB_MATRIX_ENABLE
+        case RGB_TOG:
+            if (record->event.pressed) {
+                rgb_matrix_increase_flags();
+            }
+            return false;
+#endif
+    }
+    return true;
+};

+ 74 - 0
keyboards/rgbkb/sol3/rev1/rev1.h

@@ -0,0 +1,74 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#include "sol3.h"
+
+// clang-format off
+/* Blank ascii map to reuse, with labeled possible encoder positions, *rgb encoder only
+┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐  ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
+│      │      │      │      │      │      │  E2  │  │  E5  │      │      │      │      │      │      │
+├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+│      │      │      │      │      │      │      │  │      │      │      │      │      │      │      │
+├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+│      │      │      │      │      │      │      │  │      │      │      │      │      │      │      │
+├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+│      │      │      │      │      │      │  E2  │  │  E5  │      │      │      │      │      │      │
+├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+│      │      │      │  E1  │  E1  │      │  E0* │  │  E3* │      │  E4  │  E4  │      │      │      │
+└──────┴──────┴──────┴──────┴──────┤      ├──────┤  ├──────┤      ├──────┴──────┴──────┴──────┴──────┘
+                                   │      │  E0  │  │  E3  │      │
+                                   └──────┴──────┘  └──────┴──────┘
+┌──────┬──────┬──────┬──────┬──────┬──────┐                ┌──────┬──────┬──────┬──────┬──────┬──────┐
+│  E0↑ │  E0↓ │  E1↑ │  E1↓ │  E2↑ │  E2↓ │                │  E3↑ │  E3↓ │  E4↑ │  E4↓ │  E5↑ │  E5↓ │
+└──────┴──────┴──────┴──────┴──────┴──────┘                └──────┴──────┴──────┴──────┴──────┴──────┘
+┌──────┬──────┬──────┬──────┬──────┐                              ┌──────┬──────┬──────┬──────┬──────┐
+│      │      │      │      │      │                              │      │      │      │      │      │
+└──────┴──────┴──────┴──────┴──────┘                              └──────┴──────┴──────┴──────┴──────┘
+*/
+
+#define LAYOUT( \
+    L00, L01, L02, L03, L04, L05, L06,           R00, R01, R02, R03, R04, R05, R06, \
+    L10, L11, L12, L13, L14, L15, L16,           R10, R11, R12, R13, R14, R15, R16, \
+    L20, L21, L22, L23, L24, L25, L26,           R20, R21, R22, R23, R24, R25, R26, \
+    L30, L31, L32, L33, L34, L35, L36,           R30, R31, R32, R33, R34, R35, R36, \
+    L40, L41, L42, L43, L44, L45, L46, L47, R40, R41, R42, R43, R44, R45, R46, R47, \
+    \
+    E0L, E0R, E1L, E1R, E2L, E2R,                     E3L, E3R, E4L, E4R, E5L, E5R, \
+    LT0, LT1, LT2, LSL, LSR,                               RT0, RT1, RT2, RSL, RSR \
+) \
+{ \
+    /* Left Half */ \
+    { L00, L01, L02, L03, L04, L05, L06, LT0   }, \
+    { L10, L11, L12, L13, L14, L15, L16, LT1   }, \
+    { L20, L21, L22, L23, L24, L25, L26, LT2   }, \
+    { L30, L31, L32, L33, L34, L35, L36, KC_NO }, \
+    { L40, L41, L42, L43, L44, L45, L46, L47   }, \
+    { E0L, E0R, E1L, E1R, E2L, E2R, LSL, LSR   }, \
+    /* Right Half */ \
+    { R06, R05, R04, R03, R02, R01, R00, RT0   }, \
+    { R16, R15, R14, R13, R12, R11, R10, RT1   }, \
+    { R26, R25, R24, R23, R22, R21, R20, RT2   }, \
+    { R36, R35, R34, R33, R32, R31, R30, KC_NO }, \
+    { R47, R46, R45, R44, R43, R42, R41, R40   }, \
+    { E3L, E3R, E4L, E4R, E5L, E5R, RSL, RSR   } \
+}
+// clang-format on
+
+// weak functions overridable by the user
+void render_layer_status(void);
+void render_leds_status(void);
+void render_touch_status(void);
+void render_audio_status(void);
+
+#ifdef RGB_MATRIX_ENABLE
+// utility function to cycle active led zones
+void rgb_matrix_increase_flags(void);
+#endif

+ 0 - 0
keyboards/rgbkb/sol3/rev1/rules.mk


+ 49 - 0
keyboards/rgbkb/sol3/rules.mk

@@ -0,0 +1,49 @@
+# MCU name
+MCU = STM32F303
+
+# Bootloader selection
+BOOTLOADER = stm32-dfu
+
+# Touch encoder needs
+SRC += ../common/touch_encoder.c
+SRC += ../common/common_oled.c
+QUANTUM_LIB_SRC += i2c_master.c
+
+# Build Options
+#   change yes to no to disable
+#
+BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = no        # Mouse keys
+EXTRAKEY_ENABLE = yes       # Audio control and System control
+CONSOLE_ENABLE = yes        # Console for debug
+COMMAND_ENABLE = no         # Commands for debug and configuration
+NKRO_ENABLE = yes           # Enable N-Key Rollover
+AUDIO_ENABLE = yes          # Audio output
+AUDIO_DRIVER = dac_additive
+
+DYNAMIC_MACRO_ENABLE = yes
+DIP_SWITCH_ENABLE = yes
+
+WS2812_DRIVER = pwm
+RGBLIGHT_ENABLE = no
+RGB_MATRIX_ENABLE = yes
+RGB_MATRIX_DRIVER = WS2812
+
+OLED_ENABLE = yes
+OLED_DRIVER = SSD1306    # Enable the OLED Driver
+
+ENCODER_ENABLE = yes
+
+SPLIT_KEYBOARD = yes
+SERIAL_DRIVER = usart
+LTO_ENABLE = yes
+OPT = 3
+
+OPT_DEFS += -DOLED_FONT_H=\"../common/glcdfont.c\"
+OPT_DEFS += -Ikeyboards/rgbkb/common
+
+# TODO: Implement fast matrix scanning
+# matrix optimisations
+# SRC += matrix.c
+
+DEFAULT_FOLDER = rgbkb/sol3/rev1

+ 38 - 0
keyboards/rgbkb/sol3/sol3.c

@@ -0,0 +1,38 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include "sol3.h"
+#include "eeconfig.h"
+#include "audio.h"
+#include <transactions.h>
+
+extern audio_config_t audio_config;
+
+void keyboard_post_init_kb(void) {
+    touch_encoder_init();
+    transaction_register_rpc(TOUCH_ENCODER_SYNC, touch_encoder_slave_sync);
+    transaction_register_rpc(RGB_MENU_SYNC, rgb_menu_slave_sync);
+    keyboard_post_init_user();
+}
+
+void eeconfig_init_kb(void) {
+    // Reset Keyboard EEPROM value to blank, rather than to a set value
+    eeconfig_update_kb(0);
+
+    audio_config.raw = eeconfig_read_audio();
+    audio_config.clicky_enable = false;
+    eeconfig_update_audio(audio_config.raw);
+
+    eeconfig_init_user();
+}
+
+void housekeeping_task_kb(void) {
+    touch_encoder_update(TOUCH_ENCODER_SYNC);
+    rgb_menu_update(RGB_MENU_SYNC);
+}

+ 18 - 0
keyboards/rgbkb/sol3/sol3.h

@@ -0,0 +1,18 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file.  As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#if defined(KEYBOARD_rgbkb_sol3_rev1)
+#    include "rev1.h"
+#endif
+
+#include "quantum.h"
+#include "touch_encoder.h"
+#include "common_oled.h"