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@@ -1,5 +1,6 @@
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#include "infinity60.h"
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#include "infinity60.h"
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#include "led_controller.h"
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#include "led_controller.h"
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+#include "keymap_jpetermans.h"
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//Helpful Defines
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//Helpful Defines
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#define _______ KC_TRNS
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#define _______ KC_TRNS
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@@ -86,6 +87,66 @@ enum function_id {
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enum macro_id {
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enum macro_id {
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ACTION_LEDS_ALL,
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ACTION_LEDS_ALL,
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ACTION_LEDS_GAME
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ACTION_LEDS_GAME
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+//TODO: ACTION_LED_LAYER which reads current layer and turns on appropriate LED
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+};
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+
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+/*
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+ Configuring led control can be done
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+ 1. full keyboard at a time - define led array, or
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+ 2. individual - send specific led address (defined in keymap.h)
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+
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+ The arrays relate to the mcu's LED pages (8 available) desribed in led_controller.c
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+ 0x24 (pcb row 1) is first byte of PWM portion of LED page
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+ 0x34 (pcb row 2) is 17th byte of PWM portion of LED page
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+ array translates to row and column positions
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+
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+
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+ Infinity60 LED MAP
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+ 11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
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+ 28 31 32 33 34 35 36 37 38 41 42 43 44 45
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+ 46 47 48 51 52 53 54 55 56 57 58 61 62
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+ 63 64 65 66 67 68 71 72 73 74 75 76 77*
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+ 78 81 82 83 84 85 86 87
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+*Unused in Alphabet Layout
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+*/
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+
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+//"WASD"
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+const uint8_t led_game[72] = {
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+ 0x24,
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+ 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x34,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x44,
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+ 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x54,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
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+ 0x64,
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+ 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x74,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x84,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x94,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+};
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+
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+const uint8_t led_all[72] = {
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+ 0x24,
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+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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+ 0x34,
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+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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+ 0x44,
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+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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+ 0x54,
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+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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+ 0x64,
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+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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+ 0x74,
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+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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+ 0x84,
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+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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+ 0x94,
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+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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};
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};
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const uint16_t fn_actions[] = {
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const uint16_t fn_actions[] = {
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@@ -94,13 +155,6 @@ const uint16_t fn_actions[] = {
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[2] = ACTION_FUNCTION(ACTION_LEDS_ALL),
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[2] = ACTION_FUNCTION(ACTION_LEDS_ALL),
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[3] = ACTION_FUNCTION(ACTION_LEDS_GAME)
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[3] = ACTION_FUNCTION(ACTION_LEDS_GAME)
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-/* [1] = ACTION_FUNCTION(ACTION_LEDS_GAME),
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-
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- [4] = ACTION_USAGE_CONSUMER(0x1B4),
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- [5] = ACTION_USAGE_CONSUMER(0x196),
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- [6] = ACTION_USAGE_CONSUMER(0x1A6),
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- [7] = ACTION_USAGE_CONSUMER(0x1A0)
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-*/
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};
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};
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/* custom action function */
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/* custom action function */
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@@ -140,7 +194,19 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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// Runs just one time when the keyboard initializes.
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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void matrix_init_user(void) {
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+ uint8_t j;
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+
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led_controller_init();
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led_controller_init();
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+
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+//TODO: do pages need to be written at init or ok on demand?
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+ /* Write pages */
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+ for(j=0; j<8; j++) {
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+ is31_write_data(1,(uint8_t *)(led_game+(9*j)),9);
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+ chThdSleepMilliseconds(5);
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+ is31_write_data(2,(uint8_t *)(led_all+(9*j)),9);
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+ chThdSleepMilliseconds(5);
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+ }
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+
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};
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};
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// Runs constantly in the background, in a loop.
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// Runs constantly in the background, in a loop.
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