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+#----------------------------------------------------------------------------
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+# On command line:
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+#
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+# make all = Make software.
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+#
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+# make clean = Clean out built project files.
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+#
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+# make coff = Convert ELF to AVR COFF.
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+#
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+# make extcoff = Convert ELF to AVR Extended COFF.
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+#
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+# make program = Download the hex file to the device.
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+# Please customize your programmer settings(PROGRAM_CMD)
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+#
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+# make teensy = Download the hex file to the device, using teensy_loader_cli.
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+# (must have teensy_loader_cli installed).
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+#
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+# make dfu = Download the hex file to the device, using dfu-programmer (must
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+# have dfu-programmer installed).
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+#
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+# make flip = Download the hex file to the device, using Atmel FLIP (must
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+# have Atmel FLIP installed).
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+#
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+# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
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+# (must have dfu-programmer installed).
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+#
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+# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
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+# (must have Atmel FLIP installed).
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+#
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+# make debug = Start either simulavr or avarice as specified for debugging,
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+# with avr-gdb or avr-insight as the front end for debugging.
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+#
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+# make filename.s = Just compile filename.c into the assembler code only.
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+#
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+# make filename.i = Create a preprocessed source file for use in submitting
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+# bug reports to the GCC project.
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+#
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+# To rebuild project do "make clean" then "make all".
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+#----------------------------------------------------------------------------
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+
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+# Target file name (without extension).
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+TARGET = lightpad_lufa
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+
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+# Directory common source filess exist
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+TOP_DIR = ../..
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+
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+# Directory keyboard dependent files exist
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+TARGET_DIR = .
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+
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+# List C source files here. (C dependencies are automatically generated.)
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+SRC = keymap.c \
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+ matrix.c \
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+ led.c \
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+ backlight.c
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+
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+CONFIG_H = config.h
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+
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+# MCU name
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+MCU = atmega32u4
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+
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+# Processor frequency.
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+# This will define a symbol, F_CPU, in all source code files equal to the
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+# processor frequency in Hz. You can then use this symbol in your source code to
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+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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+# automatically to create a 32-bit value in your source code.
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+#
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+# This will be an integer division of F_USB below, as it is sourced by
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+# F_USB after it has run through any CPU prescalers. Note that this value
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+# does not *change* the processor frequency - it should merely be updated to
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+# reflect the processor speed set externally so that the code can use accurate
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+# software delays.
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+F_CPU = 8000000
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+
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+#
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+# LUFA specific
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+#
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+# Target architecture (see library "Board Types" documentation).
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+ARCH = AVR8
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+
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+# Input clock frequency.
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+# This will define a symbol, F_USB, in all source code files equal to the
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+# input clock frequency (before any prescaling is performed) in Hz. This value may
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+# differ from F_CPU if prescaling is used on the latter, and is required as the
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+# raw input clock is fed directly to the PLL sections of the AVR for high speed
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+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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+# at the end, this will be done automatically to create a 32-bit value in your
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+# source code.
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+#
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+# If no clock division is performed on the input clock inside the AVR (via the
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+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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+F_USB = $(F_CPU)
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+
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+# Build Options
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+# comment out to disable the options.
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+#
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+BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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+#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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+#CONSOLE_ENABLE = yes # Console for debug(+400)
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+#COMMAND_ENABLE = yes # Commands for debug and configuration
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+#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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+#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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+
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+# Boot Section Size in bytes
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+# Teensy halfKay 512
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+# Atmel DFU loader 4096
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+# LUFA bootloader 4096
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+OPT_DEFS += -DBOOTLOADER_SIZE=4096
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+
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+# Search Path
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+VPATH += $(TARGET_DIR)
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+VPATH += $(TOP_DIR)
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+
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+include $(TOP_DIR)/protocol/lufa.mk
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+include $(TOP_DIR)/common.mk
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+include $(TOP_DIR)/rules.mk
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