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@@ -10,14 +10,16 @@ extern keymap_config_t keymap_config;
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// entirely and just use numbers.
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#define _NUMNAV 0
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#define _DIABLO 1
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-#define _MACROS 2
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-#define _GAMEPAD 3
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+#define _GAMEPAD 2
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+#define _MACROS 3
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#define _MEDIA 4
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+#define _COVECUBE 5
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enum custom_keycodes {
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KC_DIABLO_CLEAR = SAFE_RANGE,
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KC_P00,
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+ KC_MAKE,
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KC_OVERWATCH,
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KC_SALT,
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KC_MORESALT,
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@@ -27,33 +29,33 @@ enum custom_keycodes {
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KC_DOOMFIST,
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KC_JUSTGAME,
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KC_GLHF,
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- KC_TORB
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+ KC_TORB,
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+ KC_AIM
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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-#define MACROS TG(_MACROS)
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-#define DIABLO TG(_DIABLO)
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-#define GAMEPAD TG(_GAMEPAD)
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-#define MEDIA TG(_MEDIA)
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+#define MACROS TG(_MACROS)
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+#define DIABLO TG(_DIABLO)
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+#define GAMEPAD TG(_GAMEPAD)
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+#define MEDIA TG(_MEDIA)
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+#define COVECUBE TG(_COVECUBE)
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bool is_overwatch = false;
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-//This is both for underglow, and Diablo 3 macros
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-static uint8_t current_layer = 0;
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-bool has_layer_changed = true;
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-
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-#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
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-#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
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-#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
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-#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
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-#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
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-#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
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-#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
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-#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
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+#ifdef RGBLIGHT_ENABLE
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+#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
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+#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
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+#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
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+#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
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+#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
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+#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
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+#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
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+#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
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+#endif
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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@@ -122,77 +124,71 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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-/* QWERTY
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- * ,------------------------------------------------. ,------------------------------------------------.
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- * | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del |
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- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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- * | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] |
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- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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- * | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter |
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- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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- * | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End |
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- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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- * | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ |
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- * `------------------------------------------------' `------------------------------------------------'
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- */
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[_NUMNAV] = KEYMAP(
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- MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- MEDIA, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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),
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-/* Lower
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- * ,------------------------------------------------. ,------------------------------------------------.
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- * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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- * | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } |
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- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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- * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
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- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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- * | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | |
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- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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- * | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
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- * `------------------------------------------------' `------------------------------------------------'
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- */
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[_DIABLO] = KEYMAP(
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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+ KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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),
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-
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+ [_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
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+ MACROS, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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+ ),
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+
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[_MACROS] = KEYMAP(
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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+ MACROS, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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+ ),
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+
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+ [_COVECUBE] = KEYMAP(
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+ COVECUBE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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),
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[_MEDIA] = KEYMAP(
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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+ RESET, KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ MEDIA, XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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+ KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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)
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+
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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uint16_t kc;
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- if (is_overwatch) {
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- kc = KC_BSPC;
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+ if (is_overwatch) {
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+ kc = KC_BSPC;
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}
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else {
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kc = KC_ENTER;
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}
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+ // Once a delay command is added to "SEND_STRING",
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+ // replace these with X_BSPC and X_ENTER instead.
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+ // and add "SS_TAP(kc) SS_DELAY(50)" to all of the
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+ // SEND_STRING commands, to compress things.
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switch (keycode) {
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#ifdef TAP_DANCE_ENABLE
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case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
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@@ -215,11 +211,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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+ case KC_MAKE:
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+ if (!record->event.pressed) {
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+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
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+ }
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+ return false;
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+ break;
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case KC_OVERWATCH: // reset all Diable timers, disabling them
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if (record->event.pressed) {
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is_overwatch = !is_overwatch;
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- has_layer_changed = true;
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}
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+#ifdef RGBLIGHT_ENABLE
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+ is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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+#endif
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return false;
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break;
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case KC_SALT:
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@@ -227,9 +231,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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- SEND_STRING("Salt, salt, salt...");
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- register_code(KC_ENTER);
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- unregister_code(KC_ENTER);
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+ SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER));
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}
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return false;
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break;
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@@ -238,9 +240,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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- SEND_STRING("Please sir, can I have some more salt?!");
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- register_code(KC_ENTER);
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- unregister_code(KC_ENTER);
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+ SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER));
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}
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return false;
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break;
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@@ -249,9 +249,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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- SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
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- register_code(KC_ENTER);
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- unregister_code(KC_ENTER);
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+ SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER));
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}
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return false;
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break;
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@@ -260,9 +258,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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- SEND_STRING("Good game, everyone!");
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- register_code(KC_ENTER);
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- unregister_code(KC_ENTER);
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+ SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER));
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}
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return false;
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break;
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@@ -271,9 +267,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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- SEND_STRING("Good luck, have fun!!!");
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- register_code(KC_ENTER);
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- unregister_code(KC_ENTER);
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+ SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER));
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}
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return false;
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break;
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@@ -282,48 +276,44 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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register_code(kc);
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unregister_code(kc);
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_delay_ms(50);
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- SEND_STRING("Left click to win!");
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- register_code(KC_ENTER);
|
|
|
- unregister_code(KC_ENTER);
|
|
|
+ SEND_STRING("Left click to win!" SS_TAP(X_ENTER));
|
|
|
}
|
|
|
return false;
|
|
|
break;
|
|
|
- case KC_DOOMFIST:
|
|
|
+ case KC_JUSTGAME:
|
|
|
+
|
|
|
if (!record->event.pressed) {
|
|
|
register_code(kc);
|
|
|
unregister_code(kc);
|
|
|
_delay_ms(50);
|
|
|
- SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
|
|
|
- register_code(KC_ENTER);
|
|
|
- unregister_code(KC_ENTER);
|
|
|
+ SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER));
|
|
|
}
|
|
|
return false;
|
|
|
break;
|
|
|
- case KC_JUSTGAME:
|
|
|
+ case KC_TORB:
|
|
|
|
|
|
if (!record->event.pressed) {
|
|
|
register_code(kc);
|
|
|
unregister_code(kc);
|
|
|
_delay_ms(50);
|
|
|
- SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
|
|
|
- register_code(KC_ENTER);
|
|
|
- unregister_code(KC_ENTER);
|
|
|
+ SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)");
|
|
|
}
|
|
|
return false;
|
|
|
break;
|
|
|
- case KC_TORB:
|
|
|
+ case KC_AIM:
|
|
|
|
|
|
if (!record->event.pressed) {
|
|
|
register_code(kc);
|
|
|
unregister_code(kc);
|
|
|
_delay_ms(50);
|
|
|
- SEND_STRING("That was positively riveting!");
|
|
|
- register_code(KC_ENTER);
|
|
|
- unregister_code(KC_ENTER);
|
|
|
+ SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
|
|
|
+ _delay_ms(50);
|
|
|
+ SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
|
|
|
}
|
|
|
return false;
|
|
|
break;
|
|
|
|
|
|
+
|
|
|
}
|
|
|
return true;
|
|
|
}
|
|
@@ -332,7 +322,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
|
|
|
// Sends the key press to system, but only if on the Diablo layer
|
|
|
void send_diablo_keystroke(uint8_t diablo_key) {
|
|
|
- if (current_layer == _DIABLO) {
|
|
|
+ if (biton32(layer_state) == _DIABLO) {
|
|
|
switch (diablo_key) {
|
|
|
case 0:
|
|
|
SEND_STRING("1");
|
|
@@ -366,48 +356,51 @@ void run_diablo_macro_check(void) {
|
|
|
#endif
|
|
|
|
|
|
|
|
|
-void matrix_scan_user(void) { // runs frequently to update info
|
|
|
- uint8_t layer = biton32(layer_state);
|
|
|
-
|
|
|
- if (layer != current_layer) {
|
|
|
- has_layer_changed = true;
|
|
|
- current_layer = layer;
|
|
|
- }
|
|
|
- // Check layer, and apply color if its changed since last check
|
|
|
- if (has_layer_changed) {
|
|
|
+void matrix_init_user(void) { // Runs boot tasks for keyboard
|
|
|
+#ifdef RGBLIGHT_ENABLE
|
|
|
+ rgblight_enable();
|
|
|
+ rgblight_set_teal;
|
|
|
+ rgblight_mode(1);
|
|
|
+#endif
|
|
|
+};
|
|
|
|
|
|
- switch (layer) {
|
|
|
- case _NUMNAV:
|
|
|
- rgblight_set_teal;
|
|
|
- rgblight_mode(2);
|
|
|
- break;
|
|
|
- case _MACROS:
|
|
|
- rgblight_set_orange;
|
|
|
- if (is_overwatch) {
|
|
|
- rgblight_mode(17);
|
|
|
- }
|
|
|
- else {
|
|
|
- rgblight_mode(18);
|
|
|
- }
|
|
|
- break;
|
|
|
- case _DIABLO:
|
|
|
- rgblight_set_red;
|
|
|
- rgblight_mode(5);
|
|
|
- break;
|
|
|
- case _GAMEPAD:
|
|
|
- rgblight_set_urine;
|
|
|
- rgblight_mode(1);
|
|
|
- break;
|
|
|
- case _MEDIA:
|
|
|
- rgblight_set_blue;
|
|
|
- rgblight_mode(1);
|
|
|
- break;
|
|
|
- }
|
|
|
- has_layer_changed = false;
|
|
|
- }
|
|
|
|
|
|
+void matrix_scan_user(void) { // runs frequently to update info
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
// Run Diablo 3 macro checking code.
|
|
|
run_diablo_macro_check();
|
|
|
#endif
|
|
|
-};
|
|
|
+};
|
|
|
+
|
|
|
+
|
|
|
+uint32_t layer_state_set_kb(uint32_t state) {
|
|
|
+#ifdef RGBLIGHT_ENABLE
|
|
|
+ rgblight_enable();
|
|
|
+ switch (biton32(state)) {
|
|
|
+ case _NUMNAV:
|
|
|
+ rgblight_set_teal;
|
|
|
+ rgblight_mode(2);
|
|
|
+ break;
|
|
|
+ case _MACROS:
|
|
|
+ rgblight_set_orange;
|
|
|
+ is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
|
|
+ break;
|
|
|
+ case _DIABLO:
|
|
|
+ rgblight_set_red;
|
|
|
+ rgblight_mode(5);
|
|
|
+ break;
|
|
|
+ case _GAMEPAD:
|
|
|
+ rgblight_set_yellow;
|
|
|
+ rgblight_mode(1);
|
|
|
+ break;
|
|
|
+ case _MEDIA:
|
|
|
+ rgblight_set_blue;
|
|
|
+ rgblight_mode(1);
|
|
|
+ break;
|
|
|
+ case _COVECUBE:
|
|
|
+ rgblight_set_green;
|
|
|
+ rgblight_mode(2);
|
|
|
+ }
|
|
|
+#endif
|
|
|
+ return state;
|
|
|
+}
|