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Refactor and Configurator update for ACR60 (#3025)

noroadsleft 7 years ago
parent
commit
c1dd36a19d

+ 6 - 6
keyboards/acr60/acr60.h

@@ -3,7 +3,7 @@
 
 #include "quantum.h"
 
-#define KEYMAP( \
+#define LAYOUT( \
 	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
 	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
 	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
@@ -17,7 +17,7 @@
 	{ K400,  K401,  KC_NO, K403,  K404,  KC_NO, K406,  KC_NO, K408,  KC_NO, K410,  K411,  K412,  K413,  K414 }  \
 }
 
-#define KEYMAP_HHKB( \
+#define LAYOUT_hhkb( \
 	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
 	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
 	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
@@ -31,7 +31,7 @@
 	{ KC_NO, K401,  KC_NO, K403,  KC_NO, KC_NO, K406,  KC_NO, KC_NO, KC_NO, KC_NO, K411,  KC_NO, K413,  KC_NO }  \
 }
 
-#define KEYMAP_TRUE_HHKB( \
+#define LAYOUT_true_hhkb( \
 	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
 	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
 	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
@@ -45,7 +45,7 @@
 	{ KC_NO, K401,  KC_NO, K403,  KC_NO, KC_NO, K406,  KC_NO, KC_NO, KC_NO, K410,  K411,  KC_NO, KC_NO, KC_NO }  \
 }
 
-#define KEYMAP_2_SHIFTS( \
+#define LAYOUT_2_shifts( \
 	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
 	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
 	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
@@ -59,7 +59,7 @@
 	{ K400,  K401,  KC_NO, K403,  K404,  KC_NO, K406,  KC_NO, K408,  KC_NO, K410,  K411,  K412,  K413,  K414 }  \
 }
 
-#define KEYMAP_DIRECTIONAL( \
+#define LAYOUT_directional( \
 	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
 	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
 	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
@@ -90,7 +90,7 @@
  * | K400 | K401 | K403 |       K404      | K406 |      K408     | K410 | K411 | K413 | K414 |
  * `-----------------------------------------------------------------------------------------'
  */
-#define MITCHSPLIT( \
+#define LAYOUT_mitchsplit( \
 	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012,       K014, \
 	K100,       K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
 	K200,       K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \

File diff suppressed because it is too large
+ 9 - 0
keyboards/acr60/info.json


+ 4 - 4
keyboards/acr60/keymaps/default/keymap.c

@@ -1,4 +1,4 @@
-#include "acr60.h"
+#include QMK_KEYBOARD_H
 
 #define MODS_CTRL_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
 
@@ -12,21 +12,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  * accent key set up on the 2nd layer, although on the first layer it includes grave key (tilde) when shift is held down,
  * via the function actions code at the bottom.
  */
-	KEYMAP(
+	LAYOUT(
 		F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC,
 		KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
 		KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
 		KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_NO,
 		KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(2), KC_NO, MO(1), KC_RCTL),
 
-	KEYMAP(
+	LAYOUT(
 		KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL,
 		KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,
 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
 
-	KEYMAP(
+	LAYOUT(
 		KC_TRNS, M(1), M(2), M(3), M(4), M(5), M(6), M(7), M(8), M(9), M(10), M(11), M(12), KC_TRNS, KC_TRNS,
 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
 		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,

+ 8 - 7
keyboards/acr60/keymaps/mitch/keymap.c

@@ -1,4 +1,4 @@
-#include "acr60.h"
+#include QMK_KEYBOARD_H
 
 #define _DFT 0
 #define _NGUI 1
@@ -18,8 +18,9 @@
 /*
  * This is Mitch's default ACR60 layout (also DZ60, on which the ACR60 is based). This is a
  * Mac-oriented layout, as noted by the GUI keys immediately next to the space bar area of the
- * lower modifier row. This uses the MITCHSPLIT keymap as defined in arc60.h, which uses a
- * 3-split space bar and a split right shift. Otherwise it's a standard 60% layout (for now).
+ * lower modifier row. This uses the LAYOUT_mitchsplit keymap as defined in arc60.h, which
+ * uses a 3-split space bar and a split right shift. Otherwise it's a standard 60% layout (for
+ * now).
  *
  * For me, this is a great place to start getting used to a split key setup and still mostly
  * sticking to a standard staggered 60% layout so my entire game isn't thrown off.
@@ -62,7 +63,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  *
  * Hit MO(_FN) and Alt in that order to lock into the _FN layer.
  */
-  [_DFT] = MITCHSPLIT( /* Basic QWERTY */
+  [_DFT] = LAYOUT_mitchsplit( /* Basic QWERTY */
       F(0),    KC_1,    KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC, \
       KC_TAB,  KC_Q,    KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,  \
       MO(_FN), KC_A,    KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,  \
@@ -91,7 +92,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  * to the default layer.
  */
  /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
-  [_NGUI] = MITCHSPLIT(
+  [_NGUI] = LAYOUT_mitchsplit(
       ______,  ______, ______,  ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,  \
       ______,  ______, ______,  ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,  \
       ______,  ______, ______,  ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,  \
@@ -118,7 +119,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  * To go to the _NGUI layer, Fn+comma, to go to _DFT from _NGUI, hit Fn+M.
  */
  /* Layer 1: Functions, primary layer switching, media controls, directional */
-  [_FN] = MITCHSPLIT(
+  [_FN] = LAYOUT_mitchsplit(
       KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,  KC_F5,  KC_F6,   KC_F7,   KC_F8,   KC_F9,    KC_F10, KC_F11, KC_F12, KC_DEL, \
       KC_CAPS, bbbbbb,  bbbbbb,  bbbbbb,  bbbbbb, bbbbbb, KC_HOME, KC_PGUP, KC_UP ,  KC_PGDOWN,KC_END, bbbbbb, bbbbbb, bbbbbb,  \
       ______,  KC_VOLD, KC_VOLU, KC_MUTE, bbbbbb, bbbbbb, bbbbbb,  KC_LEFT, KC_DOWN, KC_RIGHT, bbbbbb, bbbbbb, ______,   \
@@ -159,7 +160,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  *    something specific more quickly.
  */
  /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
-  [_SFX] = MITCHSPLIT(
+  [_SFX] = LAYOUT_mitchsplit(
       ______,  RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_M_X, RGB_M_G,______, ______, ______,  ______, ______,  \
       ______,  BL_TOGG, BL_STEP, BL_DEC,  BL_INC,  ______,  ______,  ______,  ______, ______, ______, ______,  ______,  RESET,  \
       ______,  RGB_TOG, RGB_MOD,______,  ______,  ______,  ______,  ______,  ______, ______, ______, ______,  ______,  \

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