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Added Tanuki Keyboard (#2894)

* added tanuki

* updated definitions to new qmk standard

* complying with suggestions made by drashna

* update rulesfile

* used qmk template for readme file
Pim Ostendorf 7 éve
szülő
commit
c9108f4b37

+ 82 - 0
keyboards/tanuki/config.h

@@ -0,0 +1,82 @@
+/*
+Copyright 2015 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID       0xFEED
+#define PRODUCT_ID      0x6464
+#define DEVICE_VER      0x0001
+#define MANUFACTURER    Seth
+#define PRODUCT         Tanuki PCB version
+#define DESCRIPTION     Handwired 40% keyboard
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 11
+
+#define MATRIX_COL_PINS {  B3 , B2 , B6 , B5 , B4 , E6 , D7 , C6 , F4 , F5 , F6 }
+#define MATRIX_ROW_PINS {  F7 , B1 , D4 , D0 }
+#define UNUSED_PINS
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE    5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+#define RGB_DI_PIN D1
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 5
+#define RGBLIGHT_HUE_STEP 10
+#define RGBLIGHT_SAT_STEP 17
+#define RGBLIGHT_VAL_STEP 17
+
+
+#define TAPPING_TERM 200
+/*
+ * Feature disable options
+ *  These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif

+ 141 - 0
keyboards/tanuki/keymaps/default/keymap.c

@@ -0,0 +1,141 @@
+#include QMK_KEYBOARD_H
+#include "rgblight.h"
+
+//Layer definitions
+#define _BL 0
+#define _DL 1
+#define _UL 2
+#define _GL 3
+#define _BK 4
+
+
+//other variables
+int mCalled = 0;
+bool blockToggle = false;
+bool lRGB = true;
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+[_BL] = LAYOUT(
+  KC_Q,     KC_W,     KC_E,     KC_R,    KC_T,     KC_Y,           KC_U,           KC_I,    KC_O,    KC_P,    KC_BSPC, \
+  KC_A,     KC_S,     KC_D,     KC_F,    KC_G,     KC_H,           KC_J,           KC_K,    KC_L,    KC_SCLN, TG(_GL), \
+  KC_LSFT,  KC_Z,     KC_X,     KC_C,    KC_V,     KC_B,           KC_N,           KC_M,    KC_QUOT, KC_SLSH, KC_ENT,  \
+  KC_TAB,   KC_ESC,   KC_LCTL,  KC_LALT, KC_COMMA, LT(_DL,KC_SPC), LT(_UL,KC_SPC),          KC_DOT,  KC_LGUI),
+
+[_DL] = LAYOUT(
+  KC_F2,    KC_F3,    KC_F4,    KC_F5,    KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,  KC_F12,\
+  KC_1,     KC_2,     KC_3,     KC_4,     KC_5,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,    KC_TRNS,\
+  KC_TRNS,  KC_PSCR,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  \
+  KC_TRNS,  KC_F1,    KC_TRNS,  RESET,    KC_TRNS,  KC_TRNS,  KC_TRNS,            KC_TRNS,  KC_TRNS),
+
+[_UL] = LAYOUT(
+  KC_LBRC,  KC_RBRC,  KC_LCBR,  KC_RCBR,  KC_PIPE,  KC_BSLS,  KC_PLUS,  KC_UNDS,  KC_MINS,  KC_EQL,  KC_DEL,\
+  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN, KC_TRNS, \
+  KC_TRNS,  KC_FN0,   RGB_TOG,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  RGB_SAD,  RGB_VAD,  KC_TRNS,  KC_TRNS,  \
+  KC_TRNS,  KC_GRV,   KC_TRNS,  RGB_MOD,  RGB_HUI,  KC_TRNS,  KC_TRNS,            RGB_SAI,  RGB_VAI),
+
+[_GL] = LAYOUT(
+  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_UP,    KC_TRNS,  KC_TRNS, \
+  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_LEFT,  KC_DOWN,  KC_RGHT,  KC_TRNS, \
+  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  \
+  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,            KC_TRNS,  KC_TRNS),
+
+[_BK] = LAYOUT(
+  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,\
+  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,\
+  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_NO,    KC_NO,    KC_TRNS,  KC_TRNS,  \
+  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_NO,    KC_NO,    KC_TRNS,  KC_FN1,  KC_NO,    KC_NO),
+
+};
+
+
+//KC_MPLY,  KC_VOLU,  KC_VOLD,  KC_TRNS,  KC_TRNS,            KC_MNXT,  KC_MPRV
+//function to toggle the interactive rgb variable
+bool toggleLayerRGB(void){
+	if(lRGB == true){
+	return false;
+	}
+	else{
+	return true;
+	}
+}
+
+void matrix_init_user(void){
+	rgblight_enable();
+  	rgblight_mode(1);
+	rgblight_sethsv(0,10,255);
+}
+
+//check for layer and if there was a keypress change underglow lighting
+void matrix_scan_kb(void){
+	if(lRGB == true)
+	{
+
+
+
+		//base layer
+		if(layer_state == 0x00000000 && mCalled == 1 ){
+			rgblight_sethsv(0,10,255);
+			mCalled = 0;
+		}
+
+		//down layer
+		else if(layer_state == 0x00000002 && mCalled == 1){
+			rgblight_sethsv(160,255,255);
+			mCalled = 0;
+		}
+
+
+		//up layer with rgb access blocked
+		else if(layer_state == 0x00000004 && mCalled == 1 && lRGB == true){
+			//blockToggle = true;
+			layer_state = 0x00000014;
+			rgblight_sethsv(180,255,255);
+			mCalled = 0;
+		}
+
+		//arrow cluster layer
+		else if(layer_state == 0x00000008 && mCalled == 1){
+			rgblight_sethsv(0,180,255);
+			mCalled = 0;
+		}
+
+		//if on blocked layer and the spacebar has been released reset to baselayer and set colours to white
+		else if(layer_state == 0x00000014 && blockToggle == true )
+		{
+			blockToggle = false;
+			layer_state = 0x00000000;
+			rgblight_sethsv(0,10,255);
+		}
+
+	}
+}
+
+//set mCalled to 1 when a button is pressed to make sure the leds aren't continuesly updated.
+bool process_record_user (uint16_t keycode, keyrecord_t *record) {
+  mCalled = 1;
+
+  //uncommenting the line below causes the lights to flicker when typing on the keyboard.
+  //rgblight_sethsv(0,255,0);
+
+	if(keycode == KC_FN0 && record->event.pressed){
+		//set the toggle and make sure to set the colour back to white
+		lRGB = toggleLayerRGB();
+		rgblight_enable();
+  		rgblight_mode(1);
+		rgblight_sethsv(0,255,255);
+		layer_state =0x00000000;
+
+		return false;
+	}
+
+	//check if spacebar is released when on a different layer
+	if(keycode == KC_FN1){
+		if(record ->event.pressed){
+		}else{
+		blockToggle = true;
+		}
+	}
+
+  return true;
+}

+ 15 - 0
keyboards/tanuki/readme.md

@@ -0,0 +1,15 @@
+# Tanuki
+
+![Tanuki](https://github.com/SethSenpai/Tanuki/blob/master/Img/glamour1.jpg?raw=true)
+
+The QMK firmware for the Tanuki 40% keyboard. The other files needed for construction can be found in the [Tanuki repo](https://github.com/SethSenpai/Tanuki).
+
+Keyboard Maintainer: [SethSenpai](https://github.com/SethSenpai)  
+Hardware Supported: Tanuki pcb, pro micro  
+Hardware Availability: [Tanuki repo](https://github.com/SethSenpai/Tanuki)
+
+Make example for this keyboard (after setting up your build environment):
+
+    make tanuki:default
+
+See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

+ 70 - 0
keyboards/tanuki/rules.mk

@@ -0,0 +1,70 @@
+
+
+# MCU name
+MCU = atmega32u4
+
+# Processor frequency.
+#     This will define a symbol, F_CPU, in all source code files equal to the
+#     processor frequency in Hz. You can then use this symbol in your source code to
+#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+#     automatically to create a 32-bit value in your source code.
+#
+#     This will be an integer division of F_USB below, as it is sourced by
+#     F_USB after it has run through any CPU prescalers. Note that this value
+#     does not *change* the processor frequency - it should merely be updated to
+#     reflect the processor speed set externally so that the code can use accurate
+#     software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+#     This will define a symbol, F_USB, in all source code files equal to the
+#     input clock frequency (before any prescaling is performed) in Hz. This value may
+#     differ from F_CPU if prescaling is used on the latter, and is required as the
+#     raw input clock is fed directly to the PLL sections of the AVR for high speed
+#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+#     at the end, this will be done automatically to create a 32-bit value in your
+#     source code.
+#
+#     If no clock division is performed on the input clock inside the AVR (via the
+#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+#   Teensy halfKay   512
+#   Teensy++ halfKay 1024
+#   Atmel DFU loader 4096
+#   LUFA bootloader  4096
+#   USBaspLoader     2048
+BOOTLOADER=caterina
+
+# Build Options
+#   comment out to disable the options.
+#
+BOOTMAGIC_ENABLE = no	# Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no	# Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
+CONSOLE_ENABLE = no	# Console for debug(+400)
+COMMAND_ENABLE = no    # Commands for debug and configuration
+NKRO_ENABLE = yes		# USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+RGBLIGHT_ENABLE =yes   # Enable keyboard underlight functionality (+4870)
+BACKLIGHT_ENABLE = no  # Enable keyboard backlight functionality (+1150)
+MIDI_ENABLE = no 		# MIDI controls
+AUDIO_ENABLE = no
+UNICODE_ENABLE = no 		# Unicode
+BLUETOOTH_ENABLE = no  # Enable Bluetooth with the Adafruit EZ-Key HID
+TAP_DANCE_ENABLE = no
+
+ifndef QUANTUM_DIR
+	include ../../Makefile
+endif

+ 10 - 0
keyboards/tanuki/tanuki.c

@@ -0,0 +1,10 @@
+#include "tanuki.h"
+#include "rgblight.h"
+#include "config.h"
+#include "rgblight.h"
+
+void matrix_init_kb(void) {
+	// put your keyboard start-up code here
+	// runs once when the firmware starts up
+
+};

+ 22 - 0
keyboards/tanuki/tanuki.h

@@ -0,0 +1,22 @@
+#include "quantum.h"
+
+
+// readability
+#define XXX KC_NO
+
+// The first section contains all of the arguments
+// The second converts the arguments into a two-dimensional array
+#define LAYOUT( \
+	k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, \
+	k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, \
+	k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, \
+	k30, k31, k32, k33, k34, k35, k36,      k38, k39 \
+) \
+{ \
+		{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a}, \
+		{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a}, \
+		{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a}, \
+		{k30, k31, k32, k33, k34, k35, k36, XXX, k38, k39, XXX} \
+}
+
+