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@@ -2,30 +2,8 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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-#include "quantum.h"
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-
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-/* This a shortcut to help you visually see your layout.
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- *
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- * The first section contains all of the arguments representing the physical
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- * layout of the board and position of the keys.
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- *
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- * The second converts the arguments into a two-dimensional array which
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- * represents the switch matrix.
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- */
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+#ifdef KEYBOARD_jorne_rev1
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+# include "rev1.h"
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+#endif
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-#define LAYOUT( \
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-L33, L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, R33, \
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- L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
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- L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
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- L30, L31, L32, R30, R31, R32 \
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- ) \
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- { \
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- { L00, L01, L02, L03, L04, L05 }, \
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- { L10, L11, L12, L13, L14, L15 }, \
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- { L20, L21, L22, L23, L24, L25 }, \
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- { L33, KC_NO, KC_NO, L30, L31, L32 }, \
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- { R05, R04, R03, R02, R01, R00 }, \
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- { R15, R14, R13, R12, R11, R10 }, \
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- { R25, R24, R23, R22, R21, R20 }, \
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- { R33, KC_NO, KC_NO, R32, R31, R30 } \
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- }
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+#include "quantum.h"
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