|
@@ -0,0 +1,431 @@
|
|
|
+#+Title: Samuel's Literate QMK Config
|
|
|
+#+PROPERTY: header-args :tangle ~/qmk_firmware/keyboards/planck/keymaps/samuel/keymap.c
|
|
|
+
|
|
|
+This is my qmk firmware for my keyboard. I grew tired of organizing the keycode
|
|
|
+array in plain text so I made it a literate .org file. I've never done this
|
|
|
+before, so bear with me.
|
|
|
+
|
|
|
+* Keymap
|
|
|
+
|
|
|
+#+BEGIN_COMMENT
|
|
|
+#+NAME: empty-layer
|
|
|
+| <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> |
|
|
|
+|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
|
|
|
+| - | - | - | - | - | - | - | - | - | - | - | - |
|
|
|
+| - | - | - | - | - | - | - | - | - | - | - | - |
|
|
|
+| - | - | - | - | - | - | - | - | - | - | - | - |
|
|
|
+| - | - | - | - | - | - | - | - | - | - | - | - |
|
|
|
+|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
|
|
|
+#+END_COMMENT
|
|
|
+
|
|
|
+This is my "pretty" org mode organized table for my main dvorak layer. If you
|
|
|
+don't use org mode, it won't be that exiting, but if you enjoy working in org
|
|
|
+mode, you can edit this table directly, and this file is tangled to the actual
|
|
|
+keymap. No more organizing spaces or converting to and from comments.
|
|
|
+
|
|
|
+#+NAME: home-layer
|
|
|
+|--------+--------+------+------+------+-----+-----+-----+------+-------+--------+--------|
|
|
|
+| T_LRSE | QUOT | COMM | DOT | P | Y | F | G | C | R | L | T_RRSE |
|
|
|
+| T_LSFT | A | O | E | U | I | D | H | T | N | S | T_RSFT |
|
|
|
+| T_LCTL | SCLN | Q | J | K | X | B | M | W | V | Z | T_RCTL |
|
|
|
+| T_LGUI | T_LALT | UP | DOWN | BSPC | TAB | ENT | SPC | LEFT | RIGHT | T_RALT | T_RGUI |
|
|
|
+|--------+--------+------+------+------+-----+-----+-----+------+-------+--------+--------|
|
|
|
+
|
|
|
+I tried to keep my layout bare bones, just what would be available on a normal
|
|
|
+keyboard, minus some keys I never used. The bottom left copies a normal
|
|
|
+keyboards symbols from shifted numbers, and the rest is placed where convenient,
|
|
|
+with some considerations for one handed use, hence the shortcuts in the top
|
|
|
+left.
|
|
|
+
|
|
|
+#+TODO: qwerty layer for ma friends
|
|
|
+
|
|
|
+#+NAME: secondary-layer
|
|
|
+|----+--------+--------+--------+--------+------+------+----+--------+--------+-----+----|
|
|
|
+| -- | EZUNDO | EZCOPY | EZCUT | EZPSTE | INS | EQL | 7 | 8 | 9 | F11 | -- |
|
|
|
+| -- | ESC | CAPS | PGUP | PGDN | F4 | ASTR | 4 | 5 | 6 | 0 | -- |
|
|
|
+| -- | EXLM | AT | HASH | DLR | PERC | CIRC | 1 | 2 | 3 | F12 | -- |
|
|
|
+| -- | -- | EZUP | EZDOWN | -- | AMPR | PIPE | -- | EZLEFT | EZRGHT | -- | -- |
|
|
|
+|----+--------+--------+--------+--------+------+------+----+--------+--------+-----+----|
|
|
|
+
|
|
|
+But wait, we are missing several important keys!? yes, well, the modifier keys
|
|
|
+all do other keys when tapped. More about that in the keymap section.
|
|
|
+
|
|
|
+* Keymap Conversion in Python
|
|
|
+
|
|
|
+This python can convert that table into the array needed for the keymap file. It
|
|
|
+simply prepends every key with "KC_". I used to use a dictionary to convert some
|
|
|
+keys from the table into qmk keycodes, but the double convertion was
|
|
|
+unneccessary so I simply prepended all my macros with KC and moved all the
|
|
|
+implementation to the `process-user-input` function.
|
|
|
+
|
|
|
+#+NAME:layer-to-array
|
|
|
+#+BEGIN_SRC python :var keys=secondary-layer :tangle no
|
|
|
+results = "{"
|
|
|
+row = 0
|
|
|
+while row < len(keys):
|
|
|
+ results += '{ '
|
|
|
+ key = 0
|
|
|
+ while key < len(keys[row]):
|
|
|
+ keyName = str(keys[row][key])
|
|
|
+ if keyName == '--':
|
|
|
+ keyName = 'TRANSPARENT'
|
|
|
+ results += 'KC_' + keyName
|
|
|
+ if key != 11:
|
|
|
+ results += ', '
|
|
|
+ key+=1
|
|
|
+ results += '}'
|
|
|
+ if row != 3:
|
|
|
+ results += ','
|
|
|
+ results += '\n'
|
|
|
+ row+=1
|
|
|
+results += '},\n'
|
|
|
+return results
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+* keymap.c
|
|
|
+
|
|
|
+Now that we have done all the hard work, lets layout our keymap file then define
|
|
|
+our macros.
|
|
|
+
|
|
|
+** Headers And Layer Declaration
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+#include QMK_KEYBOARD_H
|
|
|
+
|
|
|
+extern keymap_config_t keymap_config;
|
|
|
+
|
|
|
+static uint16_t tap_timers[10] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
|
|
+
|
|
|
+char last_mod = -1;
|
|
|
+
|
|
|
+enum planck_layers {
|
|
|
+ _DVORAK,
|
|
|
+ _RISE
|
|
|
+};
|
|
|
+
|
|
|
+// where the 'T_' communicates how the key does something different when tapped.
|
|
|
+enum planck_keycodes {
|
|
|
+ DVORAK = SAFE_RANGE,
|
|
|
+ KC_T_LALT,
|
|
|
+ KC_T_RALT,
|
|
|
+ KC_T_LGUI,
|
|
|
+ KC_T_RGUI,
|
|
|
+ KC_T_LCTL,
|
|
|
+ KC_T_RCTL,
|
|
|
+ KC_T_LSFT,
|
|
|
+ KC_T_RSFT,
|
|
|
+ KC_T_LRSE,
|
|
|
+ KC_T_RRSE,
|
|
|
+ KC_EZRGHT,
|
|
|
+ KC_EZLEFT,
|
|
|
+ KC_EZUP,
|
|
|
+ KC_EZDOWN,
|
|
|
+ KC_EZUNDO,
|
|
|
+ KC_EZCOPY,
|
|
|
+ KC_EZCUT,
|
|
|
+ KC_EZPSTE
|
|
|
+};
|
|
|
+
|
|
|
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+** Import Key table
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+[_DVORAK] =
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+<<layer-to-array(home-layer)>>
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+[_RISE] =
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+<<layer-to-array(secondary-layer)>>
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+** Process User Input
|
|
|
+*** Tap Key Functionality
|
|
|
+
|
|
|
+These methods define how I implemented the tap mechanic. Basically, I believe
|
|
|
+that /pressing/ any other key should be grounds for the hold functionality to be
|
|
|
+assumed. My natuaral typing style experiences no delays from my method.
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+};
|
|
|
+
|
|
|
+void mod_press(uint16_t hold_code, int id) {
|
|
|
+ tap_timers[id] = timer_read();
|
|
|
+ last_mod = id;
|
|
|
+ register_code(hold_code);
|
|
|
+}
|
|
|
+
|
|
|
+void mod_lift(uint16_t tap_code, uint16_t hold_code, int id) {
|
|
|
+ unregister_code(hold_code);
|
|
|
+ if (last_mod == id && timer_elapsed(tap_timers[id]) < TAPPING_TERM) {
|
|
|
+ tap_code16(tap_code);
|
|
|
+ last_mod = -1;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+*** Set DVORAK layout
|
|
|
+
|
|
|
+The function that filter's user inputs and applies macros, the begginning is
|
|
|
+pretty basic, setting our main layer and configuring our secondary layer.
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
+ switch (keycode) {
|
|
|
+ case DVORAK:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ set_single_persistent_default_layer(_DVORAK);
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+*** Alt and ()
|
|
|
+
|
|
|
+Left and right alt are ( and ) when tapped. I put them on alt instead of a more
|
|
|
+conveniant key like control because parentheses do not need to be shift modified
|
|
|
+ever, unlike some other tap keys seen in the next sections.
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+case KC_T_LALT:
|
|
|
+if (record->event.pressed) {
|
|
|
+ mod_press(KC_LALT, 0);
|
|
|
+ } else {
|
|
|
+ mod_lift(S(KC_9), KC_LALT, 0);
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_T_RALT:
|
|
|
+if (record->event.pressed) {
|
|
|
+ mod_press(KC_RALT, 1);
|
|
|
+ } else {
|
|
|
+ mod_lift(S(KC_0), KC_RALT, 1);
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+*** Gui and `\
|
|
|
+
|
|
|
+I place gui in the bottom corner because I believe it is the hardest key to
|
|
|
+reach, so gui seemed like a good fit for a dedicated key that I never want to
|
|
|
+have to spam. For tap keys, I used equally unused keys that are not apart of the
|
|
|
+number pad or shifted number keys.
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+case KC_T_LGUI:
|
|
|
+if (record->event.pressed) {
|
|
|
+ mod_press(KC_LGUI, 2);
|
|
|
+ } else {
|
|
|
+ mod_lift(KC_GRAVE, KC_LGUI, 2);
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_T_RGUI:
|
|
|
+if (record->event.pressed) {
|
|
|
+ mod_press(KC_RGUI, 3);
|
|
|
+ } else {
|
|
|
+ mod_lift(KC_BSLASH, KC_RGUI, 3);
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+*** Ctrl and []
|
|
|
+
|
|
|
+Left and right control are [] respectively when they are tapped, making { and }
|
|
|
+also very convenient.
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+case KC_T_LCTL:
|
|
|
+if (record->event.pressed) {
|
|
|
+ mod_press(KC_LCTL, 4);
|
|
|
+ } else {
|
|
|
+ mod_lift(KC_LBRACKET, KC_LCTL, 4);
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_T_RCTL:
|
|
|
+if (record->event.pressed) {
|
|
|
+ mod_press(KC_RCTL, 5);
|
|
|
+ } else {
|
|
|
+ mod_lift(KC_RBRACKET, KC_RCTL, 5);
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+*** Shft and =-
|
|
|
+
|
|
|
+I place shift on the home row, so having '-' right of my pinkie is standard, and
|
|
|
+it only felt natural to put its opposite, '=/+' on the other side. I put an
|
|
|
+extra one on the right side in the secondary layer for the num pad.
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+case KC_T_LSFT:
|
|
|
+if (record->event.pressed) {
|
|
|
+ mod_press(KC_LSFT, 6);
|
|
|
+ } else {
|
|
|
+ mod_lift(KC_EQUAL, KC_LSFT, 6);
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_T_RSFT:
|
|
|
+if (record->event.pressed) {
|
|
|
+ mod_press(KC_RSFT, 7);
|
|
|
+ } else {
|
|
|
+ mod_lift(KC_MINUS, KC_RSFT, 7);
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+*** Rise, DEL, and /
|
|
|
+
|
|
|
+I use the top corners as rise because I decided that I do not like using layers
|
|
|
+with my thumbs. It feels uncomfortable to hold keys down with the side of my
|
|
|
+thumb, and backspace, tab, enter, and spacebar keep them satisfied. My pinky is
|
|
|
+for holding modifiers, so it makes sense to put the layer key with the other
|
|
|
+modifiers. Both my left and right layer keys activate the same layer which also
|
|
|
+makes sense to me. You wouldn't want left and right shift to do different things
|
|
|
+
|
|
|
+I used to have escape in the top left, but I use delete a lot more, and putting
|
|
|
+escape under a layer has not been a problem at all. I put / in the top right
|
|
|
+corner again mimicing a standard dvorak keyboard.
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+case KC_T_LRSE:
|
|
|
+if (record->event.pressed) {
|
|
|
+ tap_timers[8] = timer_read();
|
|
|
+ last_mod = 8;
|
|
|
+ layer_on(_RISE);
|
|
|
+ } else {
|
|
|
+ layer_off(_RISE);
|
|
|
+ if (last_mod == 8 && timer_elapsed(tap_timers[8]) < TAPPING_TERM) {
|
|
|
+ tap_code16(KC_DELETE);
|
|
|
+ last_mod = -1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_T_RRSE:
|
|
|
+if (record->event.pressed) {
|
|
|
+ tap_timers[9] = timer_read();
|
|
|
+ last_mod = 9;
|
|
|
+ layer_on(_RISE);
|
|
|
+ } else {
|
|
|
+ layer_off(_RISE);
|
|
|
+ if (last_mod == 9 && timer_elapsed(tap_timers[9]) < TAPPING_TERM) {
|
|
|
+ tap_code16(KC_SLASH);
|
|
|
+ last_mod = -1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+*** EZ keys
|
|
|
+
|
|
|
+I use ctrl+shift+arrows keys a lot, so when the layer key is pressed they became
|
|
|
+lazy versions of themselves with control and shift already pressed.
|
|
|
+
|
|
|
+I also added undo, copy, paste, and cut to be easily available with only the
|
|
|
+left hand like on a qwerty or colemek keyboard.
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+case KC_EZRGHT:
|
|
|
+if (record->event.pressed) {
|
|
|
+ register_code(KC_LCTL);
|
|
|
+ tap_code16(S(KC_RGHT));
|
|
|
+ unregister_code(KC_LCTL);
|
|
|
+ last_mod = -1;
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_EZLEFT:
|
|
|
+if (record->event.pressed) {
|
|
|
+ register_code(KC_LCTL);
|
|
|
+ tap_code16(S(KC_LEFT));
|
|
|
+ unregister_code(KC_LCTL);
|
|
|
+ last_mod = -1;
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_EZDOWN:
|
|
|
+if (record->event.pressed) {
|
|
|
+ register_code(KC_LCTL);
|
|
|
+ tap_code16(S(KC_DOWN));
|
|
|
+ unregister_code(KC_LCTL);
|
|
|
+ last_mod = -1;
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_EZUP:
|
|
|
+if (record->event.pressed) {
|
|
|
+ register_code(KC_LCTL);
|
|
|
+ tap_code16(S(KC_UP));
|
|
|
+ unregister_code(KC_LCTL);
|
|
|
+ last_mod = -1;
|
|
|
+ }
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_EZUNDO:
|
|
|
+if (record->event.pressed) {
|
|
|
+ tap_code16(C(KC_Z));
|
|
|
+ last_mod = -1;
|
|
|
+}
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_EZCOPY:
|
|
|
+if (record->event.pressed) {
|
|
|
+ tap_code16(C(KC_C));
|
|
|
+ last_mod = -1;
|
|
|
+}
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_EZCUT:
|
|
|
+if (record->event.pressed) {
|
|
|
+ tap_code16(C(KC_X));
|
|
|
+ last_mod = -1;
|
|
|
+}
|
|
|
+return false;
|
|
|
+break;
|
|
|
+case KC_EZPSTE:
|
|
|
+if (record->event.pressed) {
|
|
|
+ tap_code16(C(KC_P));
|
|
|
+ last_mod = -1;
|
|
|
+}
|
|
|
+return false;
|
|
|
+break;
|
|
|
+#+END_SRC
|
|
|
+
|
|
|
+*** Standard inputs interupt tap
|
|
|
+
|
|
|
+Finally, if just a standard key is tapped, set the interupted flag.
|
|
|
+
|
|
|
+#+BEGIN_SRC C :noweb yes
|
|
|
+ }
|
|
|
+ last_mod = -1;
|
|
|
+ return true;
|
|
|
+}
|
|
|
+#+END_SRC
|