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@@ -1,24 +1,22 @@
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-/* Copyright 2021 Craig Gardner
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- *
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- * This program is free software: you can redistribute it and/or modify
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- * it under the terms of the GNU General Public License as published by
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- * the Free Software Foundation, either version 2 of the License, or
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- * (at your option) any later version.
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- *
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- * This program is distributed in the hope that it will be useful,
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- * but WITHOUT ANY WARRANTY; without even the implied warranty of
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- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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- * GNU General Public License for more details.
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- *
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- * You should have received a copy of the GNU General Public License
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- * along with this program. If not, see <http://www.gnu.org/licenses/>.
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- */
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+/* Copyright 2021 Craig Gardner
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+ *
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+ * This program is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 2 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+
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#include QMK_KEYBOARD_H
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-// Defines names for use in layer keycodes and the keymap
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-enum layer_names {
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- _BASE
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-};
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+#define _MAIN 0
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) {
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@@ -30,27 +28,8 @@ void encoder_update_user(uint8_t index, bool clockwise) {
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}
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}
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-enum {
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- TD_RGB = 0
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-};
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-
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-void dance_rgb_finished (qk_tap_dance_state_t *state, void *user_data) {
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- if (state->count == 1) {
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- tap_code(KC_MNXT);
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- } else if (state->count == 2) {
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- rgblight_toggle();
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- } else if (state->count == 3) {
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- rgblight_step();
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- }
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-}
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-
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-//All tap dance functions would go here. Only showing this one.
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-qk_tap_dance_action_t tap_dance_actions[] = {
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- [TD_RGB] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_rgb_finished, NULL)
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-};
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-
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //buttion closest to usb is first
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- [_BASE] = LAYOUT(
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- KC_MUTE, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_STOP, TD(TD_RGB)
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+ [_MAIN] = LAYOUT(
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+ KC_MUTE, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_STOP, KC_MNXT
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)
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-};
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+};
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