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@@ -21,16 +21,18 @@
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// Keyboard Layers
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enum keyboard_layers{
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_BASE = 0,
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- _CONTROL
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+ _CTRL
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};
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// Tap Dance Declarations
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-enum tap_dance { TD_TO_LED = 0, TD_TO_DEFAULT = 1 };
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+void td_ctrl (qk_tap_dance_state_t *state, void *user_data);
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+
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+enum tap_dance { CTRL = 0, BASE = 1 };
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qk_tap_dance_action_t tap_dance_actions[] = {
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- // Tap once for standard key, twice to toggle to control layer
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- [TD_TO_LED] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _CONTROL),
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- [TD_TO_DEFAULT] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _BASE)};
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+ // Tap once for standard key on base layer, twice to toggle to control layer
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+ [CTRL] = ACTION_TAP_DANCE_FN(td_ctrl),
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+ [BASE] = ACTION_TAP_DANCE_LAYER_MOVE(_______, _BASE)};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT( /* Base */
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@@ -38,19 +40,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_A, KC_B, KC_C, KC_D,
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KC_E, KC_F, KC_G, KC_H,
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KC_I, KC_J, KC_K, KC_L,
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- KC_M, KC_N, KC_O, TD(TD_TO_LED)
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+ KC_M, KC_N, KC_O, TD(CTRL)
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),
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- [_CONTROL] = LAYOUT( /* LED Control */
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+ [_CTRL] = LAYOUT( /* Control */
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KC_NO, KC_NO,
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_______, RGB_MOD, RGB_RMOD, RGB_TOG,
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RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
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RGB_SAD, RGB_SAI, _______, _______,
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- _______, _______, RESET, TD(TD_TO_DEFAULT)
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+ _______, _______, RESET, TD(BASE)
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),
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};
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-// Keyboard is setup to 'warp' the pressed key with F24,
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+// Keyboard is setup to 'wrap' the pressed key with an unused Fxx key,
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// allowing for easy differentiation from a real keyboard.
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* Left Encoder */
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@@ -99,3 +101,15 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return true;
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}
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+
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+// Below works around TD() not running key press through process_record_user.
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+// Fixes bug of CTRL layer move key not being wrapped in by modifier on single tap
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+void td_ctrl (qk_tap_dance_state_t *state, void *user_data) {
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+ if (state->count == 1) {
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+ register_code(KC_WRAP);
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+ tap_code(KC_P);
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+ unregister_code(KC_WRAP);
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+ } else if (state->count == 2) {
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+ layer_move(_CTRL);
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+ }
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+}
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