瀏覽代碼

[Keyboard] Add LED matrix and 2 layouts to hub20 (#12505)

Co-authored-by: Drashna Jaelre <drashna@live.com>
peepeetee 4 年之前
父節點
當前提交
dc39d90270

+ 52 - 24
keyboards/hub20/config.h

@@ -1,5 +1,6 @@
 /*
-Copyright 2020 joshajohnson
+Copyright 2020 joshajohnson 
+Copyright 2021 peepeetee
 
 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
@@ -41,29 +42,56 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
 #define RGB_DI_PIN B15
 #define RGBLED_NUM 27
-#define RGBLIGHT_HUE_STEP 8
-#define RGBLIGHT_SAT_STEP 8
-#define RGBLIGHT_VAL_STEP 8
-#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
-#define RGBLIGHT_SLEEP         /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-// /*== all animations enable ==*/
-#define RGBLIGHT_ANIMATIONS
-// /*== or choose animations ==*/
-// #define RGBLIGHT_EFFECT_BREATHING
-// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
-// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-// #define RGBLIGHT_EFFECT_SNAKE
-// #define RGBLIGHT_EFFECT_KNIGHT
-// #define RGBLIGHT_EFFECT_CHRISTMAS
-// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
-// #define RGBLIGHT_EFFECT_RGB_TEST
-// #define RGBLIGHT_EFFECT_ALTERNATING
-// /*== customize breathing effect ==*/
-// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
-// #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
-// /*==== use exp() and sin() ====*/
-// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
-// #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
+
+#define DRIVER_LED_TOTAL 27
+#ifdef RGB_DI_PIN
+    #define RGBLED_NUM 27
+#endif
+
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_MATRIX_KEYPRESSES
+
+// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
+// #define DISABLE_RGB_MATRIX_SOLID_COLOR                   // Static single hue, no speed support
+#define DISABLE_RGB_MATRIX_ALPHAS_MODS                   // Static dual hue, speed is hue for secondary hue
+//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN              // Static gradient top to bottom, speed controls how much gradient changes
+//#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT           // Static gradient top to bottom, speed controls how much gradient changes
+//#define DISABLE_RGB_MATRIX_BREATHING                     // Single hue brightness cycling animation
+#define DISABLE_RGB_MATRIX_BAND_SAT                      // Single hue band fading saturation scrolling left to right
+#define DISABLE_RGB_MATRIX_BAND_VAL                      // Single hue band fading brightness scrolling left to right
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT             // Single hue 3 blade spinning pinwheel fades saturation
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL             // Single hue 3 blade spinning pinwheel fades brightness
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT               // Single hue spinning spiral fades saturation
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL               // Single hue spinning spiral fades brightness
+#define DISABLE_RGB_MATRIX_CYCLE_ALL                     // Full keyboard solid hue cycling through full gradient
+//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT              // Full gradient scrolling left to right
+//#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN                 // Full gradient scrolling top to bottom
+#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON        // Full gradent Chevron shapped scrolling left to right
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN                  // Full gradient scrolling out to in
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL             // Full dual gradients scrolling out to in
+#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL                // Full gradient spinning pinwheel around center of keyboard
+#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL                  // Full gradient spinning spiral around center of keyboard
+#define DISABLE_RGB_MATRIX_DUAL_BEACON                   // Full gradient spinning around center of keyboard
+#define DISABLE_RGB_MATRIX_RAINBOW_BEACON                // Full tighter gradient spinning around center of keyboard
+#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS             // Full dual gradients spinning two halfs of keyboard
+//#define DISABLE_RGB_MATRIX_RAINDROPS                     // Randomly changes a single key's hue
+//#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS           // Randomly changes a single key's hue and saturation
+// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
+// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP                // How hot is your WPM!
+//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN                  // That famous computer simulation
+// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE         // Pulses keys hit to hue & value then fades value out
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE                // Static single hue, pulses keys hit to shifted hue then fades to current hue
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE           // Hue & value pulse near a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE      // Hue & value pulse near multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS          // Hue & value pulse the same column and row of a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS     // Hue & value pulse the same column and row of multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS          // Hue & value pulse away on the same column and row of a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS     // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SPLASH                        // Full gradient & value pulse away from a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_MULTISPLASH                   // Full gradient & value pulse away from multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH                  // Hue & value pulse away from a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH             // Hue & value pulse away from multiple key hits then fades value out
 
 /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
 #define DEBOUNCE 5

+ 154 - 1
keyboards/hub20/hub20.c

@@ -1,4 +1,4 @@
-/* Copyright 2020 joshajohnson
+/* Copyright 2020 joshajohnson 2021 peepeetee
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
@@ -16,3 +16,156 @@
 
 #include "hub20.h"
 
+
+#ifdef RGB_MATRIX_ENABLE
+led_config_t g_led_config = { {
+    // Key Matrix to LED Index
+    {NO_LED,NO_LED,NO_LED,NO_LED},
+    { 7,      8,      9,     10},
+    { 11,    12,     13,     14},
+    { 15,    16,     17,     18},
+    { 19,    20,     21,     22},
+    { 23,    24,     25,     26}
+    //todo: assign leds to keys differently for the different layouts
+}, {
+    // LED Index to Physical Position
+    { 190, 50}, { 111, 50}, { 35, 50}, {38, 0}, {38, 35}, {186, 35}, {186, 0}, // UNDERGLOW
+    //todo: underglow location needs to be recalculated. The top row is above row 4, and for now they have the same y value 0
+    {  0,  0}, {75,  0}, {150,  0}, {225,  0}, // row 4
+    {  0, 16}, {75, 16}, {150, 16}, {225, 16}, // row 3
+    {  0, 32}, {75, 32}, {150, 32}, {225, 32}, // row 2
+    {  0, 48}, {75, 48}, {150, 48}, {225, 48}, // row 1
+    {  0, 64}, {75, 64}, {150, 64}, {225, 64}  // row 0
+
+}, {
+    // LED Index to Flag
+    LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW,  // UNDERGLOW
+    LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT,           // row 4
+    LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT,           // row 3
+    LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT,           // row 2
+    LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT,           // row 1
+    LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT            // row 0
+
+} };
+#endif
+
+
+
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER && LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
+// #error lower left enter conflicts with lower left zero
+// #endif
+
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER && LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
+// #error lower right enter conflicts with lower right zero
+// #endif
+
+//     /* LAYOUT_left_handed
+
+
+//      *     ┌───┬───┐
+//      *     │01 │02 │
+//      * ┌───┼───┼───┼───┐
+//      * │10 │11 │12 │13 │
+//      * ├───┼───┼───┼───┤
+//      * │   │21 │22 │23 │
+//      * │20 ├───┼───┼───┤
+//      * │   │31 │32 │33 │
+//      * ├───┼───┼───┼───┤
+//      * │   │41 │42 │43 │
+//      * │40 ├───┼───┴───┤
+//      * │   │51 │  52   │
+//      * └───┴───┴───────┘
+//      */
+
+// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS FALSE
+// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_PLUS
+
+// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER FALSE
+// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ENTER
+
+// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO FALSE
+// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
+
+
+//     /* LAYOUT_right_handed
+
+
+//      *     ┌───┬───┐
+//      *     │01 │02 │
+//      * ┌───┼───┼───┼───┐
+//      * │10 │11 │12 │13 │
+//      * ├───┼───┼───┼───┤
+//      * │20 │21 │22 │   │
+//      * ├───┼───┼───┤23 │
+//      * │30 │31 │32 │   │
+//      * ├───┼───┼───┼───┤
+//      * │40 │41 │42 │   │
+//      * ├───┴───┼───┤43 │
+//      * │  50   │52 │   │
+//      * └───────┴───┴───┘
+//      */
+//         //LOCATION OF bottom row 0 NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
+
+// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS FALSE
+// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS
+
+// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER FALSE
+// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER
+
+// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer)
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO FALSE
+// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
+
+// uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) {
+// // Keys here have 2 leds. Here we add the led that is not bound to the key
+// // and the default led would be added
+// // by the default code that runs after this in rgb_matrix_map_row_column_to_led
+
+// uint8_t counter = 0;
+
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20, leds 7 and 11, 7 already bound
+
+//     if (row == 2 && column == 0) {
+//         led_i[counter] = 11;
+//         counter ++;
+//     }
+// #endif
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40, leds 19 and 23, 23 already bound
+//     if (row == 4 && column == 0) {
+//         led_i[counter] = 23;
+//         counter ++;
+//     }
+// #endif
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52, leds 25 and 26, 26 already bound
+//     if (row == 5 && column == 2) {
+//         led_i[counter] = 26;
+//         counter ++;
+//     }
+// #endif
+
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23, led 14 and 18, 14 already bound
+//     if (row == 2 && column == 3) {
+//         led_i[counter] = 18;
+//         counter ++;
+//     }
+// #endif
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43, led 22 and 26, 22 already bound
+//     if (row == 4 && column == 3) {
+//         led_i[counter] = 26;
+//         counter ++;
+//     }
+// #endif
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO  // key 50 (confirm with manufacturer)
+// // LED 23 and 24, 23(?) already bound
+//     if (row == 5 && column == 0) {
+//         led_i[counter] = 24;
+//         counter ++;
+//     }
+// #endif
+//     return counter;
+// }

+ 90 - 0
keyboards/hub20/hub20.h

@@ -29,6 +29,24 @@
  * represents the switch matrix.
  */
 
+
+    /* LAYOUT_all
+
+
+     *     ┌───┬───┐ 
+     *     │01 │02 │    
+     * ┌───┼───┼───┼───┐
+     * │10 │11 │12 │13 │
+     * ├───┼───┼───┼───┤
+     * │20 │21 │22 │23 │
+     * ├───┼───┼───┼───┤
+     * │30 │31 │32 │33 │
+     * ├───┼───┼───┼───┤
+     * │40 │41 │42 │43 │
+     * ├───┼───┼───┼───┤
+     * │50 │51 │52 │53 │
+     * └───┴───┴───┴───┘
+     */
 #define LAYOUT_all(   \
       K01,      K02,    \
     K10, K11, K12, K13, \
@@ -45,3 +63,75 @@
     { K40, K41, K42, K43, }, \
     { K50, K51, K52, K53, }, \
 }
+
+    /* LAYOUT_left_handed
+
+
+     *     ┌───┬───┐ 
+     *     │01 │02 │    
+     * ┌───┼───┼───┼───┐
+     * │10 │11 │12 │13 │
+     * ├───┼───┼───┼───┤
+     * │   │21 │22 │23 │
+     * │20 ├───┼───┼───┤
+     * │   │31 │32 │33 │
+     * ├───┼───┼───┼───┤
+     * │   │41 │42 │43 │
+     * │40 ├───┼───┴───┤
+     * │   │51 │  52   │
+     * └───┴───┴───────┘
+     */
+#define LAYOUT_left_handed(   \
+      K01,      K02,    \
+    K10, K11, K12, K13, \
+         K21, K22, K23, \
+    K20, K31, K32, K33, \
+         K41, K42, K43, \
+    K40, K51, K52       \
+) \
+{ \
+    { ___, K01, K02, ___, }, \
+    { K10, K11, K12, K13, }, \
+    { K20, K21, K22, K23, }, \
+    { ___, K31, K32, K33, }, \
+    { K40, K41, K42, K43, }, \
+    { ___, K51, K52, ___, }, \
+}
+
+
+    /* LAYOUT_right_handed
+
+
+     *     ┌───┬───┐ 
+     *     │01 │02 │    
+     * ┌───┼───┼───┼───┐
+     * │10 │11 │12 │13 │
+     * ├───┼───┼───┼───┤
+     * │20 │21 │22 │   │
+     * ├───┼───┼───┤23 │
+     * │30 │31 │32 │   │
+     * ├───┼───┼───┼───┤
+     * │40 │41 │42 │   │
+     * ├───┴───┼───┤43 │
+     * │  50(not sure, confirm)   │52 │   │
+     * └───────┴───┴───┘
+     */
+        //NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
+#define LAYOUT_right_handed(   \
+      K01,      K02,    \
+    K10, K11, K12, K13, \
+    K20, K21, K22,      \
+    K30, K31, K32, K23, \
+    K40, K41, K42,      \
+    K50,      K52, K43  \
+) \
+{ \
+    { ___, K01, K02, ___, }, \
+    { K10, K11, K12, K13, }, \
+    { K20, K21, K22, K23, }, \
+    { K30, K31, K32, ___, }, \
+    { K40, K41, K42, K43, }, \
+    { K50, ___, K52, ___, }, \
+}
+
+

+ 50 - 0
keyboards/hub20/info.json

@@ -30,6 +30,56 @@
           {"label":"0", "x":2, "y":5},
           {"label":"0", "x":3, "y":5}
         ]
+      },
+      "LAYOUT_left_handed": {
+        "layout": [
+          {"label":"Mute", "x":0.5, "y":0},
+          {"label":"Play / Pause", "x":2.5, "y":0},
+          {"label":"-", "x":0, "y":1},
+          {"label":"*", "x":1, "y":1},
+          {"label":"/", "x":2, "y":1},
+          {"label":"Numlock", "x":3, "y":1},
+          {"label":"7", "x":1, "y":2},
+          {"label":"8", "x":2, "y":2},
+          {"label":"9", "x":3, "y":2},
+          {"label":"+", "x":0, "y":2, "h":2},
+          {"label":"4", "x":1, "y":3},
+          {"label":"5", "x":2, "y":3},
+          {"label":"6", "x":3, "y":3},
+          {"label":"Enter", "x":0, "y":4, "h":2},
+          {"label":"1", "x":1, "y":4},
+          {"label":"2", "x":2, "y":4},
+          {"label":"3", "x":3, "y":4},
+          {"label":".", "x":1, "y":5},
+          {"label":"0", "x":3, "y":5, "w":2}
+        ]
+      },
+      "LAYOUT_right_handed": {
+        "layout": [
+          {"label":"Mute",         "x":0.5, "y":0},
+          {"label":"Play / Pause", "x":2.5, "y":0},
+          {"label":"Numlock",      "x":0, "y":1},
+          {"label":"/",            "x":1, "y":1},
+          {"label":"*",            "x":2, "y":1},
+          {"label":"-",            "x":3, "y":1},
+            
+          {"label":"7",            "x":0, "y":2},
+          {"label":"8",            "x":1, "y":2},
+          {"label":"9",            "x":2, "y":2},
+            
+          {"label":"4",            "x":0, "y":3},
+          {"label":"5",            "x":1, "y":3},
+          {"label":"6",            "x":2, "y":3},
+          {"label":"+",            "x":3, "y":2, "h":2},
+
+          {"label":"1",            "x":0, "y":4},
+          {"label":"2",            "x":1, "y":4},
+          {"label":"3",            "x":2, "y":4},
+
+          {"label":"0",            "x":0, "y":5, "w":2},
+          {"label":".",            "x":2, "y":5},
+          {"label":"Enter",        "x":3, "y":4, "h":2}
+        ]
       }
     }
 }

+ 61 - 0
keyboards/hub20/keymaps/left_hand_numpad/keymap.c

@@ -0,0 +1,61 @@
+/* Copyright 2020 joshajohnson 2021 peepeetee
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+
+
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS TRUE
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER TRUE
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO TRUE
+
+
+#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    [0] = LAYOUT_left_handed(
+                 KC_MUTE,  KC_MPLY,
+       KC_PMNS,  KC_PAST,  KC_PSLS,    MO_NLCK,
+                   KC_P7,    KC_P8,      KC_P9,
+       KC_PPLS,    KC_P4,    KC_P5,      KC_P6,
+                   KC_P1,    KC_P2,      KC_P3,
+       KC_PENT,  KC_PDOT,    KC_P0
+),
+    [1] = LAYOUT_left_handed(
+                   RESET,  _______,
+       RGB_TOG, RGB_RMOD,  RGB_MOD,    _______,
+       _______,  RGB_VAD,  RGB_VAI,    _______,
+                 RGB_HUD,  RGB_HUI,    _______,
+       _______,  RGB_SAD,  RGB_SAI,    _______,
+                 _______,        _______
+)
+};
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+    if (index == 0) { /* Left Encoder */
+        if (clockwise) {
+            tap_code(KC_VOLU);
+        } else {
+            tap_code(KC_VOLD);
+        }
+    } else if (index == 1) { /* Right Encoder */
+        if (clockwise) {
+            tap_code(KC_MNXT);
+        } else {
+            tap_code(KC_MPRV);
+        }
+    }
+}
+

+ 66 - 0
keyboards/hub20/keymaps/right_hand_numpad/keymap.c

@@ -0,0 +1,66 @@
+/* Copyright 2021 peepeetee
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+
+
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS TRUE
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER TRUE
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO TRUE
+
+
+#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+//NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
+    [0] = LAYOUT_right_handed(
+                 KC_MUTE,  KC_MPLY,
+        MO_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+        KC_P7,   KC_P8,   KC_P9,
+        KC_P4,   KC_P5,   KC_P6,   KC_PPLS,
+        KC_P1,   KC_P2,   KC_P3,
+        KC_P0,   KC_PDOT,          KC_PENT
+),
+    [1] = LAYOUT_right_handed(
+                   RESET,  _______,
+       RGB_TOG, RGB_RMOD,  RGB_MOD,    _______,
+       _______,  RGB_VAD,  RGB_VAI,
+       _______,  RGB_HUD,  RGB_HUI,    _______,
+       _______,  RGB_SAD,  RGB_SAI,
+           _______,        _______,    _______
+)
+};
+
+
+
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+    if (index == 0) { /* Left Encoder */
+        if (clockwise) {
+            tap_code(KC_VOLU);
+        } else {
+            tap_code(KC_VOLD);
+        }
+    } else if (index == 1) { /* Right Encoder */
+        if (clockwise) {
+            tap_code(KC_MNXT);
+        } else {
+            tap_code(KC_MPRV);
+        }
+    }
+}
+

+ 5 - 3
keyboards/hub20/rules.mk

@@ -10,16 +10,18 @@ BOOTLOADER = stm32-dfu
 BOOTMAGIC_ENABLE = lite       # Virtual DIP switch configuration
 MOUSEKEY_ENABLE = yes       # Mouse keys
 EXTRAKEY_ENABLE = yes       # Audio control and System control
-CONSOLE_ENABLE = yes        # Console for debug
-COMMAND_ENABLE = yes        # Commands for debug and configuration
+CONSOLE_ENABLE = no        # Console for debug
+COMMAND_ENABLE = no        # Commands for debug and configuration
 # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
 SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
 # if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
 NKRO_ENABLE = yes           # USB Nkey Rollover
 BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
-RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
+RGBLIGHT_ENABLE = no       # Enable keyboard RGB underglow
 BLUETOOTH_ENABLE = no       # Enable Bluetooth
 AUDIO_ENABLE = no           # Audio output
+RGB_MATRIX_ENABLE = yes
+RGB_MATRIX_DRIVER = WS2812
 ENCODER_ENABLE = yes
 
 # Enter lower-power sleep mode when on the ChibiOS idle thread