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+ 62 - 0
keyboards/h0oni/deskpad/config.h

@@ -0,0 +1,62 @@
+/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID       0x4D53 
+#define PRODUCT_ID      0x4450 //hD
+#define DEVICE_VER      0x0001
+#define MANUFACTURER    Hydrogen
+#define PRODUCT         Deskpad
+
+/* key matrix size */
+#define MATRIX_ROWS 2
+#define MATRIX_COLS 3
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ *         ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+#define MATRIX_ROW_PINS { D7, C6 }
+#define MATRIX_COL_PINS { D0, D4, D1}
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 3
+
+/* Defining encoder pads */
+#define ENCODERS_PAD_A { D2 }
+#define ENCODERS_PAD_B { D3 }
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* Defining tapping term */
+#define TAPPING_TERM 250

+ 53 - 0
keyboards/h0oni/deskpad/deskpad.c

@@ -0,0 +1,53 @@
+/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+ 
+#include "deskpad.h"
+
+#ifdef ENCODER_ENABLE
+bool encoder_update_kb(uint8_t index, bool clockwise) {
+    if (!encoder_update_user(index, clockwise)) { return false; }
+    const layer_state_t curr_layer = get_highest_layer(layer_state);
+    if(curr_layer == 0) {
+        if (clockwise) {
+            tap_code(KC_VOLU);
+        } else {
+            tap_code(KC_VOLD);
+        }
+    }
+    else if(curr_layer == 1) {
+        if (clockwise) {
+            tap_code(KC_WH_D);
+        } else {
+            tap_code(KC_WH_U);
+        }
+    }
+    else if(curr_layer == 2) {
+        if (clockwise) {
+            tap_code16(C(KC_WH_U));
+        } else {
+            tap_code16(C(KC_WH_D));
+        }
+    }
+    else {
+        if (clockwise) {
+            tap_code(KC_BRIU);
+        } else {
+            tap_code(KC_BRID);
+        }
+    }
+    return false;
+}
+#endif

+ 28 - 0
keyboards/h0oni/deskpad/deskpad.h

@@ -0,0 +1,28 @@
+/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+ 
+#pragma once
+
+#include "quantum.h"
+
+#define LAYOUT_all( \
+      K00, K01, K02, K10, K11, K12\
+) { \
+    { K00,  K01,  K02 },\
+    { K10,  K11,  K12 } \
+}
+
+

+ 15 - 0
keyboards/h0oni/deskpad/info.json

@@ -0,0 +1,15 @@
+{
+    "keyboard_name": "Deskpad", 
+    "url": "", 
+    "maintainer": "Hydrogen BD", 
+    "layouts": {
+        "LAYOUT_all": {
+            "layout": [{"label":"k1", "x":0, "y":0}, 
+                {"label":"k2", "x":1, "y":0}, 
+                {"label":"k3", "x":2, "y":0}, 
+                {"label":"k4", "x":3, "y":0}, 
+                {"label":"k5", "x":4, "y":0}, 
+                {"label":"k6", "x":6, "y":0}]
+        }
+    }
+}

+ 189 - 0
keyboards/h0oni/deskpad/keymaps/default/keymap.c

@@ -0,0 +1,189 @@
+/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+typedef enum {
+    TD_NONE,
+    TD_UNKNOWN,
+    TD_SINGLE_TAP,
+    TD_SINGLE_HOLD,
+    TD_DOUBLE_TAP,
+    TD_DOUBLE_HOLD,
+    TD_DOUBLE_SINGLE_TAP, // Send two single taps
+} td_state_t;
+
+typedef struct {
+    bool is_press_action;
+    td_state_t state;
+} td_tap_t;
+
+enum custom_keycodes {
+    TD_CUT_REDO,
+    TD_PLAY_PAUSE_MUTE,
+    TD_MNXT_RIGHT,
+    TD_MPRV_LEFT,
+    TD_SEARCH_REFRESH,
+    QUAD_LAYER_SWITCH,
+    QUAD_CVXA,
+    YOUTUBE = SAFE_RANGE,
+    FACEBOOK,
+    DISCORD,
+    VALORANT,
+    VSCODE,
+};
+
+td_state_t cur_dance(qk_tap_dance_state_t *state);
+
+/* Quad layer switching */
+void layer_finished(qk_tap_dance_state_t *state, void *user_data);
+void layer_reset(qk_tap_dance_state_t *state, void *user_data);
+
+/* Copy, paste, select all, cut */
+void cvxa_finished(qk_tap_dance_state_t *state, void *user_data);
+void cvxa_reset(qk_tap_dance_state_t *state, void *user_data);
+
+static td_tap_t layerTap_state = {
+    .is_press_action = true,
+    .state = TD_NONE
+};
+
+static td_tap_t cvxa_state = {
+    .is_press_action = true,
+    .state = TD_NONE
+};
+
+// Determine the current tap dance state
+td_state_t cur_dance(qk_tap_dance_state_t *state) {
+    if (state->count == 1) {
+        if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
+        // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
+        else return TD_SINGLE_HOLD;
+    } else if (state->count == 2) {
+        if (state->interrupted) return TD_DOUBLE_SINGLE_TAP;
+        else if (state->pressed) return TD_DOUBLE_HOLD;
+        else return TD_DOUBLE_TAP;
+    } else return TD_UNKNOWN;
+}
+
+void layer_finished(qk_tap_dance_state_t *state, void *user_data) {
+    layerTap_state.state = cur_dance(state);
+    layer_off(get_highest_layer(layer_state));
+    switch (layerTap_state.state) {
+        case TD_SINGLE_TAP: layer_on(0); break;
+        case TD_SINGLE_HOLD: layer_on(1); break;
+        case TD_DOUBLE_TAP: layer_on(2); break;
+        case TD_DOUBLE_HOLD: layer_on(3); break;
+        default: layer_on(0);
+    }
+}
+
+void layer_reset(qk_tap_dance_state_t *state, void *user_data) {
+    layerTap_state.state = TD_NONE;
+}
+
+void cvxa_finished(qk_tap_dance_state_t *state, void *user_data) {
+    cvxa_state.state = cur_dance(state);
+    register_mods(MOD_BIT(KC_LCTRL));
+    switch (cvxa_state.state) {
+        case TD_SINGLE_TAP: tap_code(KC_V); break;
+        case TD_SINGLE_HOLD: tap_code(KC_A); break;
+        case TD_DOUBLE_TAP: tap_code(KC_C); break;
+        case TD_DOUBLE_HOLD: tap_code(KC_X); break;
+        default: tap_code(KC_V);
+    }
+    unregister_mods(MOD_BIT(KC_LCTRL));
+}
+
+void cvxa_reset(qk_tap_dance_state_t *state, void *user_data) {
+    cvxa_state.state = TD_NONE;
+}
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+    [TD_CUT_REDO] = ACTION_TAP_DANCE_DOUBLE(C(KC_Z), S(C(KC_Z))),
+    [TD_PLAY_PAUSE_MUTE] = ACTION_TAP_DANCE_DOUBLE(KC_MPLY, KC_MUTE),
+    [TD_MNXT_RIGHT] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_RIGHT),
+    [TD_MPRV_LEFT] = ACTION_TAP_DANCE_DOUBLE(KC_MPRV, KC_LEFT),
+    [TD_SEARCH_REFRESH] = ACTION_TAP_DANCE_DOUBLE(KC_WREF, KC_WSCH),
+    [QUAD_LAYER_SWITCH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, layer_finished, layer_reset),
+    [QUAD_CVXA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, cvxa_finished, cvxa_reset)
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch(keycode) {
+        case YOUTUBE:
+            if (record->event.pressed) {
+                tap_code16(C(KC_L));
+                SEND_STRING("https://www.youtube.com/");
+            } else {
+                tap_code(KC_ENT);
+            }
+            break;
+        case FACEBOOK:
+            if (record->event.pressed) {
+                tap_code16(C(KC_L));
+                SEND_STRING("https://www.facebook.com/");
+            } else {
+                tap_code(KC_ENT);
+            }
+            break;
+        case VALORANT:
+            if (record->event.pressed) {
+                tap_code16(G(KC_S));
+                SEND_STRING("valorant");
+            } else {
+                tap_code(KC_ENT);
+            }
+            break;
+        case DISCORD:
+            if (record->event.pressed) {
+                tap_code16(G(KC_S));
+                SEND_STRING("discord");
+            } else {
+                tap_code(KC_ENT);
+            }
+            break;
+        case VSCODE:
+            if (record->event.pressed) {
+                tap_code16(G(KC_S));
+                SEND_STRING("vscode");
+            } else {
+                tap_code(KC_ENT);
+            }
+            break;
+    }
+    return true;
+}; 
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+  [0] = LAYOUT_all(
+      TD(TD_CUT_REDO), TD(TD_MPRV_LEFT), TD(TD_PLAY_PAUSE_MUTE), TD(TD_MNXT_RIGHT), TD(QUAD_CVXA), TD(QUAD_LAYER_SWITCH)
+      ),
+
+  [1] = LAYOUT_all(
+      YOUTUBE, KC_WBAK, TD(TD_SEARCH_REFRESH), KC_WFWD, FACEBOOK, TD(QUAD_LAYER_SWITCH)
+      ),
+
+  [2] = LAYOUT_all(
+      A(KC_F4), SGUI(KC_S), KC_MYCM, LCA(KC_DEL), KC_CALC, TD(QUAD_LAYER_SWITCH)
+      ),
+  
+  [3] = LAYOUT_all(
+      C(KC_SLSH), VALORANT, VSCODE, DISCORD, LSA(KC_A), TD(QUAD_LAYER_SWITCH)
+      ),
+};

+ 1 - 0
keyboards/h0oni/deskpad/keymaps/default/rules.mk

@@ -0,0 +1 @@
+TAP_DANCE_ENABLE = yes

+ 189 - 0
keyboards/h0oni/deskpad/keymaps/via/keymap.c

@@ -0,0 +1,189 @@
+/* Copyright 2021 Hydrogen BD <support@hgenbd.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+typedef enum {
+    TD_NONE,
+    TD_UNKNOWN,
+    TD_SINGLE_TAP,
+    TD_SINGLE_HOLD,
+    TD_DOUBLE_TAP,
+    TD_DOUBLE_HOLD,
+    TD_DOUBLE_SINGLE_TAP, // Send two single taps
+} td_state_t;
+
+typedef struct {
+    bool is_press_action;
+    td_state_t state;
+} td_tap_t;
+
+enum custom_keycodes {
+    TD_CUT_REDO,
+    TD_PLAY_PAUSE_MUTE,
+    TD_MNXT_RIGHT,
+    TD_MPRV_LEFT,
+    TD_SEARCH_REFRESH,
+    QUAD_LAYER_SWITCH,
+    QUAD_CVXA,
+    YOUTUBE = SAFE_RANGE,
+    FACEBOOK,
+    DISCORD,
+    VALORANT,
+    VSCODE,
+};
+
+td_state_t cur_dance(qk_tap_dance_state_t *state);
+
+/* Quad layer switching */
+void layer_finished(qk_tap_dance_state_t *state, void *user_data);
+void layer_reset(qk_tap_dance_state_t *state, void *user_data);
+
+/* Copy, paste, select all, cut */
+void cvxa_finished(qk_tap_dance_state_t *state, void *user_data);
+void cvxa_reset(qk_tap_dance_state_t *state, void *user_data);
+
+static td_tap_t layerTap_state = {
+    .is_press_action = true,
+    .state = TD_NONE
+};
+
+static td_tap_t cvxa_state = {
+    .is_press_action = true,
+    .state = TD_NONE
+};
+
+// Determine the current tap dance state
+td_state_t cur_dance(qk_tap_dance_state_t *state) {
+    if (state->count == 1) {
+        if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
+        // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
+        else return TD_SINGLE_HOLD;
+    } else if (state->count == 2) {
+        if (state->interrupted) return TD_DOUBLE_SINGLE_TAP;
+        else if (state->pressed) return TD_DOUBLE_HOLD;
+        else return TD_DOUBLE_TAP;
+    } else return TD_UNKNOWN;
+}
+
+void layer_finished(qk_tap_dance_state_t *state, void *user_data) {
+    layerTap_state.state = cur_dance(state);
+    layer_off(get_highest_layer(layer_state));
+    switch (layerTap_state.state) {
+        case TD_SINGLE_TAP: layer_on(0); break;
+        case TD_SINGLE_HOLD: layer_on(1); break;
+        case TD_DOUBLE_TAP: layer_on(2); break;
+        case TD_DOUBLE_HOLD: layer_on(3); break;
+        default: layer_on(0);
+    }
+}
+
+void layer_reset(qk_tap_dance_state_t *state, void *user_data) {
+    layerTap_state.state = TD_NONE;
+}
+
+void cvxa_finished(qk_tap_dance_state_t *state, void *user_data) {
+    cvxa_state.state = cur_dance(state);
+    register_mods(MOD_BIT(KC_LCTRL));
+    switch (cvxa_state.state) {
+        case TD_SINGLE_TAP: tap_code(KC_V); break;
+        case TD_SINGLE_HOLD: tap_code(KC_A); break;
+        case TD_DOUBLE_TAP: tap_code(KC_C); break;
+        case TD_DOUBLE_HOLD: tap_code(KC_X); break;
+        default: tap_code(KC_V);
+    }
+    unregister_mods(MOD_BIT(KC_LCTRL));
+}
+
+void cvxa_reset(qk_tap_dance_state_t *state, void *user_data) {
+    cvxa_state.state = TD_NONE;
+}
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+    [TD_CUT_REDO] = ACTION_TAP_DANCE_DOUBLE(C(KC_Z), S(C(KC_Z))),
+    [TD_PLAY_PAUSE_MUTE] = ACTION_TAP_DANCE_DOUBLE(KC_MPLY, KC_MUTE),
+    [TD_MNXT_RIGHT] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_RIGHT),
+    [TD_MPRV_LEFT] = ACTION_TAP_DANCE_DOUBLE(KC_MPRV, KC_LEFT),
+    [TD_SEARCH_REFRESH] = ACTION_TAP_DANCE_DOUBLE(KC_WREF, KC_WSCH),
+    [QUAD_LAYER_SWITCH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, layer_finished, layer_reset),
+    [QUAD_CVXA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, cvxa_finished, cvxa_reset)
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch(keycode) {
+        case YOUTUBE:
+            if (record->event.pressed) {
+                tap_code16(C(KC_L));
+                SEND_STRING("https://www.youtube.com/");
+            } else {
+                tap_code(KC_ENT);
+            }
+            break;
+        case FACEBOOK:
+            if (record->event.pressed) {
+                tap_code16(C(KC_L));
+                SEND_STRING("https://www.facebook.com/");
+            } else {
+                tap_code(KC_ENT);
+            }
+            break;
+        case VALORANT:
+            if (record->event.pressed) {
+                tap_code16(G(KC_S));
+                SEND_STRING("valorant");
+            } else {
+                tap_code(KC_ENT);
+            }
+            break;
+        case DISCORD:
+            if (record->event.pressed) {
+                tap_code16(G(KC_S));
+                SEND_STRING("discord");
+            } else {
+                tap_code(KC_ENT);
+            }
+            break;
+        case VSCODE:
+            if (record->event.pressed) {
+                tap_code16(G(KC_S));
+                SEND_STRING("vscode");
+            } else {
+                tap_code(KC_ENT);
+            }
+            break;
+    }
+    return true;
+}; 
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+  [0] = LAYOUT_all(
+      TD(TD_CUT_REDO), TD(TD_MPRV_LEFT), TD(TD_PLAY_PAUSE_MUTE), TD(TD_MNXT_RIGHT), TD(QUAD_CVXA), TD(QUAD_LAYER_SWITCH)
+      ),
+
+  [1] = LAYOUT_all(
+      YOUTUBE, KC_WBAK, TD(TD_SEARCH_REFRESH), KC_WFWD, FACEBOOK, TD(QUAD_LAYER_SWITCH)
+      ),
+
+  [2] = LAYOUT_all(
+      A(KC_F4), SGUI(KC_S), KC_MYCM, LCA(KC_DEL), KC_CALC, TD(QUAD_LAYER_SWITCH)
+      ),
+  
+  [3] = LAYOUT_all(
+      C(KC_SLSH), VALORANT, VSCODE, DISCORD, LSA(KC_A), TD(QUAD_LAYER_SWITCH)
+      ),
+};

+ 3 - 0
keyboards/h0oni/deskpad/keymaps/via/rules.mk

@@ -0,0 +1,3 @@
+VIA_ENABLE = yes
+LTO_ENABLE = yes
+TAP_DANCE_ENABLE = yes

+ 19 - 0
keyboards/h0oni/deskpad/readme.md

@@ -0,0 +1,19 @@
+# Hydrogen Deskpad
+
+A 5 key macropad with an encoder, that can be mounted to a desk or below your monitor.
+
+* Keyboard Maintainer: [Hydrogen BD](https://www.facebook.com/hgenbd/)
+* Hardware Supported: [5k Deskpad](https://fb.watch/akRLW7s-UT/)
+
+Make example for this keyboard (after setting up your build environment):
+
+    make h0oni/deskpad:default
+
+## Bootloader
+
+Enter the bootloader in 2 ways:
+
+* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (the left most key) and plug in the keyboard.
+* **Physical reset button**: Press the button at the back of the PCB twice to enter into the bootloader mode. 
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

+ 19 - 0
keyboards/h0oni/deskpad/rules.mk

@@ -0,0 +1,19 @@
+# MCU name
+MCU = atmega32u4
+
+# Bootloader selection
+BOOTLOADER = atmel-dfu
+
+# Build Options
+#   change yes to no to disable
+#
+BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = yes       # Mouse keys
+EXTRAKEY_ENABLE = yes       # Audio control and System control
+CONSOLE_ENABLE = no         # Console for debug
+COMMAND_ENABLE = no         # Commands for debug and configuration
+NKRO_ENABLE = yes           # Enable N-Key Rollover
+BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = no       # Enable keyboard RGB underglow
+AUDIO_ENABLE = no           # Audio output
+ENCODER_ENABLE = yes