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@@ -27,14 +27,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define OLED_DISPLAY_WIDTH 128
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#define OLED_DISPLAY_HEIGHT 64
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#define OLED_MATRIX_SIZE (OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH) // 1024 (compile time mathed)
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- #define OLED_BLOCK_TYPE uint16_t
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- #define OLED_BLOCK_COUNT (sizeof(OLED_BLOCK_TYPE) * 8) // 16 (compile time mathed)
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- #define OLED_BLOCK_SIZE (OLED_MATRIX_SIZE / OLED_BLOCK_COUNT) // 64 (compile time mathed)
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+ #define OLED_BLOCK_TYPE uint32_t
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+ #define OLED_BLOCK_COUNT (sizeof(OLED_BLOCK_TYPE) * 8) // 32 (compile time mathed)
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+ #define OLED_BLOCK_SIZE (OLED_MATRIX_SIZE / OLED_BLOCK_COUNT) // 32 (compile time mathed)
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// For 90 degree rotation, we map our internal matrix to oled matrix using fixed arrays
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// The OLED writes to it's memory horizontally, starting top left, but our memory starts bottom left in this mode
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- #define OLED_SOURCE_MAP { 0, 8, 16, 24, 32, 40, 48, 56 }
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- #define OLED_TARGET_MAP { 56, 48, 40, 32, 24, 16, 8, 0 }
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+ #define OLED_SOURCE_MAP { 32, 40, 48, 56 }
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+ #define OLED_TARGET_MAP { 24, 16, 8, 0 }
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+ // If OLED_BLOCK_TYPE is uint16_t, these tables would look like:
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+ // #define OLED_SOURCE_MAP { 0, 8, 16, 24, 32, 40, 48, 56 }
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+ // #define OLED_TARGET_MAP { 56, 48, 40, 32, 24, 16, 8, 0 }
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// If OLED_BLOCK_TYPE is uint8_t, these tables would look like:
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// #define OLED_SOURCE_MAP { 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120 }
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// #define OLED_TARGET_MAP { 56, 120, 48, 112, 40, 104, 32, 96, 24, 88, 16, 80, 8, 72, 0, 64 }
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@@ -43,14 +46,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define OLED_DISPLAY_WIDTH 128
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#define OLED_DISPLAY_HEIGHT 32
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#define OLED_MATRIX_SIZE (OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH) // 512 (compile time mathed)
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- #define OLED_BLOCK_TYPE uint8_t // Type to use for segmenting the oled display for smart rendering, use unsigned types only
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- #define OLED_BLOCK_COUNT (sizeof(OLED_BLOCK_TYPE) * 8) // 8 (compile time mathed)
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- #define OLED_BLOCK_SIZE (OLED_MATRIX_SIZE / OLED_BLOCK_COUNT) // 128 (compile time mathed)
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+ #define OLED_BLOCK_TYPE uint16_t // Type to use for segmenting the oled display for smart rendering, use unsigned types only
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+ #define OLED_BLOCK_COUNT (sizeof(OLED_BLOCK_TYPE) * 8) // 16 (compile time mathed)
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+ #define OLED_BLOCK_SIZE (OLED_MATRIX_SIZE / OLED_BLOCK_COUNT) // 32 (compile time mathed)
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// For 90 degree rotation, we map our internal matrix to oled matrix using fixed arrays
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// The OLED writes to it's memory horizontally, starting top left, but our memory starts bottom left in this mode
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- #define OLED_SOURCE_MAP { 0, 8, 16, 24, 32, 40, 48, 56 }
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- #define OLED_TARGET_MAP { 48, 32, 16, 0, 56, 40, 24, 8 }
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+ #define OLED_SOURCE_MAP { 0, 8, 16, 24 }
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+ #define OLED_TARGET_MAP { 24, 16, 8, 0 }
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+ // If OLED_BLOCK_TYPE is uint8_t, these tables would look like:
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+ // #define OLED_SOURCE_MAP { 0, 8, 16, 24, 32, 40, 48, 56 }
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+ // #define OLED_TARGET_MAP { 48, 32, 16, 0, 56, 40, 24, 8 }
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#endif // defined(OLED_DISPLAY_CUSTOM)
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// Address to use for tthe i2d oled communication
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@@ -79,19 +85,22 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define OLED_FONT_HEIGHT 8
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#endif
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-#define OLED_ROTATION_0 0x00
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-#define OLED_ROTATION_90 0x01
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-#define OLED_ROTATION_180 0x02
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-#define OLED_ROTATION_270 0x03
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+// OLED Rotation enum values are flags
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+typedef enum {
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+ OLED_ROTATION_0 = 0,
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+ OLED_ROTATION_90 = 1,
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+ OLED_ROTATION_180 = 2,
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+ OLED_ROTATION_270 = 3, // OLED_ROTATION_90 | OLED_ROTATION_180
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+} oled_rotation_t;
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// Initialize the oled display, rotating the rendered output based on the define passed in.
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// Returns true if the OLED was initialized successfully
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-bool oled_init(uint8_t rotation);
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+bool oled_init(oled_rotation_t rotation);
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// Called at the start of oled_init, weak function overridable by the user
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// rotation - the value passed into oled_init
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-// Return new uint8_t if you want to override default rotation
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-uint8_t oled_init_user(uint8_t rotation);
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+// Return new oled_rotation_t if you want to override default rotation
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+oled_rotation_t oled_init_user(oled_rotation_t rotation);
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// Clears the display buffer, resets cursor position to 0, and sets the buffer to dirty for rendering
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void oled_clear(void);
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