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@@ -0,0 +1,43 @@
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+#include QMK_KEYBOARD_H
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+
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+// Each layer gets a name for readability, which is then used in the keymap matrix below.
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+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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+// Layer names don't all need to be of the same length, obviously, and you can also skip them
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+// entirely and just use numbers.
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+#define _BASE 0
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+#define _FN 1
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+
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+
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+
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+enum custom_keycodes {
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+ TG_GUI = SAFE_RANGE
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+};
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+
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+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+ [_BASE] = LAYOUT_68_ansi(
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+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_PGUP,\
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+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDOWN,\
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+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,\
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+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,\
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+ KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , MO(_FN) , KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
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+ ),
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+
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+ [_FN] = LAYOUT_68_ansi(
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+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MPLY, KC_HOME,\
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+ _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUSE, _______, KC_MUTE, KC_END,\
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+ _______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,\
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+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,\
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+ _______, TG_GUI,_______, RESET, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
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+ )
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+};
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+
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+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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+ if(record->event.pressed) {
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+ switch(keycode) {
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+ case TG_GUI:
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+ keymap_config.no_gui ^= 1;
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+ return false;
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+ }
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+ }
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+ return true;
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+}
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