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fix instructions for oneshot layer handling on key release (#7554)

* fix instructions for oneshot layer handling on key release

* use ONESHOT_OTHER_KEY_PRESSED instead of ONESHOT_PRESSED

Co-Authored-By: Drashna Jaelre <drashna@live.com>
hmkemppainen 5 yıl önce
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1 değiştirilmiş dosya ile 1 ekleme ve 1 silme
  1. 1 1
      docs/feature_advanced_keycodes.md

+ 1 - 1
docs/feature_advanced_keycodes.md

@@ -155,7 +155,7 @@ You can control the behavior of one shot keys by defining these in `config.h`:
 
 
 Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.  
 Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.  
 
 
-For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
+For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
 
 
 For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
 For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.