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+#include "iris.h"
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+#include "action_layer.h"
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+#include "eeconfig.h"
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+
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+extern keymap_config_t keymap_config;
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+
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+
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+//Heavily modified keymap. Some features:
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+//Multiple layouts, I use dvorak as main.
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+//Nordic(swedish) signs
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+//Symbols, numpad, arrows/navigation reachable under the alpas via the layers
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+//Mirrored ctl, alt and shift to be able to use both hands when doing commands
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+//Gaming layer, qwerty with space on left half.
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+
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+#define _QWERTY 2
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+#define _DVORAK 0
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+#define _COLEMAK 1
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+#define _WORKMAN 3
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+#define _GAMING 4
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+#define _NUMPAD 5
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+#define _LOWER 6
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+#define _RAISE 7
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+
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+#define _ADJUST 16
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+
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+enum custom_keycodes {
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+ QWERTY = SAFE_RANGE,
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+ DVORAK,
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+ COLEMAK,
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+ WORKMAN,
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+ GAMING,
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+ NUMPAD,
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+ LOWER,
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+ RAISE,
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+ ADJUST,
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+};
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+
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+#define KC_ KC_TRNS
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+#define _______ KC_TRNS
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+#define KC_XXXX KC_NO
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+
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+#define KC_Sw2 RALT(KC_2) // Nordic @
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+#define KC_Sw3 RALT(KC_3) // Nordic something
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+#define KC_Sw4 RALT(KC_4) // Nordic something
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+#define KC_Sw5 RALT(KC_5) // Nordic something
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+#define KC_Sw6 RALT(KC_6) // ...
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+#define KC_Sw7 RALT(KC_7)
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+#define KC_Sw8 RALT(KC_8)
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+#define KC_Sw9 RALT(KC_9)
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+#define KC_Sw0 RALT(KC_0)
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+#define KC_Tild RALT(KC_RBRC)
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+#define KC_Bsls RALT(KC_MINS)
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+#define KC_Bar RALT(KC_NUBS)
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+#define KC_Less S(KC_NUBS)
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+#define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
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+#define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc
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+#define KC_NUMP TG(_NUMPAD) // Toggle layer NUMPAD for use in KC_keymaps
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+#define KC_Close RALT(KC_F4) // Alt F4
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+#define KC_Great S(KC_NUBS)
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+#define KC_MEH1 MEH(KC_1)
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+#define KC_MEH2 MEH(KC_2)
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+#define KC_MEH3 MEH(KC_3)
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+#define KC_MEH4 MEH(KC_4)
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+#define KC_MEH5 MEH(KC_5)
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+
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+#define KC_LOWR LOWER
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+#define KC_RASE RAISE
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+#define KC_RST RESET
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+#define KC_BL_S BL_STEP
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+
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+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+
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+ [_QWERTY] = KC_KEYMAP(
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
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+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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+ LSFT, Z , X , C , V , B ,NUMP, ENT , N , M ,COMM,DOT ,SLSH,RSFT,
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+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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+ LALT,LOWR,BSPC, SPC ,RASE,LALT
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+ // `----+----+----' `----+----+----'
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+ ),
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+
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+ [_GAMING] = KC_KEYMAP(
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,ESC ,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ LCTL, A , S , D , F , G , H , J , K , L ,SCLN,RCTL,
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+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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+ LSFT, Z , X , C , V , B , Y , ENT , N , M ,COMM,DOT ,SLSH,RSFT,
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+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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+ LALT,LOWR,SPC, BSPC ,RASE,LALT
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+ // `----+----+----' `----+----+----'
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+ ),
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+
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+ [_DVORAK] = KC_KEYMAP(
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ DEL ,APP ,VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ TAB ,LBRC,QUOT,SCLN, P , Y , F , G , C , R , L ,DEL,
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ LCTL, A , O , E , U , I , D , H , T , N , S ,RCTL,
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ LSFT,DOT , Q , J , K , X ,NUMP, ENT , B , M , W , V , Z ,RSFT,
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ LALT,LOWR,BSPC, SPC ,RASE,LALT
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+ // `----+----+----' `----+----+----'
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+ ),
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+
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+ [_COLEMAK] = KC_KEYMAP(
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ TAB , Q , W , F , P , G , J , L , U , Y ,LBRC,QUOT,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ LCTL, A , R , S , T , D , H , N , E , I , O ,SCLN,
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+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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+ LSFT, Z , X , C , V , B ,NUMP, ENT , K , M ,COMM, DOT,SLSH,RSFT,
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+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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+ LALT,LOWR,BSPC, SPC ,RASE,LALT
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+ // `----+----+----' `----+----+----'
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+ ),
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+
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+[_WORKMAN] = KC_KEYMAP(
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ TAB , Q , W , R , W , B , J , F , U , P ,LBRC,SCLN,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ LCTL, A , S , H , T , G , Y , N , E , O , I ,RCTL,
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+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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+ LSFT, Z , X , M , C , V ,NUMP, ENT , K , L ,QUOT, DOT,SLSH,RSFT,
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+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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+ LALT,LOWR,BSPC, SPC ,RASE,LALT
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+ // `----+----+----' `----+----+----'
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+ ),
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+
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+ [_NUMPAD] = KC_KEYMAP(
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ ,MEH1,BTN2,MS_U,BTN1,CATDEL, PIPE, P7 , P8 , P9 ,SLSH, ,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ ,MEH4,MS_L,MS_D,MS_R,TSKMGR, COMM, P4 , P5 , P6 ,MINS, ,
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+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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+ ,MEH5,ACL0,ACL1,ACL2,MEH3, , PENT,DOT , P1 , P2 , P3 , P0 , ,
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+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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+ LALT,LOWR,BSPC, , P0 ,NLCK
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+ // `----+----+----' `----+----+----'
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+ ),
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+
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+
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+ [_LOWER] = KC_KEYMAP(
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ ,CAPS,PGUP, UP ,PGDN, ESC, RCBR,EXLM,ASTR,LPRN,UNDS, ,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ ,HOME,LEFT,DOWN,RGHT, END, RPRN,QUES,Sw8 ,Sw9 ,LABK, ,
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+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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+ , ENT, , , , DEL, , ,RABK,NUBS,Sw7 ,Sw0 ,Great, ,
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+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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+ , , , , ,
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+ // `----+----+----' `----+----+----'
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+ ),
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+
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+ [_RAISE] = KC_KEYMAP(
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+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
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+ TILD,EXLM,GRV ,EQL, DLR ,PERC, Sw3 ,Sw5 ,Sw6 ,Sw0 ,RPRN, ,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ ,Bar ,Sw2 ,HASH, AT ,PERC, PIPE, 7 , 8 , 9 ,PMNS,PSLS,
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+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
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+ ,Bsls,Tild,SLSH,AMPR,BSLS, COMM, 4 , 5 , 6 ,PPLS,PAST,
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+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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+ ,PIPE,Sw4 ,PLUS,CIRC,TILD, , PENT,DOT , 1 , 2 , 3 , 0 ,PEQL,
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+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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+ , ,DEL , , ,
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+ // `----+----+----' `----+----+----'
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+ ),
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+
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+ [_ADJUST] = KEYMAP(
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+ //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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+ GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , KC_RST, _______, _______, _______, _______, KC_PWR, RESET,
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+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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+ _______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
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+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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+ _______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP,
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+ //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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+ //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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+ _______, _______, _______, _______, _______, _______
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+ // `--------+--------+--------' `--------+--------+--------'
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+ )
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+
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+};
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+
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+#ifdef AUDIO_ENABLE
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+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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+#endif
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+
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+void persistent_default_layer_set(uint16_t default_layer) {
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+ eeconfig_update_default_layer(default_layer);
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+ default_layer_set(default_layer);
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+}
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+
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+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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+ switch (keycode) {
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+ case QWERTY:
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+ if (record->event.pressed) {
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+ #ifdef AUDIO_ENABLE
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+ PLAY_SONG(tone_qwerty);
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+ #endif
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+ persistent_default_layer_set(1UL<<_QWERTY);
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+ }
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+ return false;
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+ break;
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+ case DVORAK:
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+ if (record->event.pressed) {
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+ #ifdef AUDIO_ENABLE
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+// PLAY_SONG(tone_qwerty);
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+ #endif
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+ persistent_default_layer_set(1UL<<_DVORAK);
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+ }
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+ return false;
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+ break;
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+ case NUMPAD:
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+ if (record->event.pressed) {
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+ #ifdef AUDIO_ENABLE
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+// PLAY_SONG(tone_qwerty);
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+ #endif
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+ persistent_default_layer_set(1UL<<_NUMPAD);
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+ }
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+ return false;
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+ break;
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+ case COLEMAK:
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+ if (record->event.pressed) {
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+ #ifdef AUDIO_ENABLE
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+// PLAY_SONG(tone_qwerty);
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+ #endif
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+ persistent_default_layer_set(1UL<<_COLEMAK);
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+ }
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+ return false;
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+ break;
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+ case WORKMAN:
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+ if (record->event.pressed) {
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+ #ifdef AUDIO_ENABLE
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+// PLAY_SONG(tone_qwerty);
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+ #endif
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+ persistent_default_layer_set(1UL<<_WORKMAN);
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+ }
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+ return false;
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+ break;
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+ case GAMING:
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+ if (record->event.pressed) {
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+ #ifdef AUDIO_ENABLE
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+// PLAY_SONG(tone_qwerty);
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+ #endif
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+ persistent_default_layer_set(1UL<<_GAMING);
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+ }
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+ return false;
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+ break;
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+ case LOWER:
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+ if (record->event.pressed) {
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+ layer_on(_LOWER);
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+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
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+ } else {
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+ layer_off(_LOWER);
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+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
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+ }
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+ return false;
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+ break;
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+ case RAISE:
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+ if (record->event.pressed) {
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+ layer_on(_RAISE);
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+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
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+ } else {
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+ layer_off(_RAISE);
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+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
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+ }
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+ return false;
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+ break;
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+ case ADJUST:
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+ if (record->event.pressed) {
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+ layer_on(_ADJUST);
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+ } else {
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+ layer_off(_ADJUST);
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+ }
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+ return false;
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+ break;
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+ }
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+ return true;
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+}
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