|
@@ -3,16 +3,32 @@
|
|
|
|
|
|
#include "quantum.h"
|
|
|
|
|
|
-// This macro is an example of using a non-standard row-column matrix. The
|
|
|
-// keyboard in question had 11 rows and 8 columns, but the rows were not all
|
|
|
-// horizontal, and the columns were not all vertical. For example, row 2
|
|
|
+// This macro is an example of using a non-standard row-column matrix. The
|
|
|
+// keyboard in question had 11 rows and 8 columns, but the rows were not all
|
|
|
+// horizontal, and the columns were not all vertical. For example, row 2
|
|
|
// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
|
|
|
-// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
|
|
|
+// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
|
|
|
// "Left Alt", "Up Arrow", and "Down Arrow".
|
|
|
//
|
|
|
// The macro makes programming the keys easier and in a more straight-forward
|
|
|
-// manner because it realigns the keys into a 6x15 sensible keyboard layout
|
|
|
+// manner because it realigns the keys into a 6x15 sensible keyboard layout
|
|
|
// instead of the obtuse 11x8 matrix.
|
|
|
|
|
|
|
|
|
-#endif
|
|
|
+/*
|
|
|
+ * ┌───┬───┬───┐
|
|
|
+ * │ A │ B │ C │
|
|
|
+ * ├───┼───┼───┤
|
|
|
+ * │ D │ E │ F │
|
|
|
+ * └───┴───┴───┘
|
|
|
+ */
|
|
|
+#define LAYOUT( \
|
|
|
+ k00, k01, k02, \
|
|
|
+ k10, k11, k12 \
|
|
|
+ ) { \
|
|
|
+ { k00, k01, k02 }, \
|
|
|
+ { k10, k11, k12 } \
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+#endif
|