Bläddra i källkod

more emoji function comments

Nick Choi 8 år sedan
förälder
incheckning
ef1714f443

+ 2 - 1
keyboards/frosty_flake/keymaps/nikchi/config.h

@@ -3,7 +3,7 @@
 
 #include "../../config.h"
 
-#define TAPPING_TERM 200
+#define TAPPING_TERM 300
 #define LEADER_TIMEOUT 400
 
 #define DISABLE_SPACE_CADET_ROLLOVER
@@ -21,3 +21,4 @@
 // place overrides here
 
 #endif
+

+ 36 - 12
keyboards/frosty_flake/keymaps/nikchi/keymap.c

@@ -7,10 +7,12 @@
 
 #define _______ KC_TRNS
 
+
+//declarations for tap dancing emojis
 void register_hex32(uint32_t hex);
 void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
 void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
-void resetEmojis(qk_tap_dance_state_t *state, void *user_data);
+void cycleHands(qk_tap_dance_state_t *state, void *user_data);
 
 void tap(uint16_t keycode){
     register_code(keycode);
@@ -21,10 +23,11 @@ void tap(uint16_t keycode){
 enum taps{
   TD_CTCPS = 0,
   EMOJIS,
-  ANIMAL
+  ANIMAL,
+  HAND
 };
 
-enum unicode_name {
+enum unicode_name { // split every five emojis
   THINK = 1, // thinking face 🤔
   GRIN, // grinning face 😊
   SMRK, // smirk 😏
@@ -37,6 +40,12 @@ enum unicode_name {
   MONKEY, // 🐒
   CHICK, // 🐥
 
+  OKOK, // 👌
+  EFFU, // 🖕
+  INUP, // 👆
+  THUP, // 👍
+  THDN, // 👎
+
   BBB, // dat B 🅱
   POO, // poop 💩
   HUNDR, // 100 💯
@@ -66,8 +75,9 @@ enum quick {
 qk_tap_dance_action_t tap_dance_actions[] = {
   // Tap once for CTRL, twice for Caps Lock
   [TD_CTCPS]  = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
-  [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, resetEmojis),
-  [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, resetEmojis)
+  [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL),
+  [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL),
+  [HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL)
 // Other declarations would go here, separated by commas, if you have them
 };
 
@@ -115,9 +125,13 @@ const uint32_t PROGMEM unicode_map[] = {
   [PENGUIN]   = 0x1F427,
   [MONKEY]    = 0x1F412,
   [CHICK]     = 0x1F425,
-  [DRAGON]    = 0x1F409
+  [DRAGON]    = 0x1F409,
+  [OKOK]  = 0x1F44C,
+  [EFFU]  = 0x1F595,
+  [INUP]  = 0x1F446,
+  [THDN]  = 0x1F44E,
+  [THUP]  = 0x1F44D
  };
-
 // Layouts
 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 [0] = KEYMAP(\
@@ -129,7 +143,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  TD(TD_CTCPS),KC_LGUI,KC_LALT,                 KC_SPC,                                KC_LEAD,KC_RGUI, KC_APP,MO(1)  ,  KC_LEFT,KC_DOWN,KC_RGHT,    KC_P0,KC_PDOT),
 [1] = KEYMAP(\
       KC_ESC,  KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9, KC_F10, KC_F11, KC_F12,           KC_PSCR,KC_SLCK,KC_PAUS,                        \
-   TD(EMOJIS),TD(ANIMAL),X(THINK),X(SMRK),X(WEARY),X(UNAMU),   KC_6,   KC_7,   KC_8,   KC_9,   KC_0, KC_MINS, KC_EQL,KC_BSPC,   KC_MPRV,KC_MPLY,KC_MNXT,  KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+   TD(EMOJIS),TD(ANIMAL),TD(HAND),X(SMRK),X(WEARY),X(UNAMU),   KC_6,   KC_7,   KC_8,   KC_9,   KC_0, KC_MINS, KC_EQL,KC_BSPC,   KC_MPRV,KC_MPLY,KC_MNXT,  KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
       KC_TAB,   KC_Q,   M(0),   KC_E,   KC_R,X(EGGPL),X(WATER),   KC_U,   KC_I,   KC_O,   KC_P, KC_UP  ,KC_RBRC,KC_BSLS,   KC_MUTE,KC_VOLD,KC_VOLU,    KC_P7,  KC_P8,  KC_P9,KC_PPLS, \
       KC_LCTL,   M(1),   M(3),   M(2),   KC_F,   X(LIT), X(SNEK),   KC_J,   KC_K,   KC_L,KC_LEFT,KC_RGHT,         KC_ENT,                              KC_P4,  KC_P5,  KC_P6,      \
       KC_LSFT,KC_NUBS,   KC_Z,   KC_X,   KC_C, X(HUNDR), X(BBB),  X(POO),   KC_M,KC_COMM, KC_DOT,KC_DOWN,        KC_RSFT,          KC_MS_U,            KC_P1,  KC_P2,  KC_P3,KC_PENT, \
@@ -150,7 +164,7 @@ void matrix_scan_user(void) {
     leading = false;
     leader_end();
 
-    SEQ_TWO_KEYS(KC_A, KC_A) {
+    SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy
       register_code(KC_LCTL);
       tap(KC_A);
       tap(KC_C);
@@ -180,7 +194,7 @@ void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
   }
 };
 
-void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
+void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) { 
   if(state->count == 1) {
     unicode_input_start();
     register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
@@ -194,7 +208,17 @@ void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
   }
 };
 
-void resetEmojis(qk_tap_dance_state_t *state, void *user_data) {
-
+void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
+  if(state->count == 1) {
+    unicode_input_start();
+    register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
+    unicode_input_finish();
+  }
+  else if(state->count <= 5) {
+    tap(KC_BSPC);
+    unicode_input_start();
+    register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
+    unicode_input_finish();
+  }
 };