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@@ -20,11 +20,22 @@
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#include "haptic.h"
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#include "gpio.h"
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#include "usb_device_state.h"
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-
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-bool solenoid_on = false;
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-bool solenoid_buzzing = false;
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-uint16_t solenoid_start = 0;
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-uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
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+#include <stdlib.h>
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+
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+uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
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+static pin_t solenoid_pads[] = SOLENOID_PINS;
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+#define NUMBER_OF_SOLENOIDS (sizeof(solenoid_pads) / sizeof(pin_t))
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+bool solenoid_on[NUMBER_OF_SOLENOIDS] = {false};
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+bool solenoid_buzzing[NUMBER_OF_SOLENOIDS] = {false};
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+uint16_t solenoid_start[NUMBER_OF_SOLENOIDS] = {0};
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+#ifdef SOLENOID_PIN_ACTIVE_LOW
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+# define low true
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+# define high false
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+#else
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+# define low false
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+# define high true
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+#endif
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+static bool solenoid_active_state[NUMBER_OF_SOLENOIDS];
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extern haptic_config_t haptic_config;
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@@ -36,7 +47,7 @@ void solenoid_buzz_off(void) {
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haptic_set_buzz(0);
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}
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-void solenoid_set_buzz(int buzz) {
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+void solenoid_set_buzz(uint8_t buzz) {
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haptic_set_buzz(buzz);
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}
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@@ -44,59 +55,121 @@ void solenoid_set_dwell(uint8_t dwell) {
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solenoid_dwell = dwell;
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}
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-void solenoid_stop(void) {
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- SOLENOID_PIN_WRITE_INACTIVE();
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- solenoid_on = false;
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- solenoid_buzzing = false;
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+/**
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+ * @brief Stops a specific solenoid
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+ *
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+ * @param index select which solenoid to check/stop
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+ */
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+void solenoid_stop(uint8_t index) {
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+ writePin(solenoid_pads[index], !solenoid_active_state[index]);
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+ solenoid_on[index] = false;
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+ solenoid_buzzing[index] = false;
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}
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-void solenoid_fire(void) {
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- if (!haptic_config.buzz && solenoid_on) return;
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- if (haptic_config.buzz && solenoid_buzzing) return;
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+/**
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+ * @brief Fires off a specific solenoid
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+ *
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+ * @param index Selects which solenoid to fire
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+ */
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+void solenoid_fire(uint8_t index) {
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+ if (!haptic_config.buzz && solenoid_on[index]) return;
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+ if (haptic_config.buzz && solenoid_buzzing[index]) return;
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+
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+ solenoid_on[index] = true;
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+ solenoid_buzzing[index] = true;
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+ solenoid_start[index] = timer_read();
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+ writePin(solenoid_pads[index], solenoid_active_state[index]);
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+}
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- solenoid_on = true;
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- solenoid_buzzing = true;
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- solenoid_start = timer_read();
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- SOLENOID_PIN_WRITE_ACTIVE();
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+/**
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+ * @brief Handles selecting a non-active solenoid, and firing it.
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+ *
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+ */
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+void solenoid_fire_handler(void) {
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+#ifndef SOLENOID_RANDOM_FIRE
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+ if (NUMBER_OF_SOLENOIDS > 1) {
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+ uint8_t i = rand() % NUMBER_OF_SOLENOIDS;
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+ if (!solenoid_on[i]) {
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+ solenoid_fire(i);
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+ }
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+ } else {
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+ solenoid_fire(0);
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+ }
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+#else
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+ for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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+ if (!solenoid_on[i]) {
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+ solenoid_fire(i);
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+ break;
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+ }
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+ }
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+#endif
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}
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+/**
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+ * @brief Checks active solenoid to stop them, and to handle buzz mode
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+ *
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+ */
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void solenoid_check(void) {
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- uint16_t elapsed = 0;
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+ uint16_t elapsed[NUMBER_OF_SOLENOIDS] = {0};
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- if (!solenoid_on) return;
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+ for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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+ if (!solenoid_on[i]) continue;
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- elapsed = timer_elapsed(solenoid_start);
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+ elapsed[i] = timer_elapsed(solenoid_start[i]);
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- // Check if it's time to finish this solenoid click cycle
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- if (elapsed > solenoid_dwell) {
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- solenoid_stop();
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- return;
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- }
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+ // Check if it's time to finish this solenoid click cycle
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+ if (elapsed[i] > solenoid_dwell) {
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+ solenoid_stop(i);
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+ continue;
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+ }
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- // Check whether to buzz the solenoid on and off
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- if (haptic_config.buzz) {
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- if ((elapsed % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
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- if (!solenoid_buzzing) {
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- solenoid_buzzing = true;
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- SOLENOID_PIN_WRITE_ACTIVE();
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- }
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- } else {
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- if (solenoid_buzzing) {
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- solenoid_buzzing = false;
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- SOLENOID_PIN_WRITE_INACTIVE();
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+ // Check whether to buzz the solenoid on and off
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+ if (haptic_config.buzz) {
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+ if ((elapsed[i] % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
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+ if (!solenoid_buzzing[i]) {
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+ solenoid_buzzing[i] = true;
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+ writePin(solenoid_pads[i], solenoid_active_state[i]);
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+ }
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+ } else {
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+ if (solenoid_buzzing[i]) {
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+ solenoid_buzzing[i] = false;
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+ writePin(solenoid_pads[i], !solenoid_active_state[i]);
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+ }
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}
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}
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}
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}
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+/**
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+ * @brief Initial configuration for solenoids
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+ *
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+ */
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void solenoid_setup(void) {
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- SOLENOID_PIN_WRITE_INACTIVE();
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- setPinOutput(SOLENOID_PIN);
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- if ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED)) {
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- solenoid_fire();
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+#ifdef SOLENOID_PINS_ACTIVE_STATE
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+ bool state_temp[] = SOLENOID_PINS_ACTIVE_STATE;
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+ uint8_t bound_check = (sizeof(state_temp) / sizeof(bool));
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+#endif
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+
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+ for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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+#ifdef SOLENOID_PINS_ACTIVE_STATE
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+ solenoid_active_state[i] = (bound_check - i) ? state_temp[i] : high;
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+#else
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+ solenoid_active_state[i] = high;
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+#endif
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+ writePin(solenoid_pads[i], !solenoid_active_state[i]);
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+ setPinOutput(solenoid_pads[i]);
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+ if ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED)) {
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+ solenoid_fire(i);
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+ }
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}
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}
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+/**
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+ * @brief stops solenoids prior to device reboot, to prevent them from being locked on
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+ *
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+ */
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void solenoid_shutdown(void) {
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- SOLENOID_PIN_WRITE_INACTIVE();
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+ for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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+ writePin(solenoid_pads[i], !solenoid_active_state[i]);
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+ }
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}
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