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Add ddeklerk split_3x6_3 layout (#10470)

Danilo de Klerk 4 年之前
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共有 1 个文件被更改,包括 78 次插入0 次删除
  1. 78 0
      layouts/community/split_3x6_3/ddeklerk/keymap.c

+ 78 - 0
layouts/community/split_3x6_3/ddeklerk/keymap.c

@@ -0,0 +1,78 @@
+/* Copyright 2015-2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+enum layers {
+    _BASE,
+    _GAME,
+    _FN1,
+    _FN2,
+    _FN3,
+    _ADJUST
+};
+
+#define BASE DF(_BASE)
+#define GAME DF(_GAME)
+#define FN1 LT(_FN1, KC_BSPC)
+#define FN2 LT(_FN2, KC_ENT)
+#define FN3SPC LT(_FN3, KC_SPC)
+
+#define CTRLESC MT(MOD_LCTL, KC_ESC)
+#define CTRLMIN MT(MOD_RCTL, KC_MINS)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    [_BASE] = LAYOUT_split_3x6_3(
+        KC_TAB,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,                               KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    XXXXXXX,
+        CTRLESC, KC_A,    KC_O,    KC_E,    KC_U,    KC_I,                               KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    CTRLMIN,
+        KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,                               KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_RSFT,
+                                            KC_LGUI, FN1,     FN3SPC,           FN3SPC,  FN2,     KC_RALT
+    ),
+    [_GAME] = LAYOUT_split_3x6_3(
+        KC_3,    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,                               KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_BSPC,
+        KC_2,    CTRLESC, KC_A,    KC_S,    KC_D,    KC_F,                               KC_G,    KC_H,    KC_J,    KC_K,    KC_UP,   KC_ENT,
+        KC_1,    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,                               KC_B,    KC_N,    KC_M,    KC_LEFT, KC_DOWN, KC_RGHT,
+                                            KC_LALT, _______, KC_SPC,           _______, _______, _______
+    ),
+    [_FN1] = LAYOUT_split_3x6_3(
+        KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC,                            KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+        KC_DEL,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                               KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_PIPE,
+        _______, _______, _______, _______, _______, _______,                            _______, _______, _______, _______, _______, _______,
+                                            _______, _______, _______,          _______, _______, _______
+    ),
+    [_FN2] = LAYOUT_split_3x6_3(
+        KC_GRV,  KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,                             KC_F12,  KC_LCBR, KC_RCBR, KC_QUES, KC_PLUS, _______,
+        KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,                              KC_F6,   KC_LBRC, KC_RBRC, KC_SLSH, KC_EQL,  KC_BSLS,
+        _______, _______, _______, _______, _______, _______,                            _______, _______, _______, _______, _______, _______,
+                                            _______, _______, _______,          _______, _______, _______
+    ),
+    [_FN3] = LAYOUT_split_3x6_3(
+        _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______,                            KC_INS,  KC_HOME, KC_UP,   KC_END,  KC_BSPC, _______,
+        _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,                            KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
+        _______, KC_APP,  _______, _______, _______, _______,                            KC_PGDN, KC_DEL,  _______, _______, _______, _______,
+                                            _______, _______, _______,          _______, _______, _______
+    ),
+    [_ADJUST] = LAYOUT_split_3x6_3(
+        XXXXXXX, RESET,   XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                            XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+        XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                            XXXXXXX, GAME,    BASE,    XXXXXXX, XXXXXXX, XXXXXXX,
+        XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                            XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+                                            XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX
+    )
+};
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+    return update_tri_layer_state(state, _FN1, _FN2, _ADJUST);
+};