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[Keyboard] Maartenwut Wonderland PCB (#6492)

* Initial Commit

* ID

* Use current manu name

* Fix define DEBOUNCE

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix NUM Lock LED detection

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix CAPs LED detection

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix Scroll Lock LED detection

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Use correct convention for setting pins

* Move folder to maartenwut

 - enable velocikey

* Fix columns size

* Sync with homerowco

* Add Keebs keymap

* Best practices

* Latest keymap changes from homerowco
Yan-Fa Li 5 years ago
parent
commit
f6da00b85d

+ 55 - 0
keyboards/maartenwut/wonderland/config.h

@@ -0,0 +1,55 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID       0xFEED
+#define PRODUCT_ID      0xA71C
+#define DEVICE_VER      0x0003
+#define MANUFACTURER    Maartenwut
+#define PRODUCT         Wonderland
+#define DESCRIPTION     "QMK Firmware for the Wonderland"
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 15
+
+// ROWS: Top to bottom, COLS: Left to right
+
+#define MATRIX_ROW_PINS {B0,D1,D2,D3,D5}
+#define MATRIX_COL_PINS {F0,F1,F4,F5,F6,F7,E6,C7,C6,B6,B5,B4,D7,D6,D4}
+#define UNUSED_PINS
+
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* Backlight configuration
+ */
+#define RGB_DI_PIN B7
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 12
+
+#define QMK_ESC_OUTPUT F0 // usually COL
+#define QMK_ESC_INPUT B0 // usually ROW
+#define QMK_LED B1

+ 25 - 0
keyboards/maartenwut/wonderland/keymaps/default/keymap.c

@@ -0,0 +1,25 @@
+#include QMK_KEYBOARD_H
+
+enum layers {
+  _BASE,
+  _FUNC
+};
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+[_BASE] = LAYOUT(
+  KC_ESC,  KC_1,    KC_1,     KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,   KC_DEL,  KC_BSPC, \
+  KC_F10,  KC_TAB,  KC_Q,     KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,  KC_BSLS, \
+  RGB_TOG, KC_CAPS, KC_A,     KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,           KC_ENT, \
+           KC_LSFT, KC_Z,     KC_X,    KC_C,    KC_V,    KC_B,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,  MO(1), \
+           KC_LCTL,           KC_LAPO, KC_BSPC, KC_LGUI, KC_SPC,  KC_RAPC,                            KC_RCTRL \
+   ),
+[_FUNC] = LAYOUT(
+  RGB_TOG,  VLK_TOG, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,   XXXXXXX, RESET, \
+  RGB_MOD,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, \
+  RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP,             XXXXXXX,  \
+            KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, \
+            _______,          KC_LALT, _______, _______, _______, KC_RALT,                            _______ \
+   )
+};

+ 26 - 0
keyboards/maartenwut/wonderland/keymaps/keebs/keymap.c

@@ -0,0 +1,26 @@
+#include QMK_KEYBOARD_H
+
+enum layers {
+  _BASE,
+  _FUNC
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+[_BASE] = LAYOUT(
+  KC_ESC, KC_GRV,  KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_DEL,  KC_BSPC, \
+  KC_F10, KC_TAB,  KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS, \
+ RGB_HUI, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,    KC_SCLN, KC_QUOT,          KC_ENT, \
+          KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, MO(1), \
+          KC_LCTL,       KC_LAPO, KC_LGUI, RGUI(KC_SPC), KC_SPC, KC_RAPC,                     KC_RCTRL \
+   ),
+[_FUNC] = LAYOUT(
+         RGB_TOG, VLK_TOG, KC_F1,KC_F2,KC_F3,KC_F4,KC_F5,KC_F6,KC_F7,KC_F8,KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, RESET, \
+RGB_MODE_FORWARD, XXXXXXX,   XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,    XXXXXXX,    XXXXXXX,    XXXXXXX, XXXXXXX, \
+RGB_MODE_REVERSE, XXXXXXX,   XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,    XXXXXXX,  KC_UP,         XXXXXXX, \
+              KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX,  XXXXXXX,  XXXXXXX,KC_LEFT,KC_DOWN,KC_RIGHT,XXXXXXX, \
+              KC_LCTL,     KC_LALT, KC_BSPC, KC_LGUI,      KC_SPC,  KC_RALT,                          KC_RCTRL \
+   )
+};
+
+

+ 58 - 0
keyboards/maartenwut/wonderland/rules.mk

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+MCU = atmega32u4
+
+# Processor frequency.
+#     This will define a symbol, F_CPU, in all source code files equal to the
+#     processor frequency in Hz. You can then use this symbol in your source code to
+#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+#     automatically to create a 32-bit value in your source code.
+#
+#     This will be an integer division of F_USB below, as it is sourced by
+#     F_USB after it has run through any CPU prescalers. Note that this value
+#     does not *change* the processor frequency - it should merely be updated to
+#     reflect the processor speed set externally so that the code can use accurate
+#     software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+#     This will define a symbol, F_USB, in all source code files equal to the
+#     input clock frequency (before any prescaling is performed) in Hz. This value may
+#     differ from F_CPU if prescaling is used on the latter, and is required as the
+#     raw input clock is fed directly to the PLL sections of the AVR for high speed
+#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+#     at the end, this will be done automatically to create a 32-bit value in your
+#     source code.
+#
+#     If no clock division is performed on the input clock inside the AVR (via the
+#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+BOOTLOADER = qmk-dfu
+
+# Build Options
+#   comment out to disable the options.
+#
+BOOTMAGIC_ENABLE = lite	# Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no	# Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
+CONSOLE_ENABLE = yes	# Console for debug(+400)
+COMMAND_ENABLE = yes    # Commands for debug and configuration
+NKRO_ENABLE = no		# USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+RGBLIGHT_ENABLE = yes   # Enable keyboard underlight functionality (+4870)
+BACKLIGHT_ENABLE = no  # Enable keyboard backlight functionality (+1150)
+MIDI_ENABLE = no 		# MIDI controls
+AUDIO_ENABLE = no
+UNICODE_ENABLE = no 		# Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUTO_SHIFT_ENABLE = no
+VELOCIKEY_ENABLE = yes

+ 42 - 0
keyboards/maartenwut/wonderland/wonderland.c

@@ -0,0 +1,42 @@
+#include "wonderland.h"
+
+void matrix_init_kb(void) {
+	// put your keyboard start-up code here
+	// runs once when the firmware starts up
+	matrix_init_user();
+	led_init_ports();
+};
+
+void matrix_scan_kb(void) {
+	// put your looping keyboard code here
+	// runs every cycle (a lot)
+	matrix_scan_user();
+};
+
+void led_init_ports(void) {
+    // * Set our LED pins as output
+    setPinOutput(B1);
+    setPinOutput(B2);
+    setPinOutput(B3);
+}
+
+void led_set_kb(uint8_t usb_led) {
+	if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
+        writePinLow(B1);
+    } else {
+        writePinHigh(B1);
+    }
+
+    if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
+        writePinLow(B2);
+    } else {
+        writePinHigh(B2);
+    }
+
+    if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
+        writePinLow(B3);
+    } else {
+        writePinHigh(B3);
+    }
+	led_set_user(usb_led);
+}

+ 22 - 0
keyboards/maartenwut/wonderland/wonderland.h

@@ -0,0 +1,22 @@
+#pragma once
+#include "quantum.h"
+
+// readability
+#define XXX KC_NO
+#define LAYOUT( \
+    k10, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
+    k20, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
+    k30, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c,      k2e, \
+         k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
+         k41,           k43, k45, k46,      k48, k4a,                     k4e  \
+) \
+{ \
+    {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
+    {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e}, \
+    {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, XXX, k2e}, \
+    {k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e}, \
+    {XXX, k41, XXX, k43, XXX, k45, k46, XXX, k48, XXX, k4a, XXX, XXX, XXX, k4e}  \
+}
+
+void matrix_init_user(void);
+void matrix_scan_user(void);