keymap.c 5.3 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _QWERTY 0
  7. #define _FN 1
  8. #define _ULCK 2
  9. #define HYP_TIC ALL_T(KC_GRV)
  10. #define EQ_LOCK TD(TD_EQ_LOCK)
  11. #define MIN_ULK TD(TD_MIN_ULOCK)
  12. //Tap Dance Declarations
  13. enum {
  14. TD_EQ_LOCK = 0,
  15. TD_MIN_ULOCK
  16. };
  17. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  18. /* Qwerty
  19. * ,-----------------------------------------------------------------------------------.
  20. * | = | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
  21. * |------+------+------+------+------+------+------+------+------+------+------+------|
  22. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  23. * |------+------+------+------+------+-------------+------+------+------+------+------|
  24. * | Ctrl | A | S | D | F | G | H | J | K | L | ; | " |
  25. * |------+------+------+------+------+------|------+------+------+------+------+------|
  26. * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
  27. * |------+------+------+------+------+------+------+------+------+------+------+------|
  28. * | FN | ` | Alt | LGUI | Back | ESC |ENTER | SPCE | RGUI | [ | ] | FN |
  29. * `-----------------------------------------------------------------------------------'
  30. */
  31. [_QWERTY] = LAYOUT_preonic_grid( \
  32. EQ_LOCK, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, MIN_ULK, \
  33. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
  34. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  35. KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \
  36. MO(_FN), HYP_TIC, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, KC_RGUI, KC_LBRC, KC_RBRC, MO(_FN) \
  37. ),
  38. /* Fn
  39. * ,-----------------------------------------------------------------------------------.
  40. * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | |
  41. * |------+------+------+------+------+-------------+------+------+------+------+------|
  42. * | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | |
  43. * |------+------+------+------+------+-------------+------+------+------+------+------|
  44. * | | VOL- | VOL+ | MUTE |BLtogg| | LEFT | DOWN | UP | RGHT | | |
  45. * |------+------+------+------+------+------|------+------+------+------+------+------|
  46. * | | BL- | BL+ |Aud on|AudOff|AGnorm|AGswap| | | | | |
  47. * |------+------+------+------+------+------|------+------+------+------+------+------|
  48. * | |Voice-|Voice+|Mus on|MusOff| | |PLY/PS| | PREV | NEXT | |
  49. * `-----------------------------------------------------------------------------------'
  50. */
  51. [_FN] = LAYOUT_preonic_grid( \
  52. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, \
  53. _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______, \
  54. _______, KC_VOLD, KC_VOLU, KC_MUTE, BL_TOGG, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
  55. _______, BL_DEC, BL_INC, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
  56. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, KC_MPLY, _______, KC_MPRV, KC_MNXT, _______ \
  57. )
  58. };
  59. float tone_startup[][2] = {
  60. {NOTE_B5, 20},
  61. {NOTE_B6, 8},
  62. {NOTE_DS6, 20},
  63. {NOTE_B6, 8}
  64. };
  65. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  66. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  67. void persistent_default_layer_set(uint16_t default_layer) {
  68. eeconfig_update_default_layer(default_layer);
  69. default_layer_set(default_layer);
  70. }
  71. /*bool process_record_user(uint16_t keycode, keyrecord_t *record) {*/
  72. /*return true;*/
  73. /*[>switch (keycode) {<]*/
  74. /*[>case QWERTY:<]*/
  75. /*[>return true;<]*/
  76. /*[>}<]*/
  77. /*};*/
  78. void matrix_init_user(void) {
  79. startup_user();
  80. }
  81. void startup_user()
  82. {
  83. _delay_ms(20); // gets rid of tick
  84. PLAY_SONG(tone_startup);
  85. }
  86. void shutdown_user()
  87. {
  88. PLAY_SONG(tone_goodbye);
  89. _delay_ms(150);
  90. stop_all_notes();
  91. }
  92. void music_on_user(void)
  93. {
  94. music_scale_user();
  95. }
  96. void music_scale_user(void)
  97. {
  98. PLAY_SONG(music_scale);
  99. }
  100. qk_tap_dance_action_t tap_dance_actions[] = {
  101. //Tap once for equal, twice for hyper + X (alfred lock)
  102. [TD_EQ_LOCK] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, HYPR(KC_X)),
  103. //Tap once for minus, twice for time.heals.nothing
  104. [TD_MIN_ULOCK] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, M(_ULCK))
  105. };
  106. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  107. {
  108. switch(id) {
  109. case _ULCK:
  110. if (record->event.pressed) {
  111. /* time.heals.nothing */
  112. return MACRO( I(220), T(T), T(I), T(M), T(E), T(DOT), T(H), T(E), T(A), T(L), T(S), T(DOT), T(N), T(O), T(T), T(H), T(I), T(N), T(G), END);
  113. }
  114. break;
  115. }
  116. return MACRO_NONE;
  117. };