config.h 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110
  1. /*
  2. Copyright 2020 Danny Nguyen <danny@keeb.io>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* key matrix size */
  17. #define MATRIX_ROWS 3
  18. #define MATRIX_COLS 3
  19. /* Keyboard Matrix Assignments */
  20. #define DIRECT_PINS { \
  21. { B12, B5, B6 }, \
  22. { B14, B4, B7 }, \
  23. { A3, F1, F0 } \
  24. }
  25. // Left, Right, Middle
  26. #define ENCODERS_PAD_A { A8, B3, A10 }
  27. #define ENCODERS_PAD_B { A4, A15, A9 }
  28. #define TAP_CODE_DELAY 10
  29. #define RGB_DI_PIN B15
  30. #ifdef RGB_DI_PIN
  31. # define RGBLED_NUM 11
  32. # define RGBLIGHT_HUE_STEP 8
  33. # define RGBLIGHT_SAT_STEP 8
  34. # define RGBLIGHT_VAL_STEP 8
  35. # define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  36. # define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  37. /*== all animations enable ==*/
  38. # define RGBLIGHT_ANIMATIONS
  39. // RGB Matrix
  40. # ifdef RGB_MATRIX_ENABLE
  41. # define DRIVER_LED_TOTAL RGBLED_NUM
  42. # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  43. # define RGB_MATRIX_KEYPRESSES
  44. // RGB Matrix Animation modes. Explicitly enabled
  45. // For full list of effects, see:
  46. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  47. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  48. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  49. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  50. # define ENABLE_RGB_MATRIX_BREATHING
  51. # define ENABLE_RGB_MATRIX_BAND_SAT
  52. # define ENABLE_RGB_MATRIX_BAND_VAL
  53. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  54. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  55. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  56. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  57. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  58. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  59. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  60. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  61. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  62. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  63. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  64. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  65. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  66. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  67. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  68. # define ENABLE_RGB_MATRIX_RAINDROPS
  69. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  70. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  71. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  72. # define ENABLE_RGB_MATRIX_HUE_WAVE
  73. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  74. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  75. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  76. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  77. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  78. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  79. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  80. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  81. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  82. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  83. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  84. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  85. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  86. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  87. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  88. # define ENABLE_RGB_MATRIX_SPLASH
  89. # define ENABLE_RGB_MATRIX_MULTISPLASH
  90. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  91. # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  92. # endif
  93. #endif
  94. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  95. #define DEBOUNCE 5
  96. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  97. #define LOCKING_SUPPORT_ENABLE
  98. /* Locking resynchronize hack */
  99. #define LOCKING_RESYNC_ENABLE