sounds.h 335 B

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  1. // ................................................................ Audio Sounds
  2. #pragma once
  3. #ifdef AUDIO_ENABLE
  4. // Songs come from quantum/audio/song_list.h
  5. float song_startup [][2] = SONG(STARTUP_SOUND);
  6. float song_goodbye [][2] = SONG(GOODBYE_SOUND);
  7. float song_overwatch[][2] = SONG(OVERWATCH_THEME);
  8. #undef AUDIO_VOICES
  9. #endif