keymap.c 3.2 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "hvp.c"
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _QWERTY 0
  8. #define _LOWER 3
  9. #define _RAISE 4
  10. #define _NAVI 5
  11. #define _ADJUST 6
  12. enum custom_keycodes {
  13. QWERTY = SAFE_RANGE
  14. };
  15. #define LOWER MO(_LOWER)
  16. #define RAISE MO(_RAISE)
  17. #define ADJUST MO(_ADJUST)
  18. #define LT3_ESC LT(5, KC_ESC)
  19. #define LT4_TAB LT(6, KC_TAB)
  20. #define F_NAVI LT(5, KC_F)
  21. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  22. [_QWERTY] = LAYOUT_ortho_4x12(
  23. LT4_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  24. LT3_ESC, KC_A, KC_S, KC_D, F_NAVI, LT(6,KC_G), KC_H, KC_J, KC_K, KC_L, TD(TD1), TD(TD2),
  25. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, TD(TD3), KC_SFTENT ,
  26. KC_LCTL, KC_APP, KC_LGUI, KC_LALT, LT(3,KC_SPC), SFT_T(KC_SPC), KC_SFTENT, LT(4,KC_SPC), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  27. ),
  28. [_RAISE] = LAYOUT_ortho_4x12( /* Right */
  29. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  30. KC_DEL, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  31. _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
  32. _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
  33. ),
  34. [_LOWER] = LAYOUT_ortho_4x12( /* Left */
  35. KC_TILDE, KC_EXCLAIM, KC_AT, KC_HASH, KC_DOLLAR, KC_PERCENT, KC_CIRCUMFLEX, KC_AMPERSAND, KC_ASTERISK, KC_LEFT_PAREN, KC_RIGHT_PAREN, KC_BSPC,
  36. KC_DEL, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSLS,
  37. _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_TILD,
  38. _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
  39. ),
  40. [_NAVI] = LAYOUT_ortho_4x12( /* Esc */
  41. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  42. _______, _______, _______, D_NAVI, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
  43. _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______,
  44. _______, _______, _______, _______, _______,KC_MUTE, KC_MPLY, KC_MSTP, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
  45. ),
  46. [_ADJUST] = LAYOUT_ortho_4x12( /* Tab */
  47. _______, RGB_TOG, RGB_MOD, RGB_RMOD, _______, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
  48. _______, RGB_M_P, RGB_HUD, RGB_HUI, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______,
  49. KC_PSCR, _______, RGB_SAD, RGB_SAI, _______, _______, KC_0, KC_1, KC_2, KC_3, _______, _______,
  50. QK_BOOT, _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______
  51. )};