keymap.c 17 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _QWERTY 0
  7. #define _COLEMAK 1
  8. #define _DVORAK 2
  9. #define _GAME 3
  10. #define _ARROW 12
  11. #define _NUMPAD 13
  12. #define _LOWER 14
  13. #define _RAISE 15
  14. #define _ADJUST 16
  15. // Macro name shortcuts
  16. #define QWERTY M(_QWERTY)
  17. #define COLEMAK M(_COLEMAK)
  18. #define DVORAK M(_DVORAK)
  19. #define GAME M(_GAME)
  20. #define ARROW M(_ARROW)
  21. #define NUMPAD M(_NUMPAD)
  22. #define LOWER M(_LOWER)
  23. #define RAISE M(_RAISE)
  24. #define M_BL 5
  25. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  26. /* Qwerty
  27. * ,-----------------------------------------------------------------------------------.
  28. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  29. * |------+------+------+------+------+------+------+------+------+------+------+------|
  30. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  31. * |------+------+------+------+------+------+------+------+------+------+------+------|
  32. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  33. * |------+------+------+------+------+------+------+------+------+------+------+------|
  34. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  35. * |------+------+------+------+------+------+------+------+------+------+------+------|
  36. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  37. * `-----------------------------------------------------------------------------------'
  38. */
  39. [_QWERTY] = LAYOUT_preonic_1x2uC( \
  40. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  41. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
  42. LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  43. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
  44. M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, LT(_LOWER, KC_SPC), RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC \
  45. ),
  46. /* Colemak
  47. * ,-----------------------------------------------------------------------------------.
  48. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  49. * |------+------+------+------+------+------+------+------+------+------+------+------|
  50. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  51. * |------+------+------+------+------+-------------+------+------+------+------+------|
  52. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  53. * |------+------+------+------+------+------+------+------+------+------+------+------|
  54. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  57. * `-----------------------------------------------------------------------------------'
  58. */
  59. [_COLEMAK] = LAYOUT_preonic_1x2uC( \
  60. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  61. _______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, \
  62. _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  63. _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, \
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  65. ),
  66. /* Dvorak
  67. * ,-----------------------------------------------------------------------------------.
  68. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  69. * |------+------+------+------+------+------+------+------+------+------+------+------|
  70. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  71. * |------+------+------+------+------+-------------+------+------+------+------+------|
  72. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  73. * |------+------+------+------+------+------|------+------+------+------+------+------|
  74. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  75. * |------+------+------+------+------+------+------+------+------+------+------+------|
  76. * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
  77. * `-----------------------------------------------------------------------------------'
  78. */
  79. [_DVORAK] = LAYOUT_preonic_1x2uC( \
  80. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  81. _______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______, \
  82. _______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______, \
  83. _______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______, \
  84. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  85. ),
  86. /* GAME
  87. * ,-----------------------------------------------------------------------------------.
  88. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  89. * |------+------+------+------+------+------+------+------+------+------+------+------|
  90. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  91. * |------+------+------+------+------+------+------+------+------+------+------+------|
  92. * | CAPS | A | S | D | F | G | H | J | K | L | ; | " |
  93. * |------+------+------+------+------+------+------+------+------+------+------+------|
  94. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  95. * |------+------+------+------+------+------+------+------+------+------+------+------|
  96. * | Brite| Ctrl | Alt | XXX | Lower | Space | Raise| - | = | [ | ] |
  97. * `-----------------------------------------------------------------------------------'
  98. */
  99. [_GAME] = LAYOUT_preonic_1x2uC( \
  100. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  101. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,\
  102. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  103. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
  104. _______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______ \
  105. ),
  106. /* NUMPAD
  107. * ,-----------------------------------------------------------------------------------.
  108. * | Esc | / | * | - | 4 | 5 | 6 | 7 | 8 | 9 | | |
  109. * |------+------+------+------+------+------+------+------+------+------+------+------|
  110. * | 7 | 8 | 9 | + | R | T | Y | U | I | O | P | \ |
  111. * |------+------+------+------+------+------+------+------+------+------+------+------|
  112. * | 4 | 5 | 6 | + | F | G | H | J | K | L | ; | " |
  113. * |------+------+------+------+------+------+------+------+------+------+------+------|
  114. * | 1 | 2 | 3 | Enter| V | B | N | M | , | . | / |Enter |
  115. * |------+------+------+------+------+------+------+------+------+------+------+------|
  116. * | 0 | 0 | . | Enter| Lower| Space | Raise| - | = | [ | ] |
  117. * `-----------------------------------------------------------------------------------'
  118. */
  119. [_NUMPAD] = LAYOUT_preonic_1x2uC( \
  120. KC_ESC, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, _______, _______, _______, _______, _______, \
  121. KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, \
  122. KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, \
  123. KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______, \
  124. KC_P0, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, _______ \
  125. ),
  126. /* Lower
  127. * ,-----------------------------------------------------------------------------------.
  128. * | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
  129. * |------+------+------+------+------+------+------+------+------+------+------+------|
  130. * | Mute | BkSpc| Up | Del | Forwd| MBtn1| MUp| MBtn2| / | 7 | 8 | 9 |
  131. * |------+------+------+------+------+------+------+------+------+------+------+------|
  132. * | | Left | Down | Right| Refr MLeft| MDn |MRight| * | 4 | 5 | 6 |
  133. * |------+------+------+------+------+------+------+------+------+------+------+------|
  134. * | Vol+| Prev | Play | Next | Back | MWDn| MBtn3| MWUp | - | 1 | 2 | 3 |
  135. * |------+------+------+------+------+------+------+------+------+------+------+------|
  136. * | Vol- | | | | | | | + | Enter| 0 | . |
  137. * `-----------------------------------------------------------------------------------'
  138. */
  139. [_LOWER] = LAYOUT_preonic_1x2uC( \
  140. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL, \
  141. KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_BTN1, KC_MS_U, KC_BTN2, KC_PSLS, KC_P7, KC_P8, KC_P9, \
  142. _______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_L, KC_MS_D, KC_MS_R, KC_PAST, KC_P4, KC_P5, KC_P6, \
  143. KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_WH_D, KC_BTN3, KC_WH_U, KC_PMNS, KC_P1, KC_P2, KC_P3, \
  144. KC_VOLD, _______, _______, _______, _______, _______, _______, KC_PPLS, KC_PENT, KC_P0, KC_PDOT \
  145. ),
  146. /* Raise
  147. * ,-----------------------------------------------------------------------------------.
  148. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
  149. * |------+------+------+------+------+------+------+------+------+------+------+------|
  150. * | | Bksp | PgUp | Del | | | | PgUp | Up | PgDn | | |
  151. * |------+------+------+------+------+------+------+------+------+------+------+------|
  152. * | | Home | PgDn | End | | | Home | Left | Down | Right| ] | \ |
  153. * |------+------+------+------+------+------+------+------+------+------+------+------|
  154. * | | Pause| Ins | | | Print|Screen| End | | | |Enter |
  155. * |------+------+------+------+------+------+------+------+------+------+------+------|
  156. * | | | | | | | | | | | |
  157. * `-----------------------------------------------------------------------------------'
  158. */
  159. [_RAISE] = LAYOUT_preonic_1x2uC( \
  160. KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  161. _______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______, \
  162. _______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, \
  163. _______, KC_PAUSE, KC_INS, _______, KC_PSCR, KC_PSCR, _______, KC_END, _______, _______, _______, _______, \
  164. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  165. ),
  166. /* Adjust (Lower + Raise)
  167. * ,-----------------------------------------------------------------------------------.
  168. * | | |qwerty|ColMak|Dvorak| | | | | | | |
  169. * |------+------+------+------+------+------+------+------+------+------+------+------|
  170. * | | | |AGNorm|AGSwap| | | | | | | |
  171. * |------+------+------+------+------+------+------+------+------+------+------+------|
  172. * | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | |
  173. * |------+------+------+------+------+------+------+------+------+------+------+------|
  174. * | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game |NUMPAD| | |
  175. * |------+------+------+------+------+------+------+------+------+------+------+------|
  176. * | | | | | | Reset | | | | | |
  177. * `-----------------------------------------------------------------------------------'
  178. */
  179. [_ADJUST] = LAYOUT_preonic_1x2uC( \
  180. _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______, \
  181. _______, QK_BOOT, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL, \
  182. _______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______, \
  183. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, NUMPAD, _______, _______, \
  184. _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______ \
  185. )
  186. };
  187. #ifdef AUDIO_ENABLE
  188. float start_up[][2] = {
  189. MUSICAL_NOTE(_B5, 20),
  190. MUSICAL_NOTE(_B6, 8),
  191. MUSICAL_NOTE(_DS6, 20),
  192. MUSICAL_NOTE(_B6, 8),
  193. };
  194. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  195. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  196. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  197. float goodbye[][2] = SONG(GOODBYE_SOUND);
  198. #endif
  199. void persistent_default_layer_set(uint16_t default_layer) {
  200. eeconfig_update_default_layer(default_layer);
  201. default_layer_set(default_layer);
  202. }
  203. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  204. {
  205. switch(id) {
  206. case _QWERTY:
  207. if (record->event.pressed) {
  208. #ifdef AUDIO_ENABLE
  209. PLAY_SONG(tone_qwerty);
  210. #endif
  211. persistent_default_layer_set(1UL<<_QWERTY);
  212. }
  213. break;
  214. case _COLEMAK:
  215. if (record->event.pressed) {
  216. #ifdef AUDIO_ENABLE
  217. PLAY_SONG(tone_colemak);
  218. #endif
  219. persistent_default_layer_set(1UL<<_COLEMAK);
  220. }
  221. break;
  222. case _DVORAK:
  223. if (record->event.pressed) {
  224. #ifdef AUDIO_ENABLE
  225. PLAY_SONG(tone_dvorak);
  226. #endif
  227. persistent_default_layer_set(1UL<<_DVORAK);
  228. }
  229. break;
  230. case _GAME:
  231. if (record->event.pressed) {
  232. #ifdef AUDIO_ENABLE
  233. PLAY_SONG(tone_colemak);
  234. #endif
  235. persistent_default_layer_set(1UL<<_GAME);
  236. }
  237. break;
  238. case _NUMPAD:
  239. if (record->event.pressed) {
  240. #ifdef AUDIO_ENABLE
  241. PLAY_SONG(tone_dvorak);
  242. #endif
  243. persistent_default_layer_set(1UL<<_NUMPAD);
  244. }
  245. break;
  246. case _ARROW:
  247. if (record->event.pressed) {
  248. #ifdef AUDIO_ENABLE
  249. PLAY_SONG(tone_colemak);
  250. #endif
  251. persistent_default_layer_set(1UL<<_LOWER);
  252. }
  253. break;
  254. case _LOWER:
  255. if (record->event.pressed) {
  256. layer_on(_LOWER);
  257. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  258. } else {
  259. layer_off(_LOWER);
  260. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  261. }
  262. break;
  263. case _RAISE:
  264. if (record->event.pressed) {
  265. layer_on(_RAISE);
  266. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  267. } else {
  268. layer_off(_RAISE);
  269. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  270. }
  271. break;
  272. case M_BL:
  273. if (record->event.pressed) {
  274. register_code(KC_RSFT);
  275. #ifdef BACKLIGHT_ENABLE
  276. backlight_step();
  277. #endif
  278. } else {
  279. unregister_code(KC_RSFT);
  280. }
  281. break;
  282. }
  283. return MACRO_NONE;
  284. };
  285. void matrix_init_user(void) {
  286. #ifdef AUDIO_ENABLE
  287. _delay_ms(20); // gets rid of tick
  288. PLAY_SONG(start_up);
  289. #endif
  290. }
  291. #ifdef AUDIO_ENABLE
  292. void play_goodbye_tone(void)
  293. {
  294. PLAY_SONG(goodbye);
  295. _delay_ms(150);
  296. }
  297. #endif