keymap.c 11 KB

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  1. // Dale's Planck with a number row, I mean Preonic.
  2. // I could have done something cooler with the top row I guess but I'm pretty much a Planck guy, that is the reason for the duplication of keys.
  3. #include QMK_KEYBOARD_H
  4. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  5. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  6. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  7. // entirely and just use numbers.
  8. enum preonic_layers {
  9. _QWERTY,
  10. _ARROW,
  11. _LOWER,
  12. _RAISE,
  13. _ADJUST
  14. };
  15. enum preonic_keycodes {
  16. QWERTY = SAFE_RANGE,
  17. ARROW,
  18. LOWER,
  19. RAISE,
  20. BACKLIT
  21. };
  22. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  23. /* Qwerty
  24. * ,-----------------------------------------------------------------------------------.
  25. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  26. * |------+------+------+------+------+------+------+------+------+------+------+------|
  27. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  28. * |------+------+------+------+------+-------------+------+------+------+------+------|
  29. * | Tab | A | S | D | F | G | H | J | K | L | ; | " |
  30. * |------+------+------+------+------+------|------+------+------+------+------+------|
  31. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  32. * |------+------+------+------+------+------+------+------+------+------+------+------|
  33. * | Ctrl | GUI | \ | Alt |Lower | Space |Raise | [ | - | = | ] |
  34. * `-----------------------------------------------------------------------------------'
  35. */
  36. [_QWERTY] = LAYOUT_preonic_1x2uC( \
  37. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  38. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  39. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  40. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT), \
  41. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, RAISE, LT(_LOWER, KC_LBRC), KC_MINS, KC_EQL, MT(MOD_RCTL, KC_RBRC) \
  42. ),
  43. /* Arrow
  44. * ,-----------------------------------------------------------------------------------.
  45. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  46. * |------+------+------+------+------+------+------+------+------+------+------+------|
  47. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  48. * |------+------+------+------+------+-------------+------+------+------+------+------|
  49. * | Tab | A | S | D | F | G | H | J | K | L | ; | " |
  50. * |------+------+------+------+------+------|------+------+------+------+------+------|
  51. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  52. * |------+------+------+------+------+------+------+------+------+------+------+------|
  53. * | Ctrl | GUI | \ | Alt |Lower | Space |Raise | Left | Down | Up | Right |
  54. * `-----------------------------------------------------------------------------------'
  55. */
  56. [_ARROW] = LAYOUT_preonic_1x2uC( \
  57. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  58. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  59. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  60. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT), \
  61. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, MT(MOD_RCTL, KC_RGHT) \
  62. ),
  63. /* Lower
  64. * ,-----------------------------------------------------------------------------------.
  65. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  66. * |------+------+------+------+------+------+------+------+------+------+------+------|
  67. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  68. * |------+------+------+------+------+-------------+------+------+------+------+------|
  69. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
  70. * |------+------+------+------+------+------|------+------+------+------+------+------|
  71. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / | Ent |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | | | | | | 0 | | [ | - | + | ] |
  74. * `-----------------------------------------------------------------------------------'
  75. */
  76. [_LOWER] = LAYOUT_preonic_1x2uC( \
  77. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  78. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  79. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
  80. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______, \
  81. _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
  82. ),
  83. /* Raise
  84. * ,-----------------------------------------------------------------------------------.
  85. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  86. * |------+------+------+------+------+-------------+------+------+------+------+------|
  87. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  88. * |------+------+------+------+------+-------------+------+------+------+------+------|
  89. * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
  90. * |------+------+------+------+------+------|------+------+------+------+------+------|
  91. * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
  92. * |------+------+------+------+------+------+------+------+------+------+------+------|
  93. * | | App | | | | Ins | | Home | PGDN | PGUP | End |
  94. * `-----------------------------------------------------------------------------------'
  95. */
  96. [_RAISE] = LAYOUT_preonic_1x2uC( \
  97. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
  98. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
  99. KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV,
  100. _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______,
  101. _______, KC_APP, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
  102. ),
  103. /* Adjust (Lower + Raise)
  104. * ,-----------------------------------------------------------------------------------.
  105. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  106. * |------+------+------+------+------+------+------+------+------+------+------+------|
  107. * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
  108. * |------+------+------+------+------+-------------+------+------+------+------+------|
  109. * | Caps | Arrow| |Aud on|Audoff| |AGswap|AGnorm| PrtSc|ScrLck| Break| |
  110. * |------+------+------+------+------+------|------+------+------+------+------+------|
  111. * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute |VolUp |VolDn | | |
  112. * |------+------+------+------+------+------+------+------+------+------+------+------|
  113. * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
  114. * `-----------------------------------------------------------------------------------'
  115. */
  116. [_ADJUST] = LAYOUT_preonic_1x2uC( \
  117. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  118. LALT(LCTL(KC_INS)), QWERTY, _______, _______, QK_BOOT, M(0), _______, MAGIC_TOGGLE_NKRO, _______, _______, _______, LALT(LCTL(KC_DEL)),
  119. KC_CAPS, ARROW, _______, AU_ON, AU_OFF, _______, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______,
  120. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
  121. BACKLIT, _______, _______, _______, _______, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP
  122. )
  123. };
  124. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
  125. {
  126. switch(id) {
  127. case 0: // this would trigger when you hit a key mapped as M(0)
  128. if (record->event.pressed) {
  129. return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
  130. }
  131. break;
  132. }
  133. return MACRO_NONE;
  134. };
  135. #ifdef AUDIO_ENABLE
  136. float tone_startup[][2] = {
  137. {NOTE_B5, 20},
  138. {NOTE_B6, 8},
  139. {NOTE_DS6, 20},
  140. {NOTE_B6, 8}
  141. };
  142. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  143. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  144. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  145. #endif
  146. void persistent_default_layer_set(uint16_t default_layer) {
  147. eeconfig_update_default_layer(default_layer);
  148. default_layer_set(default_layer);
  149. }
  150. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  151. switch (keycode) {
  152. case QWERTY:
  153. if (record->event.pressed) {
  154. #ifdef AUDIO_ENABLE
  155. PLAY_SONG(tone_qwerty);
  156. #endif
  157. persistent_default_layer_set(1UL<<_QWERTY);
  158. }
  159. return false;
  160. break;
  161. case ARROW:
  162. if (record->event.pressed) {
  163. persistent_default_layer_set(1UL<<_ARROW);
  164. }
  165. return false;
  166. break;
  167. case LOWER:
  168. if (record->event.pressed) {
  169. layer_on(_LOWER);
  170. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  171. } else {
  172. layer_off(_LOWER);
  173. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  174. }
  175. return false;
  176. break;
  177. case RAISE:
  178. if (record->event.pressed) {
  179. layer_on(_RAISE);
  180. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  181. } else {
  182. layer_off(_RAISE);
  183. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  184. }
  185. return false;
  186. break;
  187. case BACKLIT:
  188. if (record->event.pressed) {
  189. register_code(KC_RSFT);
  190. #ifdef BACKLIGHT_ENABLE
  191. backlight_step();
  192. #endif
  193. } else {
  194. unregister_code(KC_RSFT);
  195. }
  196. return false;
  197. break;
  198. }
  199. return true;
  200. };
  201. void matrix_init_user(void) {
  202. #ifdef AUDIO_ENABLE
  203. startup_user();
  204. #endif
  205. }
  206. #ifdef AUDIO_ENABLE
  207. void startup_user()
  208. {
  209. _delay_ms(20); // gets rid of tick
  210. PLAY_SONG(tone_startup);
  211. }
  212. void shutdown_user()
  213. {
  214. PLAY_SONG(tone_goodbye);
  215. _delay_ms(150);
  216. stop_all_notes();
  217. }
  218. void music_on_user(void)
  219. {
  220. music_scale_user();
  221. }
  222. void music_scale_user(void)
  223. {
  224. PLAY_SONG(music_scale);
  225. }
  226. #endif