keymap.c 15 KB

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  1. /* Copyright 2015-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "muse.h"
  18. #include "mguterl.h"
  19. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  20. /* Qwerty
  21. * ,-----------------------------------------------------------------------------------.
  22. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  23. * |------+------+------+------+------+------+------+------+------+------+------+------|
  24. * |HypTab| Q | W | E | R | T | Y | U | I | O | P | Bksp |
  25. * |------+------+------+------+------+------+------+------+------+------+------+------|
  26. * |EscCtl| A | S | D | F | G | H | J | K | L | ; | " |
  27. * |------+------+------+------+------+------+------+------+------+------+------+------|
  28. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  29. * |------+------+------+------+------+------+------+------+------+------+------+------|
  30. * | GESC | Ctrl | Alt | GUI |Lower |SpcUtl|SpcUtl|Raise | Left | Down | Up |Right |
  31. * `-----------------------------------------------------------------------------------'
  32. */
  33. [_QWERTY] = LAYOUT_preonic_grid( \
  34. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  35. HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  36. ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  37. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT,
  38. KC_GESC, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPC_UTL, SPC_UTL, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  39. ),
  40. /*
  41. * Gaming is very similar to Qwerty. Certain features from Qwerty are disable
  42. * for better gaming experience.
  43. */
  44. [_GAMING] = LAYOUT_preonic_grid( \
  45. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  46. KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  47. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  48. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  49. KC_ESC, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______
  50. ),
  51. /*
  52. * Util is accessed by holding Space. The Util layer contains vimkeys and
  53. * shortcuts that I find myself needing often.
  54. */
  55. [_UTIL] = LAYOUT_preonic_grid( \
  56. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  57. _______, GUI_1, GUI_2, GUI_3, GUI_4, GUI_5, GUI_6, GUI_7, GUI_8, GUI_9, GUI_0, _______,
  58. _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
  59. _______, _______, _______, _______, _______, _______, _______, GO_BACK, GO_FWD, _______, _______, _______,
  60. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  61. ),
  62. /* Colemak
  63. * ,-----------------------------------------------------------------------------------.
  64. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  65. * |------+------+------+------+------+------+------+------+------+------+------+------|
  66. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  67. * |------+------+------+------+------+-------------+------+------+------+------+------|
  68. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  69. * |------+------+------+------+------+------|------+------+------+------+------+------|
  70. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  71. * |------+------+------+------+------+------+------+------+------+------+------+------|
  72. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  73. * `-----------------------------------------------------------------------------------'
  74. */
  75. [_COLEMAK] = LAYOUT_preonic_grid( \
  76. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  77. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
  78. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  79. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
  80. BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  81. ),
  82. /* Dvorak
  83. * ,-----------------------------------------------------------------------------------.
  84. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  85. * |------+------+------+------+------+------+------+------+------+------+------+------|
  86. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  87. * |------+------+------+------+------+-------------+------+------+------+------+------|
  88. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  89. * |------+------+------+------+------+------|------+------+------+------+------+------|
  90. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  91. * |------+------+------+------+------+------+------+------+------+------+------+------|
  92. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  93. * `-----------------------------------------------------------------------------------'
  94. */
  95. [_DVORAK] = LAYOUT_preonic_grid( \
  96. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  97. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL,
  98. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
  99. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT,
  100. BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  101. ),
  102. /* Lower
  103. * ,-----------------------------------------------------------------------------------.
  104. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  105. * |------+------+------+------+------+-------------+------+------+------+------+------|
  106. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  107. * |------+------+------+------+------+------+------+------+------+------+------+------|
  108. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  109. * |------+------+------+------+------+------+------+------+------+------+------+------|
  110. * | | F7 | F8 | F9 | F10 | F11 | F12 | - | = | [ | ] | |
  111. * |------+------+------+------+------+------+------+------+------+------+------+------|
  112. * | | | | | | | | Next | Vol- | Vol+ | Play |
  113. * `-----------------------------------------------------------------------------------'
  114. */
  115. [_LOWER] = LAYOUT_preonic_grid( \
  116. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
  117. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
  118. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
  119. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  120. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
  121. ),
  122. /* Raise
  123. * ,-----------------------------------------------------------------------------------.
  124. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  125. * |------+------+------+------+------+------+------+------+------+------+------+------|
  126. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  127. * |------+------+------+------+------+------+------+------+------+------+------+------|
  128. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | | | | | |
  129. * |------+------+------+------+------+------+------+------+------+------+------+------|
  130. * | | F7 | F8 | F9 | F10 | F11 | F12 | | |Pg Up |Pg Dn | |
  131. * |------+------+------+------+------+------+------+------+------+------+------+------|
  132. * | | | | | | | | Next | Vol- | Vol+ | Play |
  133. * `-----------------------------------------------------------------------------------'
  134. */
  135. [_RAISE] = LAYOUT_preonic_grid( \
  136. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  137. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  138. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, _______, _______,
  139. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PGUP, KC_PGDN, _______,
  140. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
  141. ),
  142. /* Adjust (Lower + Raise)
  143. * ,-----------------------------------------------------------------------------------.
  144. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  145. * |------+------+------+------+------+------+------+------+------+------+------+------|
  146. * |ToGame| Reset| | | | | | | | | | Del |
  147. * |------+------+------+------+------+-------------+------+------+------+------+------|
  148. * | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  149. * |------+------+------+------+------+------|------+------+------+------+------+------|
  150. * | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
  151. * |------+------+------+------+------+------+------+------+------+------+------+------|
  152. * | | | | | | | | | | | |
  153. * `-----------------------------------------------------------------------------------'
  154. */
  155. [_ADJUST] = LAYOUT_preonic_grid( \
  156. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  157. TG_GAME, QK_BOOT, DEBUG, _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, KC_DEL,
  158. _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______,
  159. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______,
  160. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  161. )
  162. };
  163. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  164. switch (keycode) {
  165. case QWERTY:
  166. if (record->event.pressed) {
  167. set_single_persistent_default_layer(_QWERTY);
  168. }
  169. return false;
  170. break;
  171. case COLEMAK:
  172. if (record->event.pressed) {
  173. set_single_persistent_default_layer(_COLEMAK);
  174. }
  175. return false;
  176. break;
  177. case DVORAK:
  178. if (record->event.pressed) {
  179. set_single_persistent_default_layer(_DVORAK);
  180. }
  181. return false;
  182. break;
  183. case LOWER:
  184. if (record->event.pressed) {
  185. layer_on(_LOWER);
  186. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  187. } else {
  188. layer_off(_LOWER);
  189. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  190. }
  191. return false;
  192. break;
  193. case RAISE:
  194. if (record->event.pressed) {
  195. layer_on(_RAISE);
  196. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  197. } else {
  198. layer_off(_RAISE);
  199. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  200. }
  201. return false;
  202. break;
  203. case BACKLIT:
  204. if (record->event.pressed) {
  205. register_code(KC_RSFT);
  206. #ifdef BACKLIGHT_ENABLE
  207. backlight_step();
  208. #endif
  209. #ifdef __AVR__
  210. writePinLow(E6);
  211. #endif
  212. } else {
  213. unregister_code(KC_RSFT);
  214. #ifdef __AVR__
  215. writePinHigh(E6);
  216. #endif
  217. }
  218. return false;
  219. break;
  220. }
  221. return true;
  222. };
  223. bool muse_mode = false;
  224. uint8_t last_muse_note = 0;
  225. uint16_t muse_counter = 0;
  226. uint8_t muse_offset = 70;
  227. uint16_t muse_tempo = 50;
  228. bool encoder_update_user(uint8_t index, bool clockwise) {
  229. if (muse_mode) {
  230. if (IS_LAYER_ON(_RAISE)) {
  231. if (clockwise) {
  232. muse_offset++;
  233. } else {
  234. muse_offset--;
  235. }
  236. } else {
  237. if (clockwise) {
  238. muse_tempo+=1;
  239. } else {
  240. muse_tempo-=1;
  241. }
  242. }
  243. } else {
  244. if (clockwise) {
  245. #ifdef MOUSEKEY_ENABLE
  246. tap_code(KC_MS_WH_DOWN);
  247. #else
  248. tap_code(KC_PGDN);
  249. #endif
  250. } else {
  251. #ifdef MOUSEKEY_ENABLE
  252. tap_code(KC_MS_WH_UP);
  253. #else
  254. tap_code(KC_PGUP);
  255. #endif
  256. }
  257. }
  258. return true;
  259. }
  260. bool dip_switch_update_user(uint8_t index, bool active) {
  261. switch (index) {
  262. case 0:
  263. if (active) {
  264. layer_on(_ADJUST);
  265. } else {
  266. layer_off(_ADJUST);
  267. }
  268. break;
  269. case 1:
  270. if (active) {
  271. muse_mode = true;
  272. } else {
  273. muse_mode = false;
  274. }
  275. }
  276. return true;
  277. }
  278. void matrix_scan_user(void) {
  279. #ifdef AUDIO_ENABLE
  280. if (muse_mode) {
  281. if (muse_counter == 0) {
  282. uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
  283. if (muse_note != last_muse_note) {
  284. stop_note(compute_freq_for_midi_note(last_muse_note));
  285. play_note(compute_freq_for_midi_note(muse_note), 0xF);
  286. last_muse_note = muse_note;
  287. }
  288. }
  289. muse_counter = (muse_counter + 1) % muse_tempo;
  290. } else {
  291. if (muse_counter) {
  292. stop_all_notes();
  293. muse_counter = 0;
  294. }
  295. }
  296. #endif
  297. }
  298. bool music_mask_user(uint16_t keycode) {
  299. switch (keycode) {
  300. case RAISE:
  301. case LOWER:
  302. return false;
  303. default:
  304. return true;
  305. }
  306. }