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- /* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "bb-audio.h"
- /* AUDIO
- * This contains some audio related stuff.
- * There is no need to wrap this up with preprocessor commands;
- * This is only called if audio is enabled
- */
- float tone_game_intro[][2] = GAME_ON_SONG;
- float tone_game_outro[][2] = GAME_OFF_SONG;
- // Audio playing when layer changes
- layer_state_t layer_state_set_audio(layer_state_t state) {
- // Get this layer
- static bool prev_game = false;
- // If entering the game layer; play the intro sound
- if (layer_state_cmp(state, _GAME) && (!prev_game)) {
- stop_all_notes();
- PLAY_SONG(tone_game_intro);
- prev_game = true;
- }
- // If exiting the game layer; play the outro sound
- if ((!layer_state_cmp(state, _GAME)) && prev_game) {
- stop_all_notes();
- PLAY_SONG(tone_game_outro);
- prev_game = false;
- }
- return state;
- }
- // Audio layer switch; add the music layer on top of this
- bool process_record_audio(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case MU_TOG:
- if (!record->event.pressed) {
- // On release, exit music mode if enabled
- if (layer_state_is(_MUSI)) {
- layer_off(_MUSI);
- // If not enabled; turn off all layers and load music layer
- } else {
- layer_clear();
- layer_on(_MUSI);
- }
- }
- return true;
- break;
- case MU_ON:
- if (!record->event.pressed) {
- // On release, enter music mode
- layer_clear();
- layer_on(_MUSI);
- }
- return true;
- break;
- case MU_OFF:
- if (!record->event.pressed) {
- // On release, exit music mode
- layer_off(_MUSI);
- }
- return true;
- break;
- }
- return true;
- }
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