config.h 3.6 KB

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  1. /*
  2. Copyright 2012 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* key matrix size */
  17. #define MATRIX_ROWS 8
  18. #define MATRIX_COLS 9
  19. /*
  20. * Keyboard Matrix Assignments
  21. *
  22. * Change this to how you wired your keyboard
  23. * COLS: AVR pins used for columns, left to right
  24. * ROWS: AVR pins used for rows, top to bottom
  25. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  26. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  27. *
  28. */
  29. #define MATRIX_ROW_PINS { B6, B2, B3, B1, F7, F6, F5, F4 }
  30. #define MATRIX_COL_PINS { D3, D2, D1, D0, D4, C6, D7, E6, B4 }
  31. /* COL2ROW or ROW2COL */
  32. #define DIODE_DIRECTION COL2ROW
  33. #define BACKLIGHT_PIN B5
  34. #define BACKLIGHT_BREATHING
  35. #define BACKLIGHT_LEVELS 3
  36. // #define RGB_DI_PIN E2
  37. // #ifdef RGB_DI_PIN
  38. // #define RGBLED_NUM 16
  39. // #define RGBLIGHT_HUE_STEP 8
  40. // #define RGBLIGHT_SAT_STEP 8
  41. // #define RGBLIGHT_VAL_STEP 8
  42. // #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  43. // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  44. // /*== all animations enable ==*/
  45. // #define RGBLIGHT_ANIMATIONS
  46. // /*== or choose animations ==*/
  47. // #define RGBLIGHT_EFFECT_BREATHING
  48. // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  49. // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  50. // #define RGBLIGHT_EFFECT_SNAKE
  51. // #define RGBLIGHT_EFFECT_KNIGHT
  52. // #define RGBLIGHT_EFFECT_CHRISTMAS
  53. // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  54. // #define RGBLIGHT_EFFECT_RGB_TEST
  55. // #define RGBLIGHT_EFFECT_ALTERNATING
  56. // #endif
  57. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  58. #define DEBOUNCE 5
  59. /* define if matrix has ghost (lacks anti-ghosting diodes) */
  60. //#define MATRIX_HAS_GHOST
  61. /* number of backlight levels */
  62. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  63. #define LOCKING_SUPPORT_ENABLE
  64. /* Locking resynchronize hack */
  65. #define LOCKING_RESYNC_ENABLE
  66. /*
  67. * Force NKRO
  68. *
  69. * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
  70. * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
  71. * makefile for this to work.)
  72. *
  73. * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
  74. * until the next keyboard reset.
  75. *
  76. * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
  77. * fully operational during normal computer usage.
  78. *
  79. * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
  80. * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
  81. * bootmagic, NKRO mode will always be enabled until it is toggled again during a
  82. * power-up.
  83. *
  84. */
  85. //#define FORCE_NKRO
  86. /*
  87. * Feature disable options
  88. * These options are also useful to firmware size reduction.
  89. */
  90. /* disable debug print */
  91. //#define NO_DEBUG
  92. /* disable print */
  93. //#define NO_PRINT
  94. /* disable action features */
  95. //#define NO_ACTION_LAYER
  96. //#define NO_ACTION_TAPPING
  97. //#define NO_ACTION_ONESHOT