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- #include QMK_KEYBOARD_H
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _BL 0
- #define _FL 1
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap _BL: (Base Layer) Default Layer
- * .-------------------.
- * |NL F| /| *| -|
- * |-------------------|
- * | 7| 8| 9| |
- * |--------------| |
- * | 4| 5| 6| +|
- * |-------------------|
- * | 1| 2| 3| |
- * |--------------| |
- * | 0| .| Ent|
- * '-------------------'
- */
- [_BL] = LAYOUT_numpad_5x4(
- LT(_FL, KC_NLCK), KC_PSLS, KC_PAST, KC_PMNS,
- KC_P7, KC_P8, KC_P9,
- KC_P4, KC_P5, KC_P6, KC_PPLS,
- KC_P1, KC_P2, KC_P3,
- KC_P0, KC_PDOT, KC_PENT
- ),
- /* Keymap _FL: Function Layer
- * .-------------------.
- * |NL F| | | Fn0|
- * |-------------------|
- * | | Fn4| | |
- * |--------------| |
- * | Fn3|BL_S| Fn2| Fn6|
- * |-------------------|
- * | | Fn5| | |
- * |--------------| |
- * | Fn1| | Fn7|
- * '-------------------'
- */
- [_FL] = LAYOUT_numpad_5x4(
- LT(_FL, KC_NLCK), _______, _______, RGB_TOG,
- _______, RGB_SAI, _______,
- RGB_HUD, BL_STEP, RGB_HUI, RGB_VAI,
- _______, RGB_SAD, _______,
- RGB_MOD, _______, RGB_VAD
- )
- };
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