keymap.c 9.5 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _BL 0 // BASE Layer
  7. #define _FL 1 // Function Layer
  8. #define _ME 2 // Media Layer
  9. #define _CL 3 // Control Layer
  10. #define _ML 4 // Mouse Layer
  11. #if defined(MIDI_ENABLE)
  12. #define _MI 5 // MIDI Layer
  13. #define TO_MIDI TO(_MI)
  14. #else
  15. #define TO_MIDI _______
  16. #endif
  17. // go back to base layer
  18. #define TO_BASE TO(_BL)
  19. // switch to function layer while helde
  20. #define MO_FUNC MO(_FL)
  21. // switch to media layer while held
  22. #define MEDIA MO(_ME)
  23. // switch to Control layer while helde
  24. #define MO_CTL MO(_CL)
  25. // switch to mouse layer if held, else space
  26. #define L_MOUSE LT(_ML, KC_SPC)
  27. // Function key when held, else ESC
  28. #define ESC_FUN LT(_FL, KC_ESC)
  29. // Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped
  30. #define HPR_TAB ALL_T(KC_TAB)
  31. // CTRL when held, ESC when tapped
  32. #define CTL_ESC CTL_T(KC_ESC)
  33. enum custom_keycodes {
  34. RGB_RST = SAFE_RANGE
  35. };
  36. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  37. /* Keymap _BL: Base Layer (Default Layer) */
  38. [_BL] = LAYOUT(
  39. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS,
  40. HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
  41. ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
  42. KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP,
  43. KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
  44. /* Keymap _FL: Function layer */
  45. [_FL] = LAYOUT(
  46. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP,
  47. _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______,
  48. _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
  49. KC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, KC_RSPC, KC_PGUP,
  50. _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
  51. /* Keymap _ME: Media layer */
  52. [_ME] = LAYOUT(
  53. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU,
  54. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
  55. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  56. _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______,
  57. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
  58. /* Keymap _CL: Control layer */
  59. [_CL] = LAYOUT(
  60. _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
  61. _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
  62. _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  63. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
  64. _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
  65. /* Keymap _ML: Mouse layer */
  66. [_ML] = LAYOUT(
  67. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  68. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  69. _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______,
  70. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U,
  71. _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R),
  72. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  73. /* Keymap _MI: MIDI layer (Advanced)*/
  74. [_MI] = LAYOUT(
  75. TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, XXXXXXX, XXXXXXX, XXXXXXX,
  76. XXXXXXX, XXXXXXX, MI_Cs, MI_Ds, XXXXXXX, MI_Fs, MI_Gs, MI_As, XXXXXXX, MI_Cs_1, MI_Ds_1, XXXXXXX, MI_Fs_1, XXXXXXX, XXXXXXX,
  77. MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, XXXXXXX,
  78. MI_SUS, XXXXXXX, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, XXXXXXX,
  79. XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX, MI_ALLOFF, MI_ALLOFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
  80. #elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  81. /* Keymap _MI: MIDI layer (Basic)*/
  82. [_MI] = LAYOUT(
  83. TO_BASE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  84. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  85. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  86. XXXXXXX, XXXXXXX, MI_ON, MI_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  87. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
  88. #endif
  89. };
  90. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  91. switch (keycode) {
  92. case RGB_RST:
  93. if (record->event.pressed) {
  94. rgblight_mode(1);
  95. rgblight_sethsv(206, 255, 255);
  96. }
  97. return false;
  98. }
  99. return true;
  100. }
  101. enum layer_id {
  102. LAYER_BASE,
  103. LAYER_FUNCTION,
  104. LAYER_MEDIA,
  105. LAYER_CONTROL,
  106. LAYER_MOUSE,
  107. #if defined(MIDI_ENABLE)
  108. LAYER_MIDI
  109. #endif
  110. };
  111. void clueboard_set_led(uint8_t id, uint8_t val) {
  112. switch (id) {
  113. case LAYER_BASE:
  114. rgblight_sethsv_noeeprom(135, 255, val);
  115. break;
  116. case LAYER_FUNCTION:
  117. rgblight_sethsv_noeeprom(32, 255, val);
  118. break;
  119. case LAYER_MEDIA:
  120. rgblight_sethsv_noeeprom(60, 255, val);
  121. break;
  122. case LAYER_CONTROL:
  123. rgblight_sethsv_noeeprom(245, 255, val);
  124. break;
  125. case LAYER_MOUSE:
  126. rgblight_sethsv_noeeprom(146, 255, val);
  127. break;
  128. #if defined(MIDI_ENABLE)
  129. case LAYER_MIDI:
  130. rgblight_sethsv_noeeprom(224, 255, val);
  131. break;
  132. #endif
  133. }
  134. };
  135. const uint16_t oct_hues[10] = {
  136. 0,
  137. 20,
  138. 40,
  139. 60,
  140. 80,
  141. 100,
  142. 120,
  143. 140,
  144. 160,
  145. 180
  146. };
  147. #define MAX_OCT 9
  148. void clueboard_set_midi_led(uint8_t base_oct, uint8_t val)
  149. {
  150. uint8_t sat = 255;
  151. for (uint8_t i = 0; i < RGBLED_NUM; i++) {
  152. sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]);
  153. }
  154. uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct;
  155. uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0;
  156. uint8_t next_val = base_oct < MAX_OCT ? val : 0;
  157. uint8_t next_sat = base_oct < MAX_OCT ? sat : 0;
  158. for (uint8_t i = 0; i < 3; i++) {
  159. sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
  160. }
  161. for (uint8_t i = 11; i < 14; i++) {
  162. sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
  163. }
  164. rgblight_set();
  165. }
  166. void matrix_scan_user(void) {
  167. rgblight_config_t rgblight_config;
  168. rgblight_config.raw = eeconfig_read_rgblight();
  169. if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
  170. layer_state_t layer = layer_state;
  171. uint8_t val = rgblight_config.val;
  172. if (layer & (1<<_FL)) {
  173. if (layer & (1<<_ME)) {
  174. clueboard_set_led(LAYER_MEDIA, val);
  175. } else if (layer & (1<<_CL)) {
  176. clueboard_set_led(LAYER_CONTROL, val);
  177. } else {
  178. clueboard_set_led(LAYER_FUNCTION, val);
  179. }
  180. } else if (layer & (1<<_ML)) {
  181. clueboard_set_led(LAYER_MOUSE, val);
  182. #if defined(MIDI_ENABLE)
  183. } else if (layer & (1<<_MI)) {
  184. clueboard_set_midi_led(midi_config.octave, val);
  185. #endif
  186. } else {
  187. clueboard_set_led(LAYER_BASE, val);
  188. }
  189. };