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- /* Copyright 2017 Dan Amlund Thomsen
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef TETRIS_TEXT_H
- #define TETRIS_TEXT_H
- //// to implement
- void tetris_send_up(void);
- void tetris_send_left(void);
- void tetris_send_down(void);
- void tetris_send_right(void);
- void tetris_send_backspace(void);
- void tetris_send_delete(void);
- void tetris_send_string(const char *s);
- void tetris_send_newline(void);
- // return = meaning
- // 0 = no keys pressed
- // 1 = up
- // 2 = left
- // 3 = down
- // 4 = right
- int tetris_get_keypress(void);
- //// to call
- void tetris_start(uint8_t seed);
- // returns 0 when game is over
- int tetris_tick(int ms_since_previous_tick);
- #endif
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