keymap.c 3.5 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. enum layer {
  7. _BASE,
  8. _FN1,
  9. _RGB2,
  10. };
  11. enum custom_keycodes {
  12. QWERTY = SAFE_RANGE,
  13. };
  14. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  15. /**
  16. LA1, LA2, LA3, LA4, LA5, LA6, LA7, RA1, RA2, RA3, RA4, RA5, RA6, RA7, RA8, RA9, \
  17. LB1, LB2, LB3, LB4, LB5, LB6, RB1, RB2, RB3, RB4, RB5, RB6, RB7, RB8, RB9, \
  18. LC1, LC2, LC3, LC4, LC5, LC6, RC1, RC2, RC3, RC4, RC5, RC6, RC8, RC9, \
  19. LD1, LD3, LD4, LD5, LD6, LD7, RD1, RD2, RD3, RD4, RD6, RD7, RD8, RD9, \
  20. LE1, LE2, LE3, LE5, LE7, RE1, RE2, RE4, RE5, RE6, RE7, RE8, RE9 \
  21. ) \
  22. **/
  23. [_BASE] = LAYOUT_65(
  24. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_HOME, \
  25. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \
  26. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
  27. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
  28. KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, MO(_FN1), KC_SPC, _______, KC_RALT, KC_RCTL, MO(_FN1), KC_LEFT, KC_DOWN, KC_RGHT
  29. ),
  30. [_FN1] = LAYOUT_65(
  31. KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MUTE, KC_BRMU, \
  32. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRMD, \
  33. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, _______, \
  34. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______, \
  35. _______, _______, _______, TG(_RGB2), _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
  36. ),
  37. [_RGB2] = LAYOUT_65(
  38. KC_GESC, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, _______, _______, _______, _______, _______, RGB_VAI, \
  39. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, \
  40. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, \
  41. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI, RGB_SAD, \
  42. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_MOD
  43. )
  44. };