keymap.c 12 KB

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  1. // Can't Remember Sh*t Keymap for Let's Split
  2. // Trying to fit as many characters as possible on the default layer
  3. // as its easier for me to remember logical functions than characters
  4. // Also, I like me some numpad
  5. #include QMK_KEYBOARD_H
  6. extern keymap_config_t keymap_config;
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _ARROW 1
  13. #define _GAME 2
  14. #define _LOWER 3
  15. #define _RAISE 4
  16. #define _PLOVER 5
  17. #define _ADJUST 16
  18. enum custom_keycodes {
  19. QWERTY = SAFE_RANGE,
  20. ARROW,
  21. GAME,
  22. LOWER,
  23. RAISE,
  24. BACKLIT,
  25. PLOVER,
  26. EXT_PLV
  27. };
  28. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  29. /* Qwerty
  30. * ,-----------------------------------------------------------------------------------.
  31. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  32. * |------+------+------+------+------+-------------+------+------+------+------+------|
  33. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  34. * |------+------+------+------+------+------|------+------+------+------+------+------|
  35. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  36. * |------+------+------+------+------+------+------+------+------+------+------+------|
  37. * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] |
  38. * `-----------------------------------------------------------------------------------'
  39. */
  40. [_QWERTY] = LAYOUT( \
  41. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  42. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  43. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
  44. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
  45. ),
  46. /* Arrow
  47. * ,-----------------------------------------------------------------------------------.
  48. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  49. * |------+------+------+------+------+-------------+------+------+------+------+------|
  50. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  51. * |------+------+------+------+------+------|------+------+------+------+------+------|
  52. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  53. * |------+------+------+------+------+------+------+------+------+------+------+------|
  54. * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | Left | Down | Up |Right |
  55. * `-----------------------------------------------------------------------------------'
  56. */
  57. [_ARROW] = LAYOUT( \
  58. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  59. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  60. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
  61. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
  62. ),
  63. /* Game
  64. * ,-----------------------------------------------------------------------------------.
  65. * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  66. * |------+------+------+------+------+-------------+------+------+------+------+------|
  67. * |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
  68. * |------+------+------+------+------+------|------+------+------+------+------+------|
  69. * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
  70. * |------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
  72. * `-----------------------------------------------------------------------------------'
  73. */
  74. [_GAME] = LAYOUT( \
  75. KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  76. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  77. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \
  78. KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
  79. ),
  80. /* Lower (switched to # because KP# were weird in terminal emulators)
  81. * ,-----------------------------------------------------------------------------------.
  82. * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  83. * |------+------+------+------+------+-------------+------+------+------+------+------|
  84. * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
  85. * |------+------+------+------+------+------+------+------+------+------+------+------|
  86. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------|
  88. * | Esc | | | | | | 0 | | | | KP_+ | |
  89. * `-----------------------------------------------------------------------------------'
  90. */
  91. [_LOWER] = LAYOUT( \
  92. KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
  93. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
  94. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \
  95. KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
  96. ),
  97. /* Raise
  98. * ,-----------------------------------------------------------------------------------.
  99. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  100. * |------+------+------+------+------+-------------+------+------+------+------+------|
  101. * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
  102. * |------+------+------+------+------+------|------+------+------+------+------+------|
  103. * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
  104. * |------+------+------+------+------+------+------+------+------+------+------+------|
  105. * | | App | | | | | Ins | | Home | PGDN | PGUP | End |
  106. * `-----------------------------------------------------------------------------------'
  107. */
  108. [_RAISE] = LAYOUT( \
  109. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
  110. KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
  111. _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \
  112. _______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
  113. ),
  114. /* Plover layer (http://opensteno.org)
  115. * ,-----------------------------------------------------------------------------------.
  116. * | # | # | # | # | # | # | # | # | # | # | # | # |
  117. * |------+------+------+------+------+-------------+------+------+------+------+------|
  118. * | | S | T | P | H | * | * | F | P | L | T | D |
  119. * |------+------+------+------+------+------|------+------+------+------+------+------|
  120. * | | S | K | W | R | * | * | R | B | G | S | Z |
  121. * |------+------+------+------+------+------+------+------+------+------+------+------|
  122. * | Exit | | | A | O | | E | U | | | |
  123. * `-----------------------------------------------------------------------------------'
  124. */
  125. [_PLOVER] = LAYOUT ( \
  126. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , \
  127. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \
  128. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  129. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX \
  130. ),
  131. /* Adjust (Lower + Raise)
  132. * ,-----------------------------------------------------------------------------------.
  133. * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
  134. * |------+------+------+------+------+-------------+------+------+------+------+------|
  135. * | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | |
  136. * |------+------+------+------+------+------|------+------+------+------+------+------|
  137. * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
  138. * |------+------+------+------+------+------+------+------+------+------+------+------|
  139. * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
  140. * `-----------------------------------------------------------------------------------'
  141. */
  142. [_ADJUST] = LAYOUT( \
  143. LALT(LCTL(KC_INS)), QWERTY, _______, _______, QK_BOOT, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL)), \
  144. _______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______, \
  145. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \
  146. BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
  147. )
  148. };
  149. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
  150. {
  151. switch(id) {
  152. case 0: // this would trigger when you hit a key mapped as M(0)
  153. if (record->event.pressed) {
  154. return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
  155. }
  156. break;
  157. }
  158. return MACRO_NONE;
  159. };
  160. #ifdef AUDIO_ENABLE
  161. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  162. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  163. #endif
  164. void persistant_default_layer_set(uint16_t default_layer) {
  165. eeconfig_update_default_layer(default_layer);
  166. default_layer_set(default_layer);
  167. }
  168. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  169. switch (keycode) {
  170. case QWERTY:
  171. if (record->event.pressed) {
  172. #ifdef AUDIO_ENABLE
  173. PLAY_SONG(tone_qwerty);
  174. #endif
  175. persistant_default_layer_set(1UL<<_QWERTY);
  176. }
  177. return false;
  178. break;
  179. case GAME:
  180. if (record->event.pressed) {
  181. #ifdef AUDIO_ENABLE
  182. PLAY_SONG(music_scale);
  183. #endif
  184. persistant_default_layer_set(1UL<<_GAME);
  185. }
  186. return false;
  187. break;
  188. case LOWER:
  189. if (record->event.pressed) {
  190. layer_on(_LOWER);
  191. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  192. } else {
  193. layer_off(_LOWER);
  194. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  195. }
  196. return false;
  197. break;
  198. case RAISE:
  199. if (record->event.pressed) {
  200. layer_on(_RAISE);
  201. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  202. } else {
  203. layer_off(_RAISE);
  204. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  205. }
  206. return false;
  207. break;
  208. case BACKLIT:
  209. if (record->event.pressed) {
  210. register_code(KC_RSFT);
  211. #ifdef BACKLIGHT_ENABLE
  212. backlight_step();
  213. #endif
  214. } else {
  215. unregister_code(KC_RSFT);
  216. }
  217. return false;
  218. break;
  219. }
  220. return true;
  221. }
  222. void matrix_init_user(void) {
  223. }