keymap.c 11 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _QWERTY 0
  8. #define _COLEMAK 1
  9. #define _DVORAK 2
  10. #define _LOWER 3
  11. #define _RAISE 4
  12. #define _GAME 5
  13. #define _ADJUST 16
  14. enum custom_keycodes {
  15. QWERTY = SAFE_RANGE,
  16. COLEMAK,
  17. DVORAK,
  18. LOWER,
  19. RAISE,
  20. ADJUST,
  21. GAME,
  22. };
  23. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  24. /* Qwerty
  25. * ,-----------------------------------------------------------------------------------.
  26. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  27. * |------+------+------+------+------+-------------+------+------+------+------+------|
  28. * | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
  29. * |------+------+------+------+------+------|------+------+------+------+------+------|
  30. * | Shift| Z | X | C | V | B | N | M | , | . | / | ' |
  31. * |------+------+------+------+------+------+------+------+------+------+------+------|
  32. * |Adjust| Ctrl | OS | Alt |Lower |Space |Space |Raise | Left | Down | Up |Right |
  33. * `-----------------------------------------------------------------------------------'
  34. */
  35. [_QWERTY] = LAYOUT_ortho_4x12( \
  36. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  37. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
  38. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT , \
  39. ADJUST,KC_LCTRL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  40. ),
  41. /* Colemak
  42. * ,-----------------------------------------------------------------------------------.
  43. * | Esc | Q | W | F | P | G | J | L | U | Y | ; | Tab |
  44. * |------+------+------+------+------+-------------+------+------+------+------+------|
  45. * | Bksp | A | R | S | T | D | H | N | E | I | O |Enter |
  46. * |------+------+------+------+------+------|------+------+------+------+------+------|
  47. * | Shift| Z | X | C | V | B | K | M | , | . | / | ' |
  48. * |------+------+------+------+------+------+------+------+------+------+------+------|
  49. * |Adjust| Ctrl | OS | Alt |Lower |Space |Space |Raise | Left | Down | Up |Right |
  50. * `-----------------------------------------------------------------------------------'
  51. */
  52. [_COLEMAK] = LAYOUT_ortho_4x12( \
  53. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_TAB, \
  54. KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT, \
  55. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT , \
  56. ADJUST, KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  57. ),
  58. /* Dvorak
  59. * ,-----------------------------------------------------------------------------------.
  60. * | Tab | ' | , | . | P | Y | F | G | C | R | L | Bksp |
  61. * |------+------+------+------+------+-------------+------+------+------+------+------|
  62. * | Del | A | O | E | U | I | D | H | T | N | S | / |
  63. * |------+------+------+------+------+------|------+------+------+------+------+------|
  64. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  65. * |------+------+------+------+------+------+------+------+------+------+------+------|
  66. * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  67. * `-----------------------------------------------------------------------------------'
  68. */
  69. [_DVORAK] = LAYOUT_ortho_4x12( \
  70. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  71. KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  72. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  73. ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  74. ),
  75. /* Lower
  76. * ,-----------------------------------------------------------------------------------.
  77. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  78. * |------+------+------+------+------+-------------+------+------+------+------+------|
  79. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  80. * |------+------+------+------+------+------|------+------+------+------+------+------|
  81. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | | |
  82. * |------+------+------+------+------+------+------+------+------+------+------+------|
  83. * | RGB | HUE | SAT | VAL | | | | Next | Vol- | Vol+ | Play |
  84. * `-----------------------------------------------------------------------------------'
  85. */
  86. [_LOWER] = LAYOUT_ortho_4x12( \
  87. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
  88. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  89. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, KC_MPRV, KC_MNXT, \
  90. RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY \
  91. ),
  92. /* Raise
  93. * ,-----------------------------------------------------------------------------------.
  94. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  95. * |------+------+------+------+------+-------------+------+------+------+------+------|
  96. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  97. * |------+------+------+------+------+------|------+------+------+------+------+------|
  98. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | | |
  99. * |------+------+------+------+------+------+------+------+------+------+------+------|
  100. * | RGB | HUE | SAT | VAL | | | | Next | Vol- | Vol+ | Play |
  101. * `-----------------------------------------------------------------------------------'
  102. */
  103. [_RAISE] = LAYOUT_ortho_4x12( \
  104. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  105. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  106. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
  107. RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  108. ),
  109. /* Game
  110. * ,-----------------------------------------------------------------------------------.
  111. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  112. * |------+------+------+------+------+-------------+------+------+------+------+------|
  113. * | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
  114. * |------+------+------+------+------+------|------+------+------+------+------+------|
  115. * | Shift| Z | X | C | V | B | N | M | , | . | Up | / |
  116. * |------+------+------+------+------+------+------+------+------+------+------+------|
  117. * | Ctrl | Ctrl | OS | Alt |Raise |Space |Space |LOWER | ' | Left | Down |Right |
  118. * `-----------------------------------------------------------------------------------'
  119. */
  120. [_GAME] = LAYOUT_ortho_4x12( \
  121. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  122. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
  123. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH , \
  124. KC_LCTRL,KC_LCTRL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, LOWER, KC_QUOT, KC_LEFT, KC_DOWN, KC_RGHT \
  125. ),
  126. /* Adjust (Lower + Raise)
  127. * ,-----------------------------------------------------------------------------------.
  128. * | | | Game | | | | | | | | |Reset |
  129. * |------+------+------+------+------+-------------+------+------+------+------+------|
  130. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  131. * |------+------+------+------+------+------|------+------+------+------+------+------|
  132. * | | | | | | | | | | | | |
  133. * |------+------+------+------+------+------+------+------+------+------+------+------|
  134. * | | | | | | | | | | | |
  135. * `-----------------------------------------------------------------------------------'
  136. */
  137. [_ADJUST] = LAYOUT_ortho_4x12( \
  138. _______, _______, GAME, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, \
  139. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  140. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  141. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  142. )
  143. };
  144. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  145. switch (keycode) {
  146. case QWERTY:
  147. if (record->event.pressed) {
  148. set_single_persistent_default_layer(_QWERTY);
  149. }
  150. return false;
  151. break;
  152. case COLEMAK:
  153. if (record->event.pressed) {
  154. set_single_persistent_default_layer(_COLEMAK);
  155. }
  156. return false;
  157. break;
  158. case DVORAK:
  159. if (record->event.pressed) {
  160. set_single_persistent_default_layer(_DVORAK);
  161. }
  162. return false;
  163. break;
  164. case GAME:
  165. if (record->event.pressed) {
  166. set_single_persistent_default_layer(_GAME);
  167. }
  168. return false;
  169. break;
  170. case LOWER:
  171. if (record->event.pressed) {
  172. layer_on(_LOWER);
  173. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  174. } else {
  175. layer_off(_LOWER);
  176. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  177. }
  178. return false;
  179. break;
  180. case RAISE:
  181. if (record->event.pressed) {
  182. layer_on(_RAISE);
  183. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  184. } else {
  185. layer_off(_RAISE);
  186. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  187. }
  188. return false;
  189. break;
  190. case ADJUST:
  191. if (record->event.pressed) {
  192. layer_on(_ADJUST);
  193. } else {
  194. layer_off(_ADJUST);
  195. }
  196. return false;
  197. break;
  198. }
  199. return true;
  200. }