keymap.c 6.7 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "debug.h"
  3. #include "led.h"
  4. #include "action_layer.h"
  5. #include "keymap_extras/keymap_neo2.h"
  6. // Layer names
  7. #define BASE 0 // default layer
  8. #define MDIA 1 // media keys
  9. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  10. /* Keymap 0: Basic layer
  11. *
  12. * ,--------------------------------------------------. ,--------------------------------------------------.
  13. * | Del | 1 | 2 | 3 | 4 | 5 | Play | | Next | 6 | 7 | 8 | 9 | 0 | ß |
  14. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  15. * | Tab | X | V | L | C | W | Esc | | Esc | K | H | G | F | Q | Y |
  16. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  17. * | NeoL1 | U | I | A | E | O |------| |------| S | N | R | T | D | NeoR1 |
  18. * |--------+------+------+------+------+------| L1 | | L1 |------+------+------+------+------+--------|
  19. * | LShift |Ü/Ctrl| Ö/Win| Ä/Alt| P | Z | | | | B | M | , | . | J | RShift |
  20. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  21. * |NeoL2 | Home | PgDn | PgUp | End | | Right| Down | Up | Left | NeoR2|
  22. * `----------------------------------' `----------------------------------'
  23. * ,-------------. ,---------------.
  24. * | App | LGui | | Alt |Ctrl/Esc|
  25. * ,------+------+------| |------+--------+------.
  26. * | | | Enter| |Delete| | |
  27. * | Space|Backsp|------| |------| Enter |Space |
  28. * | |ace | Tab | | Esc | | |
  29. * `--------------------' `----------------------'
  30. */
  31. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  32. // Otherwise, it needs KC_*
  33. [BASE] = LAYOUT_ergodox( // layer 0 : default
  34. // left hand
  35. KC_DEL, NE_1, NE_2, NE_3, NE_4, NE_5, KC_MPLY,
  36. KC_TAB, NE_X, NE_V, NE_L, NE_C, NE_W, KC_ESC,
  37. NE_L3L, NE_U, NE_I, NE_A, NE_E, NE_O,
  38. KC_LSFT, CTL_T(NE_UDIA), GUI_T(NE_ODIA), ALT_T(NE_ADIA), NE_P, NE_Z, TG(1),
  39. NE_L4L, KC_HOME, KC_PGDN, KC_PGUP, KC_END,
  40. C_S_T(KC_ESC),KC_LGUI,
  41. KC_ENT,
  42. KC_SPC,KC_BSPC,KC_TAB,
  43. // right hand
  44. KC_MNXT, NE_6, NE_7, NE_8, NE_9, NE_0, NE_SS,
  45. KC_ESC, NE_K, NE_H, NE_G, NE_F, NE_Q, NE_Y,
  46. NE_S, NE_N, NE_R, NE_T, NE_D, NE_L3R,
  47. TG(1), NE_B, NE_M, NE_COMM, NE_DOT, NE_J, KC_RSFT,
  48. KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, NE_L4R,
  49. KC_LALT,KC_RGUI,
  50. KC_DEL,
  51. KC_ESC,KC_ENT, KC_SPC
  52. ),
  53. /* Keymap 1: Media and mouse keys
  54. *
  55. * ,--------------------------------------------------. ,--------------------------------------------------.
  56. * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
  57. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  58. * | | | Lclk | MsUp | Rclk | | | | | |VolDwn| Mute |VolUp | | F12 |
  59. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  60. * | | Btn4 |MsLeft|MsDown|MsRght| Btn5 |------| |------| | Prev | Stop | Play | Next | |
  61. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  62. * | |WhRght|WhDown| WhUp |WhLeft|WhClk | | | |BwSrch|BwBack|BwHome|BwRefr|BwFwd | |
  63. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  64. * | | |MsAcl0|MsAcl1|MsAcl2| | | | | | |
  65. * `----------------------------------' `----------------------------------'
  66. * ,-------------. ,-------------.
  67. * | | | | | |
  68. * ,------|------|------| |------+------+------.
  69. * | | | | | |Brwser|Brwser|
  70. * | Lclk | Rclk |------| |------|Back |Forwd |
  71. * | | | | | | | |
  72. * `--------------------' `--------------------'
  73. */
  74. // MEDIA AND MOUSE
  75. [MDIA] = LAYOUT_ergodox(
  76. KC_TRNS, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_TRNS,
  77. KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS,
  78. KC_TRNS, KC_BTN4, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN5,
  79. KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_BTN3, KC_TRNS,
  80. KC_TRNS, KC_TRNS, KC_ACL0, KC_ACL1, KC_ACL2,
  81. KC_TRNS, KC_TRNS,
  82. KC_TRNS,
  83. KC_BTN1, KC_BTN2, KC_TRNS,
  84. // right hand
  85. KC_TRNS, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11,
  86. KC_TRNS, KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_F12,
  87. KC_TRNS, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, KC_TRNS,
  88. KC_TRNS, KC_WSCH, KC_WBAK, KC_WHOM, KC_WREF, KC_WFWD, KC_TRNS,
  89. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  90. KC_TRNS, KC_TRNS,
  91. KC_TRNS,
  92. KC_TRNS, KC_WBAK, KC_WFWD
  93. ),
  94. };
  95. // Runs constantly in the background, in a loop.
  96. void matrix_scan_user(void) {
  97. uint8_t layer = get_highest_layer(layer_state);
  98. ergodox_board_led_off();
  99. ergodox_right_led_1_off();
  100. ergodox_right_led_2_off();
  101. ergodox_right_led_3_off();
  102. ergodox_board_led_off();
  103. if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
  104. ergodox_right_led_3_on();
  105. }
  106. switch (layer) {
  107. case MDIA:
  108. ergodox_right_led_2_on();
  109. break;
  110. }
  111. };