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- #include QMK_KEYBOARD_H
- extern keymap_config_t keymap_config;
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _DEFAULT 0
- #define _LOWER 1
- #define LOWER LT(_LOWER, KC_PENT)
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_DEFAULT] = LAYOUT_ortho_1x4 (
- LOWER, KC_P0, KC_PDOT,KC_PAST
- ),
- /* Lower */
- [_LOWER] = LAYOUT_ortho_1x4 (
- _______,_______,_______,_______
- ),
- };
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