keymap.c 12 KB

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  1. // Can't Remember Sh*t Keymap for 4x12 ortho
  2. // http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7
  3. #include QMK_KEYBOARD_H
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _ARROW 1
  16. #define _GAME 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _PLOVER 5
  20. #define _ADJUST 16
  21. enum custom_keycodes {
  22. QWERTY = SAFE_RANGE,
  23. ARROW,
  24. GAME,
  25. LOWER,
  26. RAISE,
  27. BACKLIT,
  28. PLOVER,
  29. EXT_PLV
  30. };
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Qwerty
  33. * ,-----------------------------------------------------------------------------------.
  34. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  35. * |------+------+------+------+------+-------------+------+------+------+------+------|
  36. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  37. * |------+------+------+------+------+------|------+------+------+------+------+------|
  38. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] |
  41. * `-----------------------------------------------------------------------------------'
  42. */
  43. [_QWERTY] = LAYOUT_ortho_4x12( \
  44. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  45. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  46. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
  47. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
  48. ),
  49. /* Arrow
  50. * ,-----------------------------------------------------------------------------------.
  51. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  52. * |------+------+------+------+------+-------------+------+------+------+------+------|
  53. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  54. * |------+------+------+------+------+------|------+------+------+------+------+------|
  55. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  56. * |------+------+------+------+------+------+------+------+------+------+------+------|
  57. * | Ctrl | GUI | \ | Alt | Lower| Space| Space|Raise | Left | Down | Up |Right |
  58. * `-----------------------------------------------------------------------------------'
  59. */
  60. [_ARROW] = LAYOUT_ortho_4x12( \
  61. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  62. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  63. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
  64. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
  65. ),
  66. /* Game
  67. * ,-----------------------------------------------------------------------------------.
  68. * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  69. * |------+------+------+------+------+-------------+------+------+------+------+------|
  70. * |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
  71. * |------+------+------+------+------+------|------+------+------+------+------+------|
  72. * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
  73. * |------+------+------+------+------+------+------+------+------+------+------+------|
  74. * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
  75. * `-----------------------------------------------------------------------------------'
  76. */
  77. [_GAME] = LAYOUT_ortho_4x12( \
  78. KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  79. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  80. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \
  81. KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
  82. ),
  83. /* Lower (switched to # because KP# were weird in terminal emulators)
  84. * ,-----------------------------------------------------------------------------------.
  85. * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  86. * |------+------+------+------+------+-------------+------+------+------+------+------|
  87. * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
  88. * |------+------+------+------+------+------+------+------+------+------+------+------|
  89. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
  90. * |------+------+------+------+------+------+------+------+------+------+------+------|
  91. * | Esc | | | | | | 0 | | | | KP_+ | |
  92. * `-----------------------------------------------------------------------------------'
  93. */
  94. [_LOWER] = LAYOUT_ortho_4x12( \
  95. KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
  96. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
  97. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \
  98. KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
  99. ),
  100. /* Raise
  101. * ,-----------------------------------------------------------------------------------.
  102. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  103. * |------+------+------+------+------+-------------+------+------+------+------+------|
  104. * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
  105. * |------+------+------+------+------+------|------+------+------+------+------+------|
  106. * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
  107. * |------+------+------+------+------+------+------+------+------+------+------+------|
  108. * | | App | | | | | Ins | | Home | PGDN | PGUP | End |
  109. * `-----------------------------------------------------------------------------------'
  110. */
  111. [_RAISE] = LAYOUT_ortho_4x12( \
  112. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
  113. KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
  114. _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \
  115. _______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
  116. ),
  117. /* Plover layer (http://opensteno.org)
  118. * ,-----------------------------------------------------------------------------------.
  119. * | # | # | # | # | # | # | # | # | # | # | # | # |
  120. * |------+------+------+------+------+-------------+------+------+------+------+------|
  121. * | | S | T | P | H | * | * | F | P | L | T | D |
  122. * |------+------+------+------+------+------|------+------+------+------+------+------|
  123. * | | S | K | W | R | * | * | R | B | G | S | Z |
  124. * |------+------+------+------+------+------+------+------+------+------+------+------|
  125. * | Exit | | | A | O | | E | U | | | |
  126. * `-----------------------------------------------------------------------------------'
  127. */
  128. [_PLOVER] = LAYOUT_ortho_4x12 ( \
  129. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , \
  130. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \
  131. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  132. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX \
  133. ),
  134. /* Adjust (Lower + Raise)
  135. * ,-----------------------------------------------------------------------------------.
  136. * | C-A-I|Qwerty| | |Reset |Macro0| | | | |PLOVER|C-A-D |
  137. * |------+------+------+------+------+-------------+------+------+------+------+------|
  138. * | Caps | Arrow| |Aud on|Audoff| Game |AGswap|AGnorm| PrtSc|ScrLck| Break| |
  139. * |------+------+------+------+------+------|------+------+------+------+------+------|
  140. * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
  141. * |------+------+------+------+------+------+------+------+------+------+------+------|
  142. * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
  143. * `-----------------------------------------------------------------------------------'
  144. */
  145. [_ADJUST] = LAYOUT_ortho_4x12( \
  146. LALT(LCTL(KC_INS)), QWERTY, _______, _______, QK_BOOT, M(0), _______, _______, _______, _______, PLOVER, LALT(LCTL(KC_DEL)), \
  147. KC_CAPS, ARROW, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
  148. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \
  149. BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
  150. )
  151. };
  152. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
  153. {
  154. switch(id) {
  155. case 0: // this would trigger when you hit a key mapped as M(0)
  156. if (record->event.pressed) {
  157. return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
  158. }
  159. break;
  160. }
  161. return MACRO_NONE;
  162. };
  163. #ifdef AUDIO_ENABLE
  164. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  165. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  166. #endif
  167. void persistant_default_layer_set(uint16_t default_layer) {
  168. eeconfig_update_default_layer(default_layer);
  169. default_layer_set(default_layer);
  170. }
  171. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  172. switch (keycode) {
  173. case QWERTY:
  174. if (record->event.pressed) {
  175. #ifdef AUDIO_ENABLE
  176. PLAY_SONG(tone_qwerty);
  177. #endif
  178. persistant_default_layer_set(1UL<<_QWERTY);
  179. }
  180. return false;
  181. break;
  182. case GAME:
  183. if (record->event.pressed) {
  184. #ifdef AUDIO_ENABLE
  185. PLAY_SONG(music_scale);
  186. #endif
  187. persistant_default_layer_set(1UL<<_GAME);
  188. }
  189. return false;
  190. break;
  191. case LOWER:
  192. if (record->event.pressed) {
  193. layer_on(_LOWER);
  194. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  195. } else {
  196. layer_off(_LOWER);
  197. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  198. }
  199. return false;
  200. break;
  201. case RAISE:
  202. if (record->event.pressed) {
  203. layer_on(_RAISE);
  204. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  205. } else {
  206. layer_off(_RAISE);
  207. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  208. }
  209. return false;
  210. break;
  211. case BACKLIT:
  212. if (record->event.pressed) {
  213. register_code(KC_RSFT);
  214. #ifdef BACKLIGHT_ENABLE
  215. backlight_step();
  216. #endif
  217. } else {
  218. unregister_code(KC_RSFT);
  219. }
  220. return false;
  221. break;
  222. }
  223. return true;
  224. }
  225. void matrix_init_user(void) {
  226. }