keymap.c 18 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "muse.h"
  3. enum planck_layers {
  4. _QWERTY,
  5. _COLEMAK,
  6. _DVORAK,
  7. _LOWER,
  8. _RAISE,
  9. _PLOVER,
  10. _ADJUST,
  11. _FN1,
  12. _DPAD,
  13. _DPADNUM
  14. };
  15. enum planck_keycodes {
  16. QWERTY = SAFE_RANGE,
  17. COLEMAK,
  18. DVORAK,
  19. PLOVER,
  20. BACKLIT,
  21. EXT_PLV,
  22. DP_ON,
  23. DP_OFF
  24. };
  25. #define LOWER MO(_LOWER)
  26. #define RAISE MO(_RAISE)
  27. #define SPACEFN LT(_FN1, KC_SPC)
  28. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  29. /* Qwerty
  30. * ,-----------------------------------------------------------------------------------.
  31. * | ESC | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  32. * |------+------+------+------+------+-------------+------+------+------+------+------|
  33. * | Tab | A | S | D | F | G | H | J | K | L | ; | " |
  34. * |------+------+------+------+------+------|------+------+------+------+------+------|
  35. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  36. * |------+------+------+------+------+------+------+------+------+------+------+------|
  37. * | App | Ctrl | GUI | Alt |Lower | SpaceFn |Raise | Left | Down | Up |Right |
  38. * `-----------------------------------------------------------------------------------'
  39. */
  40. [_QWERTY] = LAYOUT_ortho_4x12(
  41. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  42. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  43. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT),
  44. KC_APP, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  45. ),
  46. /* Colemak
  47. * ,-----------------------------------------------------------------------------------.
  48. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  49. * |------+------+------+------+------+-------------+------+------+------+------+------|
  50. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  51. * |------+------+------+------+------+------|------+------+------+------+------+------|
  52. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  53. * |------+------+------+------+------+------+------+------+------+------+------+------|
  54. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  55. * `-----------------------------------------------------------------------------------'
  56. */
  57. [_COLEMAK] = LAYOUT_ortho_4x12(
  58. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
  59. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  60. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
  61. BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  62. ),
  63. /* Dvorak
  64. * ,-----------------------------------------------------------------------------------.
  65. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  66. * |------+------+------+------+------+-------------+------+------+------+------+------|
  67. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  68. * |------+------+------+------+------+------|------+------+------+------+------+------|
  69. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  70. * |------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  72. * `-----------------------------------------------------------------------------------'
  73. */
  74. [_DVORAK] = LAYOUT_ortho_4x12(
  75. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
  76. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
  77. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT ,
  78. BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  79. ),
  80. /* Lower
  81. * ,-----------------------------------------------------------------------------------.
  82. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
  83. * |------+------+------+------+------+-------------+------+------+------+------+------|
  84. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  85. * |------+------+------+------+------+------|------+------+------+------+------+------|
  86. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------|
  88. * | | | | | | | | Next | Vol- | Vol+ | Play |
  89. * `-----------------------------------------------------------------------------------'
  90. */
  91. [_LOWER] = LAYOUT_ortho_4x12(
  92. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
  93. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
  94. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______,
  95. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
  96. ),
  97. /* Raise
  98. * ,-----------------------------------------------------------------------------------.
  99. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
  100. * |------+------+------+------+------+-------------+------+------+------+------+------|
  101. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  102. * |------+------+------+------+------+------|------+------+------+------+------+------|
  103. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | |
  104. * |------+------+------+------+------+------+------+------+------+------+------+------|
  105. * | | | | | | | | Next | Vol- | Vol+ | Play |
  106. * `-----------------------------------------------------------------------------------'
  107. */
  108. [_RAISE] = LAYOUT_ortho_4x12(
  109. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
  110. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  111. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______,
  112. _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
  113. ),
  114. /* Plover layer (http://opensteno.org)
  115. * ,-----------------------------------------------------------------------------------.
  116. * | # | # | # | # | # | # | # | # | # | # | # | # |
  117. * |------+------+------+------+------+-------------+------+------+------+------+------|
  118. * | | S | T | P | H | * | * | F | P | L | T | D |
  119. * |------+------+------+------+------+------|------+------+------+------+------+------|
  120. * | | S | K | W | R | * | * | R | B | G | S | Z |
  121. * |------+------+------+------+------+------+------+------+------+------+------+------|
  122. * | Exit | | | A | O | | E | U | | | |
  123. * `-----------------------------------------------------------------------------------'
  124. */
  125. [_PLOVER] = LAYOUT_ortho_4x12(
  126. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
  127. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
  128. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  129. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
  130. ),
  131. /* Adjust (Lower + Raise)
  132. * ,-----------------------------------------------------------------------------------.
  133. * | | Reset| | | | | | | | | | Del |
  134. * |------+------+------+------+------+-------------+------+------+------+------+------|
  135. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  136. * |------+------+------+------+------+------|------+------+------+------+------+------|
  137. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  138. * |------+------+------+------+------+------+------+------+------+------+------+------|
  139. * | | | | | | | | | | | |
  140. * `-----------------------------------------------------------------------------------'
  141. */
  142. [_ADJUST] = LAYOUT_ortho_4x12(
  143. _______, QK_BOOT, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
  144. _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
  145. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
  146. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  147. ),
  148. // Two personal additional layers below
  149. /* Personal custom Fn layer
  150. * ,-----------------------------------------------------------------------------------.
  151. * | | Vol+ | PgUp | Up | PdDn | Ins | | | Up | | PScr | |
  152. * |------+------+------+------+------+-------------+------+------+------+------+------|
  153. * | | Vol- | Left | Down | Right| Home | | Left | Down |Right | | Del |
  154. * |------+------+------+------+------+------|------+------+------+------+------+------|
  155. * | | Prev | Play | Next | Brite| End | | | Vol- | Vol+ | Mute | |
  156. * |------+------+------+------+------+------+------+------+------+------+------+------|
  157. * | Caps | | | | | Space | | DP_ON| | | |
  158. * `-----------------------------------------------------------------------------------'
  159. */
  160. [_FN1] = LAYOUT_ortho_4x12(
  161. _______, KC_VOLU, KC_PGUP, KC_UP, KC_PGDN, KC_INS, _______, _______, KC_UP, _______, KC_PSCR, _______,
  162. _______, KC_VOLD, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
  163. _______, KC_MPRV, KC_MPLY, KC_MNXT, BACKLIT, KC_END, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
  164. KC_CAPS, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______
  165. ),
  166. /* DPAD layer, to activate arrow cluster at the bottom right corner
  167. * ,-----------------------------------------------------------------------------------.
  168. * | ESC | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  169. * |------+------+------+------+------+-------------+------+------+------+------+------|
  170. * | Tab | A | S | D | F | G | H | J | K | L | ; | " |
  171. * |------+------+------+------+------+------|------+------+------+------+------+------|
  172. * | Shift| Z | X | C | V | B | N | M | , | . | Up |Enter |
  173. * |------+------+------+------+------+------+------+------+------+------+------+------|
  174. * | Ctrl | GUI | Alt | |DNUM | Space | |DP_OFF| Left | Down |Right |
  175. * `-----------------------------------------------------------------------------------'
  176. */
  177. [_DPAD] = LAYOUT_ortho_4x12(
  178. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  179. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  180. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
  181. KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, MO(_DPADNUM),
  182. KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
  183. ),
  184. // Extended layer for weapon switching
  185. [_DPADNUM] = LAYOUT_ortho_4x12(
  186. XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX,
  187. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
  188. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  189. _______, _______, _______, XXXXXXX, MO(_DPADNUM),
  190. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
  191. )
  192. };
  193. #ifdef AUDIO_ENABLE
  194. float plover_song[][2] = SONG(PLOVER_SOUND);
  195. float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
  196. // Borrowing audio from unused audio
  197. // Caps Lock on and off sound too similar
  198. float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND);
  199. float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  200. float dpad_song_on[][2] = SONG(ODE_TO_JOY);
  201. float dpad_song_off[][2] = SONG(UNICODE_WINDOWS);
  202. #endif
  203. // Disable LED on Rev6
  204. #ifdef KEYBOARD_planck_rev6
  205. layer_state_t layer_state_set_user(layer_state_t state) {
  206. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  207. }
  208. #else
  209. layer_state_t layer_state_set_user(layer_state_t state) {
  210. // LED control, lighting up when Fn layer is activated
  211. state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  212. # ifdef BACKLIGHT_ENABLE
  213. switch (get_highest_layer(state)) {
  214. case _QWERTY:
  215. backlight_set(0);
  216. break;
  217. case _FN1:
  218. backlight_set(3);
  219. break;
  220. case _DPAD:
  221. backlight_set(3);
  222. break;
  223. }
  224. # endif
  225. return state;
  226. }
  227. #endif
  228. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  229. switch (keycode) {
  230. case QWERTY:
  231. if (record->event.pressed) {
  232. print("mode just switched to qwerty and this is a huge string\n");
  233. set_single_persistent_default_layer(_QWERTY);
  234. }
  235. return false;
  236. break;
  237. case COLEMAK:
  238. if (record->event.pressed) {
  239. set_single_persistent_default_layer(_COLEMAK);
  240. }
  241. return false;
  242. break;
  243. case DVORAK:
  244. if (record->event.pressed) {
  245. set_single_persistent_default_layer(_DVORAK);
  246. }
  247. return false;
  248. break;
  249. case BACKLIT:
  250. if (record->event.pressed) {
  251. register_code(KC_RSFT);
  252. #ifdef BACKLIGHT_ENABLE
  253. backlight_step();
  254. #endif
  255. #ifdef KEYBOARD_planck_rev5
  256. writePinLow(E6);
  257. #endif
  258. } else {
  259. unregister_code(KC_RSFT);
  260. #ifdef KEYBOARD_planck_rev5
  261. writePinHigh(E6);
  262. #endif
  263. }
  264. return false;
  265. break;
  266. case PLOVER:
  267. if (record->event.pressed) {
  268. #ifdef AUDIO_ENABLE
  269. stop_all_notes();
  270. PLAY_SONG(plover_song);
  271. #endif
  272. layer_off(_RAISE);
  273. layer_off(_LOWER);
  274. layer_off(_ADJUST);
  275. layer_on(_PLOVER);
  276. if (!eeconfig_is_enabled()) {
  277. eeconfig_init();
  278. }
  279. keymap_config.raw = eeconfig_read_keymap();
  280. keymap_config.nkro = 1;
  281. eeconfig_update_keymap(keymap_config.raw);
  282. }
  283. return false;
  284. break;
  285. case EXT_PLV:
  286. if (record->event.pressed) {
  287. #ifdef AUDIO_ENABLE
  288. PLAY_SONG(plover_gb_song);
  289. #endif
  290. layer_off(_PLOVER);
  291. }
  292. return false;
  293. break;
  294. // Play audio upon switching Caps Lock and custom layers
  295. case KC_CAPS:
  296. if (record->event.pressed) {
  297. #ifdef AUDIO_ENABLE
  298. if (host_keyboard_led_state().caps_lock) {
  299. PLAY_SONG(caps_song_off);
  300. } else {
  301. PLAY_SONG(caps_song_on);
  302. }
  303. #endif
  304. }
  305. return true;
  306. case DP_ON:
  307. if (record->event.pressed) {
  308. } else {
  309. #ifdef AUDIO_ENABLE
  310. PLAY_SONG(dpad_song_on);
  311. #endif
  312. layer_off(_FN1);
  313. layer_on(_DPAD);
  314. }
  315. case DP_OFF:
  316. if (record->event.pressed) {
  317. #ifdef AUDIO_ENABLE
  318. PLAY_SONG(dpad_song_off);
  319. #endif
  320. layer_off(_DPAD);
  321. }
  322. }
  323. return true;
  324. }
  325. bool muse_mode = false;
  326. uint8_t last_muse_note = 0;
  327. uint16_t muse_counter = 0;
  328. uint8_t muse_offset = 70;
  329. uint16_t muse_tempo = 50;
  330. bool encoder_update_user(uint8_t index, bool clockwise) {
  331. if (muse_mode) {
  332. if (IS_LAYER_ON(_RAISE)) {
  333. if (clockwise) {
  334. muse_offset++;
  335. } else {
  336. muse_offset--;
  337. }
  338. } else {
  339. if (clockwise) {
  340. muse_tempo+=1;
  341. } else {
  342. muse_tempo-=1;
  343. }
  344. }
  345. } else {
  346. if (clockwise) {
  347. tap_code(KC_PGDN);
  348. } else {
  349. tap_code(KC_PGUP);
  350. }
  351. }
  352. return true;
  353. }
  354. bool dip_switch_update_user(uint8_t index, bool active) {
  355. switch (index) {
  356. case 0:
  357. if (active) {
  358. #ifdef AUDIO_ENABLE
  359. PLAY_SONG(plover_song);
  360. #endif
  361. layer_on(_ADJUST);
  362. } else {
  363. #ifdef AUDIO_ENABLE
  364. PLAY_SONG(plover_gb_song);
  365. #endif
  366. layer_off(_ADJUST);
  367. }
  368. break;
  369. case 1:
  370. if (active) {
  371. muse_mode = true;
  372. } else {
  373. muse_mode = false;
  374. #ifdef AUDIO_ENABLE
  375. stop_all_notes();
  376. #endif
  377. }
  378. }
  379. return true;
  380. }
  381. void matrix_scan_user(void) {
  382. #ifdef AUDIO_ENABLE
  383. if (muse_mode) {
  384. if (muse_counter == 0) {
  385. uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
  386. if (muse_note != last_muse_note) {
  387. stop_note(compute_freq_for_midi_note(last_muse_note));
  388. play_note(compute_freq_for_midi_note(muse_note), 0xF);
  389. last_muse_note = muse_note;
  390. }
  391. }
  392. muse_counter = (muse_counter + 1) % muse_tempo;
  393. }
  394. #endif
  395. }
  396. bool music_mask_user(uint16_t keycode) {
  397. switch (keycode) {
  398. case RAISE:
  399. case LOWER:
  400. return false;
  401. default:
  402. return true;
  403. }
  404. }