keymap.c 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374
  1. #include QMK_KEYBOARD_H
  2. enum layers {
  3. _NUMPAD,
  4. _GAMEPAD,
  5. _FN
  6. };
  7. static bool is_p0_pressed;
  8. static bool is_p7_pressed;
  9. static bool is_pmns_pressed;
  10. #define TGGAME TG(_GAMEPAD)
  11. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  12. [_NUMPAD] = LAYOUT_ortho_4x4 (
  13. KC_P7, KC_P8, KC_P9, KC_PMNS,
  14. KC_P4, KC_P5, KC_P6, KC_PPLS,
  15. KC_P1, KC_P2, KC_P3, MO(_FN),
  16. KC_P0, KC_PDOT,KC_PSLS,KC_PAST
  17. ),
  18. [_GAMEPAD] = LAYOUT_ortho_4x4 (
  19. KC_5, KC_6, KC_7, KC_8,
  20. KC_1, KC_2, KC_3, KC_4,
  21. KC_Q, KC_W, KC_E, _______,
  22. KC_A, KC_S, KC_D, KC_SPC
  23. ),
  24. [_FN] = LAYOUT_ortho_4x4 (
  25. KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,
  26. KC_EXLM,KC_AT, KC_HASH,KC_DLR,
  27. KC_Z, KC_X, KC_C, _______,
  28. KC_NLCK,_______,_______,TGGAME
  29. )
  30. };
  31. layer_state_t layer_state_set_user(layer_state_t state) {
  32. #ifdef JOTPAD16_LEDS
  33. writePin(JOTPAD16_LED1, (get_highest_layer(state) == _FN));
  34. writePin(JOTPAD16_LED2, (get_highest_layer(state) == _GAMEPAD));
  35. #endif
  36. return state;
  37. }
  38. bool led_update_user(led_t led_state) {
  39. // NumLock allways on
  40. if (!led_state.num_lock) {
  41. tap_code(KC_NUMLOCK);
  42. }
  43. return true;
  44. }
  45. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  46. switch (keycode) {
  47. case KC_P0:
  48. is_p0_pressed = record->event.pressed;
  49. break;
  50. case KC_P7:
  51. is_p7_pressed = record->event.pressed;
  52. break;
  53. case KC_PMNS:
  54. is_pmns_pressed = record->event.pressed;
  55. break;
  56. };
  57. return true;
  58. }
  59. void matrix_scan_user(void) {
  60. if (is_p0_pressed && is_p7_pressed && is_pmns_pressed) {
  61. reset_keyboard();
  62. }
  63. }