keymap.c 4.4 KB

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  1. /*
  2. Copyright (c) 2022 Adam Applegate
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in all
  10. copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include QMK_KEYBOARD_H
  20. enum custom_layers {
  21. _QWERTY,
  22. _LOWER,
  23. _GAMING,
  24. _RISE,
  25. }
  26. /*****************
  27. *** TAPDANCES ***
  28. *****************/
  29. enum custom_tapdances {
  30. TD_SHFT_CAPS = 0,
  31. };
  32. qk_tap_dance_action_t tap_dance_actions[] = {
  33. [TD_SHFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS), //shift if pressed 1x, caps lock if pressed 2x
  34. };
  35. /*****************
  36. *** KEYMAPS ***
  37. *****************/
  38. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  39. // layout for everyday use
  40. [_QWERTY] = LAYOUT(
  41. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  42. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
  43. TD(TD_SHFT_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  44. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
  45. KC_RALT, KC_LGUI, KC_BSPC, KC_SPC, TT(_LOWER), _______
  46. ),
  47. [_LOWER] = LAYOUT(
  48. KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PEQL,
  49. KC_F11, KC_F12, KC_UP, _______, _______, KC_LPRN, KC_RPRN, KC_7, KC_8, KC_9, KC_PSLS, KC_PAST,
  50. KC_LSFT, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_LCBR, KC_RCBR, KC_4, KC_5, KC_6, KC_PMNS, KC_PPLS,
  51. KC_LCTL, _______, _______, _______, _______, KC_LBRC, KC_DEL, KC_ENT, KC_RBRC, KC_1, KC_2, KC_3, KC_PDOT, _______,
  52. _______, TO(_QWERTY), KC_BSPC, KC_SPC, TG(_GAMING), KC_0
  53. ),
  54. //makes gaming easier, adding a space for jumping closer to the movement keys
  55. [_GAMING] = LAYOUT(
  56. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  57. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
  58. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  59. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
  60. KC_RALT, KC_SPC, KC_BSPC, KC_SPC, TG(_RAISE), TO(_LOWER)
  61. ),
  62. //used for editing rgb settings, sound, and misc commands
  63. [_RAISE] = LAYOUT(
  64. RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_MUTE, KC_VOLU, KC_MNXT, _______, KC_BRIU, KC_CALC,
  65. _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_MSTP, KC_VOLD, KC_MPRV, _______, KC_BRID, KC_MYCM,
  66. DM_REC1, DM_REC2, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WSCH,
  67. DM_PLY1, DM_PLY2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  68. DM_RSTP, TO(_GAMING), _______, _______, _______, _______
  69. )
  70. };