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- #include QMK_KEYBOARD_H
- //keycode shorthands
- #define MACNAV LT(4, KC_TAB)
- #define PCNAV LT(5, KC_TAB)
- //text editor shortcuts for NAV and NAVPC
- #define ALEFT LALT(KC_LEFT)
- #define ARGHT LALT(KC_RGHT)
- #define CLEFT LCTL(KC_LEFT)
- #define CRGHT LCTL(KC_RGHT)
- #define ABSPC LALT(KC_BSPC)
- #define CBSPC LCTL(KC_BSPC)
- //internet browser tab shortcuts and window swapping for Mac and Windows
- #define GSL LGUI(S(KC_LEFT))
- #define GSR LGUI(S(KC_RGHT))
- #define CTLPGDN LCTL(KC_PGDN)
- #define CTLPGUP LCTL(KC_PGUP)
- #define CMBS GUI_T(KC_BSPC)
- #define CTBS CTL_T(KC_BSPC)
- #define C_TAB LCTL(KC_TAB)
- #define G_TAB LGUI(KC_TAB)
- #define A_TAB LALT(KC_TAB)
- #define SFLK TD(SFT_LCK) // alias for tapdance
- //layer shorthands
- #define _COLEMAK 0
- #define _PC 1
- #define _GAME 2
- #define _SYMBOL 3
- #define _NAVMAC 4
- #define _NAVPC 5
- enum custom_keycodes {
- SFT_LCK, //tapdance declarations
- COLEMAK = 0,
- PC,
- GAME,
- SYMBOL,
- NAV, //Navigation layer for Mac Colemak
- NAVPC, //Navigation layer for PC Colemak
- };
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_COLEMAK] = LAYOUT(
- //,------+------+------+------+------+------. ,------+------+------+------+------+------.
- KC_ESC, KC_1 , KC_2 , KC_3 , KC_4, KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS,
- //|------+------+------+------+------+------| |------+------+------+------+------+------|
- KC_GRV, KC_Q , KC_W , KC_F , KC_P, KC_G, KC_J , KC_L , KC_U , KC_Y , KC_SCLN,KC_BSPC,
- //|------+------+------+------+------+------| |------+------+------+------+------+------|
- MACNAV, KC_A , KC_R , KC_S , KC_T, KC_D, KC_H , KC_N , KC_E , KC_I , KC_O, KC_QUOT,
- //|------+------+------+------+------+------+------. ,------|------+------+------+------+------+------|
- KC_LSFT,KC_Z , KC_X , KC_C , KC_V, KC_B , TO(1), KC_ENT, KC_K, KC_M , KC_COMM,KC_DOT,KC_SLSH,KC_RSFT,
- //`------+------+------+------+------+----+------/ \-----+------+------+------+------+------+------'
- KC_LCTL, KC_LALT, CMBS, KC_SPC, MO(3), KC_RALT
- // `------+------+------' `------+------+------'
- ),
- [_PC] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- PCNAV , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, TO(2), _______, _______, _______, _______, _______, _______, _______,
-
- KC_LALT, KC_LGUI, CTBS, _______, _______, _______
- ),
-
- [_GAME] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- KC_B , KC_T , KC_Q , KC_W , KC_E , KC_R , _______, _______, _______, _______, _______, _______,
-
- KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, _______, _______, _______, _______, _______,
-
- KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_M, KC_P , _______, _______, _______, _______, _______, _______,
-
- KC_G, KC_I, KC_SPC, KC_BSPC, TO(0), _______
- ),
-
- [_SYMBOL] = LAYOUT(
-
- KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11,
-
- KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
-
- KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL,
-
- _______, KC_HOME, KC_END, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______, KC_MINS, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______
- ),
-
- [_NAVMAC] = LAYOUT(
-
- QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, C_TAB, ALEFT , KC_UP , ARGHT , KC_DEL , _______,
-
- _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, G_TAB, ABSPC , _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______
- ),
-
- [_NAVPC] = LAYOUT(
-
- QK_BOOT , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, C_TAB , CLEFT , KC_UP , CRGHT , KC_DEL , _______,
-
- _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
-
- _______, _______, _______, _______, _______, _______,_______, _______, A_TAB , CBSPC, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______
- ),
-
- };
- // Shift vs. capslock function. From bbaserdem's Planck keymap (since deprecated).
- void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code (KC_LSFT);
- } else if (state->count == 2) {
- unregister_code (KC_LSFT);
- register_code (KC_CAPS);
- }
- }
- void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code (KC_LSFT);
- } else {
- unregister_code (KC_CAPS);
- }
- }
- qk_tap_dance_action_t tap_dance_actions[] = {
- //Tap once for Shift, twice for Caps Lock
- [SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
- };
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