keymap.c 6.3 KB

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  1. #include QMK_KEYBOARD_H
  2. //keycode shorthands
  3. #define MACNAV LT(4, KC_TAB)
  4. #define PCNAV LT(5, KC_TAB)
  5. //text editor shortcuts for NAV and NAVPC
  6. #define ALEFT LALT(KC_LEFT)
  7. #define ARGHT LALT(KC_RGHT)
  8. #define CLEFT LCTL(KC_LEFT)
  9. #define CRGHT LCTL(KC_RGHT)
  10. #define ABSPC LALT(KC_BSPC)
  11. #define CBSPC LCTL(KC_BSPC)
  12. //internet browser tab shortcuts and window swapping for Mac and Windows
  13. #define GSL LGUI(S(KC_LEFT))
  14. #define GSR LGUI(S(KC_RGHT))
  15. #define CTLPGDN LCTL(KC_PGDN)
  16. #define CTLPGUP LCTL(KC_PGUP)
  17. #define CMBS GUI_T(KC_BSPC)
  18. #define CTBS CTL_T(KC_BSPC)
  19. #define C_TAB LCTL(KC_TAB)
  20. #define G_TAB LGUI(KC_TAB)
  21. #define A_TAB LALT(KC_TAB)
  22. #define SFLK TD(SFT_LCK) // alias for tapdance
  23. //layer shorthands
  24. #define _COLEMAK 0
  25. #define _PC 1
  26. #define _GAME 2
  27. #define _SYMBOL 3
  28. #define _NAVMAC 4
  29. #define _NAVPC 5
  30. enum custom_keycodes {
  31. SFT_LCK, //tapdance declarations
  32. COLEMAK = 0,
  33. PC,
  34. GAME,
  35. SYMBOL,
  36. NAV, //Navigation layer for Mac Colemak
  37. NAVPC, //Navigation layer for PC Colemak
  38. };
  39. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  40. [_COLEMAK] = LAYOUT(
  41. //,------+------+------+------+------+------. ,------+------+------+------+------+------.
  42. KC_ESC, KC_1 , KC_2 , KC_3 , KC_4, KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS,
  43. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  44. KC_GRV, KC_Q , KC_W , KC_F , KC_P, KC_G, KC_J , KC_L , KC_U , KC_Y , KC_SCLN,KC_BSPC,
  45. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  46. MACNAV, KC_A , KC_R , KC_S , KC_T, KC_D, KC_H , KC_N , KC_E , KC_I , KC_O, KC_QUOT,
  47. //|------+------+------+------+------+------+------. ,------|------+------+------+------+------+------|
  48. KC_LSFT,KC_Z , KC_X , KC_C , KC_V, KC_B , TO(1), KC_ENT, KC_K, KC_M , KC_COMM,KC_DOT,KC_SLSH,KC_RSFT,
  49. //`------+------+------+------+------+----+------/ \-----+------+------+------+------+------+------'
  50. KC_LCTL, KC_LALT, CMBS, KC_SPC, MO(3), KC_RALT
  51. // `------+------+------' `------+------+------'
  52. ),
  53. [_PC] = LAYOUT(
  54. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  55. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  56. PCNAV , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  57. _______, _______, _______, _______, _______, _______, TO(2), _______, _______, _______, _______, _______, _______, _______,
  58. KC_LALT, KC_LGUI, CTBS, _______, _______, _______
  59. ),
  60. [_GAME] = LAYOUT(
  61. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  62. KC_B , KC_T , KC_Q , KC_W , KC_E , KC_R , _______, _______, _______, _______, _______, _______,
  63. KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, _______, _______, _______, _______, _______,
  64. KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_M, KC_P , _______, _______, _______, _______, _______, _______,
  65. KC_G, KC_I, KC_SPC, KC_BSPC, TO(0), _______
  66. ),
  67. [_SYMBOL] = LAYOUT(
  68. KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11,
  69. KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
  70. KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL,
  71. _______, KC_HOME, KC_END, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______, KC_MINS, _______, _______, _______, _______,
  72. _______, _______, _______, _______, _______, _______
  73. ),
  74. [_NAVMAC] = LAYOUT(
  75. QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  76. _______, _______, _______, _______, _______, _______, C_TAB, ALEFT , KC_UP , ARGHT , KC_DEL , _______,
  77. _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
  78. _______, _______, _______, _______, _______, _______, _______, _______, G_TAB, ABSPC , _______, _______, _______, _______,
  79. _______, _______, _______, _______, _______, _______
  80. ),
  81. [_NAVPC] = LAYOUT(
  82. QK_BOOT , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  83. _______, _______, _______, _______, _______, _______, C_TAB , CLEFT , KC_UP , CRGHT , KC_DEL , _______,
  84. _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
  85. _______, _______, _______, _______, _______, _______,_______, _______, A_TAB , CBSPC, _______, _______, _______, _______,
  86. _______, _______, _______, _______, _______, _______
  87. ),
  88. };
  89. // Shift vs. capslock function. From bbaserdem's Planck keymap (since deprecated).
  90. void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
  91. if (state->count == 1) {
  92. register_code (KC_LSFT);
  93. } else if (state->count == 2) {
  94. unregister_code (KC_LSFT);
  95. register_code (KC_CAPS);
  96. }
  97. }
  98. void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
  99. if (state->count == 1) {
  100. unregister_code (KC_LSFT);
  101. } else {
  102. unregister_code (KC_CAPS);
  103. }
  104. }
  105. qk_tap_dance_action_t tap_dance_actions[] = {
  106. //Tap once for Shift, twice for Caps Lock
  107. [SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
  108. };