keymap.c 6.6 KB

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  1. /* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "drashna.h"
  17. /*
  18. * The `LAYOUT_iris_base` macro is a template to allow the use of identical
  19. * modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
  20. * that there is no need to set them up for each layout, and modify all of
  21. * them if I want to change them. This helps to keep consistency and ease
  22. * of use. K## is a placeholder to pass through the individual keycodes
  23. */
  24. // clang-format off
  25. #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
  26. #define LAYOUT_iris_base( \
  27. K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  28. K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
  29. K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
  30. ) \
  31. LAYOUT_wrapper( \
  32. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
  33. LALT_T(KC_TAB), K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
  34. KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \
  35. OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
  36. KC_GRV, KC_SPC, LT(_LOWER,KC_BSPC), LT(_RAISE,KC_DEL), KC_ENT, RAISE \
  37. )
  38. #define LAYOUT_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
  39. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  40. [_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
  41. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
  42. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
  43. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  44. ),
  45. [_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
  46. ______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
  47. ______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
  48. ______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
  49. ),
  50. [_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
  51. _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
  52. _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
  53. _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  54. ),
  55. [_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
  56. _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
  57. _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
  58. _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  59. ),
  60. [_GAMEPAD] = LAYOUT_wrapper(
  61. KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, _______, _______, _______, _______, _______, _______,
  62. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
  63. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
  64. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
  65. KC_GRV, KC_V, KC_SPC, _______, _______, _______
  66. ),
  67. [_LOWER] = LAYOUT_wrapper(
  68. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  69. KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
  70. _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
  71. _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
  72. _______, _______, _______, _______, _______, _______
  73. ),
  74. [_RAISE] = LAYOUT_wrapper(
  75. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  76. KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
  77. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
  78. _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
  79. _______, _______, _______, _______, _______, _______
  80. ),
  81. [_ADJUST] = LAYOUT_wrapper(
  82. QK_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, QK_BOOT,
  83. VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EE_CLR,
  84. _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
  85. _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
  86. _______, _______, _______, _______, _______, _______
  87. )
  88. };
  89. // clang-format on
  90. void matrix_init_keymap(void) {
  91. #ifndef CONVERT_TO_PROTON_C
  92. setPinOutput(D5);
  93. writePinHigh(D5);
  94. setPinOutput(B0);
  95. writePinHigh(B0);
  96. #endif
  97. }
  98. void keyboard_post_init_keymap(void) {
  99. #if BACKLIGHT_ENABLE
  100. backlight_enable();
  101. backlight_level(5);
  102. # ifdef BACKLIGHT_BREATHING
  103. breathing_enable();
  104. # endif
  105. #endif
  106. }