keymap.c 14 KB

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  1. /*
  2. Copyright 2021 Mathias Strand <m.strand91@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include QMK_KEYBOARD_H
  15. #include "keymap_swedish.h"
  16. //Nordic(swedish) signs
  17. enum layer_names {
  18. _DVORAK,
  19. _COLEMAK,
  20. _QWERTY,
  21. _GAMING,
  22. _NUMPAD,
  23. _LOWER,
  24. _RAISE,
  25. _ADJUST
  26. };
  27. enum custom_keycodes {
  28. QWERTY = SAFE_RANGE,
  29. DVORAK,
  30. COLEMAK,
  31. GAMING,
  32. NUMPAD,
  33. LOWER,
  34. RAISE,
  35. ADJUST
  36. };
  37. #define SE_YEN ALGR(SE_6) //isn't in the swedish_keymap.h
  38. #define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
  39. #define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc
  40. #define KC_Close RALT(KC_F4) // Alt F4
  41. #define KC_MEH1 MEH(KC_1) // crtl shift alt 1
  42. #define KC_MEH2 MEH(KC_2) //
  43. #define KC_MEH3 MEH(KC_3) //
  44. #define KC_MEH4 MEH(KC_4) //
  45. #define KC_MEH5 MEH(KC_5) //
  46. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  47. [_QWERTY] = LAYOUT(
  48. //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
  49. KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
  50. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  51. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , SE_ARNG,
  52. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  53. KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , SE_ODIA, SE_ADIA,
  54. //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
  55. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , NUMPAD, KC_ENT , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
  56. //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
  57. KC_LALT, LOWER, KC_BSPC, KC_SPC , RAISE , KC_LALT
  58. // `--------+--------+--------' `--------+--------+--------'
  59. ),
  60. [_GAMING] = LAYOUT(
  61. //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
  62. KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_ESC ,
  63. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  64. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_DEL ,
  65. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  66. KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , SE_ODIA, KC_RCTL,
  67. //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
  68. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , NUMPAD, KC_ENT , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
  69. //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
  70. KC_LALT, LOWER , KC_BSPC, KC_SPC , RAISE, KC_LALT
  71. // `--------+--------+--------' `--------+--------+--------'
  72. ),
  73. [_DVORAK] = LAYOUT(
  74. //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
  75. KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
  76. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  77. KC_TAB , SE_ARNG, SE_ADIA, SE_ODIA, KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L ,KC_DEL ,
  78. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  79. KC_LCTL, KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S ,KC_RCTL ,
  80. //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
  81. KC_LSFT, KC_DOT , KC_Q , KC_J , KC_K , KC_X , NUMPAD, KC_ENT , KC_B , KC_M , KC_W , KC_V , KC_Z ,KC_RSFT ,
  82. //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
  83. KC_LALT, LOWER, KC_BSPC, KC_SPC , RAISE, KC_LALT
  84. // `--------+--------+--------' `--------+--------+--------'
  85. ),
  86. [_COLEMAK] = LAYOUT(
  87. //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
  88. KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
  89. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  90. KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , SE_ARNG, SE_ADIA,
  91. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  92. KC_LCTL, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , SE_ODIA,
  93. //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
  94. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , NUMPAD, KC_ENT , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
  95. //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
  96. KC_LALT, LOWER, KC_BSPC, KC_SPC , RAISE, KC_LALT
  97. // `--------+--------+--------' `--------+--------+--------'
  98. ),
  99. [_NUMPAD] = LAYOUT(
  100. //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
  101. KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
  102. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  103. _______, KC_MEH1, KC_BTN2, KC_MS_U, KC_BTN1, KC_CATDEL, KC_PIPE, KC_P7 , KC_P8 , KC_P9 , KC_SLSH, _______,
  104. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  105. _______, KC_MEH4, KC_MS_L, KC_MS_D, KC_MS_R, KC_TSKMGR, KC_COMM, KC_P4 , KC_P5 , KC_P6 , KC_MINS, _______,
  106. //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
  107. _______, KC_MEH5, KC_ACL0, KC_ACL1, KC_ACL2, KC_MEH3, _______, KC_PENT , KC_DOT , KC_P1 , KC_P2 , KC_P3 , KC_P0 , _______,
  108. //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
  109. KC_LALT , LOWER, KC_BSPC, _______, RAISE, KC_NUM
  110. // `--------+--------+--------' `--------+--------+--------'
  111. ),
  112. [_LOWER] = LAYOUT(
  113. //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
  114. KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
  115. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  116. _______, KC_CAPS, KC_PGUP, KC_UP , KC_PGDN, KC_ESC, KC_RCBR, KC_EXLM, KC_ASTR, KC_LPRN, KC_UNDS, _______,
  117. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  118. _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_RPRN, KC_QUES, SE_LBRC, SE_RBRC, KC_LABK, _______,
  119. //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
  120. _______, KC_ENT , _______, _______, _______, KC_DEL , _______, _______, KC_RABK, SE_LABK, SE_LCBR, SE_RCBR, SE_RABK, _______,
  121. //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
  122. _______, _______, _______, _______, _______, _______
  123. // `--------+--------+--------' `--------+--------+--------'
  124. ),
  125. [_RAISE] = LAYOUT(
  126. //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
  127. SE_TILD, KC_EXLM, KC_GRV , KC_EQL , KC_DLR , KC_PERC, SE_PND , SE_EURO , SE_YEN, SE_RCBR, KC_RPRN, _______,
  128. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  129. _______ , SE_PIPE , SE_AT , KC_HASH, KC_DQT , KC_PERC, KC_PIPE, KC_7 , KC_8 , KC_9 , KC_PMNS, KC_PSLS,
  130. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  131. _______ , SE_BSLS, SE_TILD, SE_SLSH, KC_AMPR, KC_BSLS, KC_COMM, KC_4 , KC_5 , KC_6 , KC_PPLS, KC_PAST,
  132. //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
  133. _______ , KC_PIPE, SE_CURR, KC_PLUS, KC_CIRC, KC_TILD, _______ , KC_PENT , KC_DOT , KC_1 , KC_2 , KC_3 , KC_0 , KC_PEQL,
  134. //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
  135. _______ , _______ , KC_DEL , _______, _______, _______
  136. // `--------+--------+--------' `--------+--------+--------'
  137. ),
  138. [_ADJUST] = LAYOUT(
  139. //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
  140. _______, GAMING , DVORAK , COLEMAK , QWERTY , QK_BOOT, _______, _______, _______, _______, KC_PWR, QK_BOOT,
  141. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  142. _______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
  143. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  144. _______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DB_TOGG, RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP,
  145. //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
  146. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  147. //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
  148. _______, _______, _______, _______, _______, _______
  149. // `--------+--------+--------' `--------+--------+--------'
  150. )
  151. };
  152. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  153. switch (keycode) {
  154. case QWERTY:
  155. if (record->event.pressed) {set_single_persistent_default_layer(_QWERTY);}
  156. return false;
  157. case DVORAK:
  158. if (record->event.pressed) {set_single_persistent_default_layer(_DVORAK);}
  159. return false;
  160. case NUMPAD:
  161. if (record->event.pressed) {layer_invert(_NUMPAD);}
  162. return false;
  163. case COLEMAK:
  164. if (record->event.pressed) {set_single_persistent_default_layer(_COLEMAK);}
  165. return false;
  166. case GAMING:
  167. if (record->event.pressed) {set_single_persistent_default_layer(_GAMING);}
  168. return false;
  169. case LOWER:
  170. if (record->event.pressed) {
  171. layer_on(_LOWER);
  172. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  173. }
  174. else {
  175. layer_off(_LOWER);
  176. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  177. }
  178. return false;
  179. case RAISE:
  180. if (record->event.pressed) {
  181. layer_on(_RAISE);
  182. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  183. }
  184. else {
  185. layer_off(_RAISE);
  186. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  187. }
  188. return false;
  189. }
  190. return true;
  191. }