keymap.c 3.6 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _BL 0
  7. #define _FL 1
  8. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  9. /* Keymap _BL: (Base Layer) Default Layer
  10. * ,----------------------------------------------------------------.
  11. * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
  12. * |----------------------------------------------------------------|
  13. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
  14. * |----------------------------------------------------------------|
  15. * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
  16. * |----------------------------------------------------------------|
  17. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
  18. * |----------------------------------------------------------------|
  19. * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
  20. * `----------------------------------------------------------------'
  21. */
  22. [_BL] = LAYOUT_65_ansi(
  23. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
  24. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
  25. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
  26. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
  27. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
  28. ),
  29. /* Keymap _FL: Function Layer
  30. * ,----------------------------------------------------------------.
  31. * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins |
  32. * |----------------------------------------------------------------|
  33. * | | |Up | | | | | | | | | | | |Hme |
  34. * |----------------------------------------------------------------|
  35. * | |<- |Dn | ->| | | | | | | | | |End |
  36. * |----------------------------------------------------------------|
  37. * | | | |Bl-|BL |BL+| |VU-|VU+|MUT| | McL|MsU|McR |
  38. * |----------------------------------------------------------------|
  39. * | | | | | | | |MsL|MsD|MsR |
  40. * `----------------------------------------------------------------'
  41. */
  42. [_FL] = LAYOUT_65_ansi(
  43. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS,
  44. _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
  45. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
  46. _______, _______, _______, BL_DOWN, BL_TOGG, BL_UP, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, KC_BTN1, KC_MS_U, KC_BTN2,
  47. _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R
  48. ),
  49. };