keymap.c 3.4 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _BL 0
  7. #define _FL 1
  8. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  9. /* Keymap _BL: (Base Layer) Default Layer
  10. * ,----------------------------------------------------------------.
  11. * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
  12. * |----------------------------------------------------------------|
  13. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
  14. * |----------------------------------------------------------------|
  15. * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
  16. * |----------------------------------------------------------------|
  17. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
  18. * |----------------------------------------------------------------|
  19. * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
  20. * `----------------------------------------------------------------'
  21. *
  22. * Note: Shift + Esc = ~
  23. * Win + Esc = `
  24. * Hold + RShift = (
  25. * Hold + LShift = )
  26. */
  27. [_BL] = LAYOUT_ansi(
  28. QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_GRV, \
  29. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_DEL, \
  30. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \
  31. SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, SC_RSPC,KC_UP,KC_PGDN, \
  32. KC_LCTL, KC_LGUI,KC_LALT, LT(_FL, KC_SPC), KC_RALT,MO(_FL),KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT),
  33. /* Keymap _FL: Function Layer
  34. * ,----------------------------------------------------------------.
  35. * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del | |
  36. * |----------------------------------------------------------------|
  37. * | | |Up | | | | | | | | | | | |Ins |
  38. * |----------------------------------------------------------------|
  39. * | |<- |Dn | ->| | |<- |Dn |Up | ->| | | |Hme |
  40. * |----------------------------------------------------------------|
  41. * | | | |Bl-|BL |BL+| | |VU-|VU+|MUT| | |End |
  42. * |----------------------------------------------------------------|
  43. * | | | | | | | | | | |
  44. * `----------------------------------------------------------------'
  45. */
  46. [_FL] = LAYOUT_ansi(
  47. _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______ , \
  48. _______,_______, KC_UP,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,KC_INS, \
  49. _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,KC_LEFT,KC_DOWN,KC_UP,KC_RGHT,_______,_______, _______,KC_HOME, \
  50. _______,_______,_______,BL_DOWN,BL_TOGG,BL_UP, _______,_______,KC_VOLD,KC_VOLU,KC_MUTE,_______, _______, KC_END, \
  51. _______,_______,_______, _______, _______,_______,_______,_______,_______, _______),
  52. };