keymap.c 6.4 KB

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  1. #include QMK_KEYBOARD_H
  2. // Layer names
  3. #define _COLEMAK 0
  4. #define _GAME 1
  5. #define _RAISE 2
  6. enum preonic_keycodes {
  7. COLEMAK = SAFE_RANGE,
  8. GAME,
  9. RAISE
  10. };
  11. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  12. /* Colemak
  13. * ,-----------------------------------------------------------------------------------.
  14. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
  15. * |------+------+------+------+------+------+------+------+------+------+------+------|
  16. * | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
  17. * |------+------+------+------+------+------+------+------+------+------+------+------|
  18. * | - | A | R | S | T | D | H | N | E | I | O | ' |
  19. * |------+------+------+------+------+------+------+------+------+------+------+------|
  20. * | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
  21. * |------+------+------+------+------+------+------+------+------+------+------+------|
  22. * | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
  23. * `-----------------------------------------------------------------------------------'
  24. */
  25. [_COLEMAK] = LAYOUT_preonic_grid( \
  26. KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS, \
  27. KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC, \
  28. KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT, \
  29. KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT, \
  30. KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB \
  31. ),
  32. /* Game
  33. * ,-----------------------------------------------------------------------------------.
  34. * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
  35. * |------+------+------+------+------+------+------+------+------+------+------+------+
  36. * | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
  37. * |------+------+------+------+------+------+------+------+------+------+------+------+
  38. * | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------+
  40. * | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
  41. * |------+------+------+------+------+------+------+------+------+------+------+------+
  42. * | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
  43. * `-----------------------------------------------------------------------------------'
  44. */
  45. [_GAME] = LAYOUT_preonic_grid( \
  46. KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NUM ,KC_PSLS,KC_PAST,KC_PMNS, \
  47. KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS, \
  48. KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL, \
  49. KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT, \
  50. XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB \
  51. ),
  52. /* Raise
  53. * ,-----------------------------------------------------------------------------------.
  54. * | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
  57. * |------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
  61. * |------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | QK_BOOT| | | | | DEL | | | | | | |
  63. * `-----------------------------------------------------------------------------------'
  64. */
  65. [_RAISE] = LAYOUT_preonic_grid( \
  66. KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR, \
  67. XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOGG,KC_VOLU,BL_UP ,COLEMAK,GAME ,MU_TOGG,KC_MENU,KC_SCRL, \
  68. KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DOWN,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS, \
  69. XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS, \
  70. QK_BOOT,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______ \
  71. )
  72. };
  73. #ifdef AUDIO_ENABLE
  74. float tone_startup[][2] = {
  75. {NOTE_B5, 20},
  76. {NOTE_B6, 8},
  77. {NOTE_DS6, 20},
  78. {NOTE_B6, 8}
  79. };
  80. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  81. float tone_game[][2] = {
  82. {NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
  83. {NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
  84. {NOTE_G6, 10} ,{NOTE_REST, 30},
  85. {NOTE_G5, 10} ,{NOTE_REST, 30}
  86. };
  87. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  88. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  89. void startup_user() {
  90. _delay_ms(20); // gets rid of tick
  91. PLAY_SONG(tone_startup);
  92. }
  93. void shutdown_user() {
  94. PLAY_SONG(tone_goodbye);
  95. _delay_ms(150);
  96. stop_all_notes();
  97. }
  98. void music_on_user(void) {
  99. music_scale_user();
  100. }
  101. void music_scale_user(void) {
  102. PLAY_SONG(music_scale);
  103. }
  104. #endif
  105. void matrix_init_user(void) {
  106. #ifdef AUDIO_ENABLE
  107. startup_user();
  108. #endif
  109. }
  110. void persistent_default_layer_set(uint16_t default_layer) {
  111. eeconfig_update_default_layer(default_layer);
  112. default_layer_set(default_layer);
  113. }
  114. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  115. switch (keycode) {
  116. case COLEMAK:
  117. if (record->event.pressed) {
  118. #ifdef AUDIO_ENABLE
  119. PLAY_SONG(tone_colemak);
  120. #endif
  121. persistent_default_layer_set(1UL<<_COLEMAK);
  122. }
  123. break;
  124. case GAME:
  125. if (record->event.pressed) {
  126. #ifdef AUDIO_ENABLE
  127. PLAY_SONG(tone_game);
  128. #endif
  129. persistent_default_layer_set(1UL<<_GAME);
  130. }
  131. break;
  132. case RAISE:
  133. if (record->event.pressed) {
  134. layer_on(_RAISE);
  135. } else {
  136. layer_off(_RAISE);
  137. }
  138. break;
  139. default:
  140. return true;
  141. break;
  142. }
  143. return false;
  144. };