config.h 3.0 KB

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  1. #pragma once
  2. #include "config_common.h"
  3. #define MATRIX_ROWS 5
  4. #define MATRIX_COLS 15
  5. #define MATRIX_ROW_PINS {F0, F1, F4, E6, C6 }
  6. #define MATRIX_COL_PINS {F7, F6, F5, C7, B0, B1, B2, B3, B4, D7, D6, D4, D5, D3, D2}
  7. #define DIODE_DIRECTION COL2ROW
  8. #ifdef RGB_MATRIX_ENABLE
  9. #define RGB_MATRIX_LED_PROCESS_LIMIT 4
  10. #define RGB_MATRIX_LED_FLUSH_LIMIT 26
  11. #define DEBOUNCE 3
  12. #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  13. #define RGB_MATRIX_KEYPRESSES
  14. #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL
  15. // RGB Matrix Animation modes. Explicitly enabled
  16. // For full list of effects, see:
  17. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  18. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  19. // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  20. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  21. # define ENABLE_RGB_MATRIX_BREATHING
  22. // #define ENABLE_RGB_MATRIX_BAND_SAT
  23. # define ENABLE_RGB_MATRIX_BAND_VAL
  24. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  25. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  26. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  27. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  28. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  29. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  30. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  31. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  32. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  33. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  34. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  35. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  36. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  37. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  38. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  39. // #define ENABLE_RGB_MATRIX_RAINDROPS
  40. // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  41. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  42. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  43. # define ENABLE_RGB_MATRIX_HUE_WAVE
  44. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  45. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  46. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  47. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  48. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  49. // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  50. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  51. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  52. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  53. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  54. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  55. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  56. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  57. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  58. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  59. // #define ENABLE_RGB_MATRIX_SPLASH
  60. // #define ENABLE_RGB_MATRIX_MULTISPLASH
  61. // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  62. // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  63. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
  64. # define DRIVER_ADDR_1 0b1110100
  65. # define DRIVER_ADDR_2 0b1110111
  66. # define DRIVER_COUNT 2
  67. # define DRIVER_1_LED_TOTAL 35
  68. # define DRIVER_2_LED_TOTAL 32
  69. # define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
  70. #endif