config.h 3.5 KB

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  1. /*
  2. Copyright 2018 MechMerlin
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* key matrix size */
  17. #define MATRIX_ROWS 5
  18. #define MATRIX_COLS 14
  19. /*
  20. * Keyboard Matrix Assignments
  21. *
  22. * Change this to how you wired your keyboard
  23. * COLS: AVR pins used for columns, left to right
  24. * ROWS: AVR pins used for rows, top to bottom
  25. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  26. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  27. *
  28. */
  29. #define MATRIX_ROW_PINS { B3, B2, B1, B0, D4 }
  30. #define MATRIX_COL_PINS { F6, F5, F4, F1, E6, D0, D1, D2, D3, D5, D6, D7, B4, B5 }
  31. /* COL2ROW, ROW2COL*/
  32. #define DIODE_DIRECTION COL2ROW
  33. #define LED_CAPS_LOCK_PIN B6
  34. #define BACKLIGHT_PIN B7
  35. #ifdef BACKLIGHT_PIN
  36. #define BACKLIGHT_BREATHING
  37. #define BACKLIGHT_LEVELS 3
  38. #endif
  39. #define RGB_DI_PIN F0
  40. #ifdef RGB_DI_PIN
  41. #define RGBLIGHT_EFFECT_BREATHING
  42. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  43. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  44. #define RGBLIGHT_EFFECT_SNAKE
  45. #define RGBLIGHT_EFFECT_KNIGHT
  46. #define RGBLIGHT_EFFECT_CHRISTMAS
  47. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  48. #define RGBLIGHT_EFFECT_RGB_TEST
  49. #define RGBLIGHT_EFFECT_ALTERNATING
  50. #define RGBLIGHT_EFFECT_TWINKLE
  51. #define RGBLED_NUM 14
  52. #define RGBLIGHT_HUE_STEP 12
  53. #define RGBLIGHT_SAT_STEP 12
  54. #define RGBLIGHT_VAL_STEP 12
  55. #define RGBLIGHT_SLEEP
  56. #endif
  57. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  58. #define DEBOUNCE 5
  59. /* define if matrix has ghost (lacks anti-ghosting diodes) */
  60. //#define MATRIX_HAS_GHOST
  61. /* number of backlight levels */
  62. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  63. #define LOCKING_SUPPORT_ENABLE
  64. /* Locking resynchronize hack */
  65. #define LOCKING_RESYNC_ENABLE
  66. /* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
  67. * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
  68. */
  69. // #define GRAVE_ESC_CTRL_OVERRIDE
  70. /*
  71. * Force NKRO
  72. *
  73. * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
  74. * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
  75. * makefile for this to work.)
  76. *
  77. * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
  78. * until the next keyboard reset.
  79. *
  80. * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
  81. * fully operational during normal computer usage.
  82. *
  83. * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
  84. * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
  85. * bootmagic, NKRO mode will always be enabled until it is toggled again during a
  86. * power-up.
  87. *
  88. */
  89. //#define FORCE_NKRO
  90. /*
  91. * Feature disable options
  92. * These options are also useful to firmware size reduction.
  93. */
  94. /* disable debug print */
  95. //#define NO_DEBUG
  96. /* disable print */
  97. //#define NO_PRINT
  98. /* disable action features */
  99. //#define NO_ACTION_LAYER
  100. //#define NO_ACTION_TAPPING
  101. //#define NO_ACTION_ONESHOT